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Player Thoughts - Homepath
5th October, 2019
Each week, oodles of feedback floods my inbox. Thank you to everyone who sends their thoughts/comments on all the wonderful games I've been making so far, this year.
This week, RSKGames has thoughts on the latest Shoebox game, Homepath.
You can Play Homepath in the Shoebox on Desktop, Mobile or Tablet.
(I'll assume there was further love at the end of that last sentence )
Much more than all of the above is Kee, Bo, Ard, a game in which you navigate three characters around a maze.
That's pretty much this game, in a nutshell.
My overall improvement in maze generation, since August 2010, is the biggest change between the original game and this.
IIRC, the original was handmade levels. They never really tasked the player in any real way, and .. although I enjoyed the concept, I definitely didn't enjoy designing levels!
The sequel switched to a slightly different maze style, which is a little interesting, but wouldn't work with the touch-based interface.
Also, again, the levels had to be hand-made.
By the time the third game came around, I was working with a level generator, but .. It wasn't very neat at making them, and the results weren't particularly thrilling.
It's been almost 8 years since the third release, and this week (after the horrible horrible Disk O' Green) I knew I had to make a better maze game.
A much better level generator, and a simpler control scheme, and everything came together nicely.
I'll look into a way to organise them.. They're currently numbered based on how the generator made them, and you can see the "real" level number in the bottom right of the screen during play.
But, yeah, I should probably add level names or something, to the select screen.
This is all down to Shoebox's lovely Board Game engine, and that's certainly been reused plenty of times during the creation of the collection. I'm glad that it could cope with this sort of thing, and it'll no doubt be useful in other games, too.
Incidentally, the (Still unfinished) Pool game also uses the board game engine, as does the Minigolf.
Really has been a great amount of reuse, there!
I was a little unsure as to whether I should add a "normal" per-tile Undo function into the game.
It can be a little frustrating at times, when you slip slightly with the mouse, and the counter goes off in a random direction!!
But those instances are few and far between, and having to Redo From Start is a great punishment for failure!
Glad you enjoyed it
"I really have to make a better maze game than Disk O' Green, 'cos that wasn't very good at all!" was the thought nagging away at me, all week.
Tuesday's Poetry Corner
That's roughly 24 hours before I went "Right, I'm making that, then!!"