A brand new game
for Windows, Linux, Mac, HTML5, 3DS Homebrew and more
every week,
unless exhausted!
About Games Music Pixelart Poetry Home Patreon Scores JNKPlat Petit Switch
Blog
Late Night Coding
  29th June, 2019


It's gotten a teensy bit cooler, tonight, and I've been able to get some coding done!

The "ingame GUI" for Space Battle isn't looking awful... And that's as good as you're going to get
I might fix up that explosion graphic to make it a bit more "Stand out'y", but otherwise things are definitely a bit more playable.
I've added "double tap" to the controls, like with Atoms. I think that's probably the best bet when dealing with tappable grids like this.

Tomorrow I need to give AL a bit of logic in his gameplay. He's currently playing completely random spots, so there's little or no strategy in his moves.

But.. Yeah, looking good!!

Views 25, Upvotes 0
Shoebox
Site credits : Jayenkai made this.
(c) Jayenkai 2017 and onwards. RSS feed
Blog - Late Night Coding - AGameAWeek