A brand new game
for Windows, Linux, Mac, HTML5, 3DS Homebrew and more
Complicating the Path Home
3rd October, 2019
"Homepath" is seemingly working well enough, but today I'd like to try adding a few extra additions into the gameplay, to make the levels a little more complex.
A few additional tiles will probably suffice, but I also need to keep an eye on the path-making tool to ensure that things happen in the right order, so that, for example, it doesn't block the player before they have a chance to hit the button to unlock the block.
Also, I could probably design a better looking grid. The current grid seems to blend into the background, occasionally.
So, today will be that. Tweaks and nips and tucks and such, and hopefully a better game by the end of the day.