A brand new game
for Windows, Linux, Mac, HTML5, 3DS Homebrew and more
9th August, 2019
The Minigolf game's quite fun to play, so far, and today I'm going to try to add a couple more obstacles.
I'm thinking a giant spinning stick that thwacks the ball if it's within the radius, and maybe adding some directional floor tiles that act a little like slopes.
I also need to decide the best way to allow for multiple courses.
At the moment the framework struggles if there's more than 3 options per game, whilst the larger "Levels" selection screen doesn't include scores.
I think I might be stuck, here, so if there's only 3 courses in the final release, that'll be why!!
Also, is a course 9 holes, or should I go all the way to 18?
18 holes feels like it might be a bit too lengthy, whilst 9 feels much more.. "Mini!"
*sigh* I dunno.
Nice game, though, and it seems to scale nicely to different devices, although I've currently only tested it with mouse controls. Touch is usually a much different thing, and hopefully in this case, I've done enough groundwork that it runs smoothly.
More info later, I guess!