A brand new game
for Windows, Linux, Mac, HTML5, 3DS Homebrew and more
Preparing for Plat
7th April, 2020
Yesterday I made a very simple start on a new JNKPlat, for Petit Switch/SmileBASIC4.
The "Visibility Test" was done to check the available space, decide on the level size, and a few other things.
Incidentally, I also realised that (since the levels extend to the corners of the screen) I'm going to have to be 100% sure that Overscan isn't an issue.
I sent a quick tweet out to Notohoho, and he suggested that it's not a problem.
I do hope he's right!!
Previous Petit games have had GUI elements in the unsafe overscan area, but realistically you can still play a game even if you can't see your score, since the score always shows up at the end.
Anyway, doing this quick test has also made me realise that.. yes.. I will need to make a level editor for this, too.
I was originally planning to just use the inbuilt sprite editor to tweak the level data, but it's nowhere near precise enough, and bizarrely I kept flood-filling random areas whilst trying to use it.
Not good enough for me!!
So, the game, the editor, and a pile of levels.
It all needs to be done by the time my 52nd Petit Switch game rolls around, which will be in around about 6 weeks.
.. Can I manage it?
In the meantime, I still have another 5 Petit Switch games to make, and one of those needs to be started today.
But whatever will it be!?
I haven't got the foggiest..