New games every week!
24th June 2020
@RSKGames has taken a look back at the past few Browsercade games.
Let's join him on his quest.
Baby Carries a Watermelon
All very basic. The music is a reuse, I think.. is it?! I'm sure it is, it was already in the Multi-Mod file, so I must've already used it somewhere?!
The ghost "animation" is one single sprite being jiggled about. Very lazily done.
And, yeah, Idigidragon just uses plain text.
Very hastily thrown together
I tried as best as I could to get these two things balanced well. The speed of the ghosts vs the player, and even the layout allowing you to criss-cross just enough to get through.
I really wish I could've randomised things between levels, though, but that always seemed to ruin the flow of the game.
It is quite a hard game. I'm not going to deny that. But the more I played it, the better I got, so I'm hoping that somebody out there decides to take on the challenge!
It's very easy to do that, isn't it!?
Also, when you're near the toggle-switch, the button won't throw the watermelon.
I should probably have used ButtonB for using switches, instead.
But I also like the element of "Panicked and randomly threw the watermelon". I did that a fair number of times during my playtesting, and rather enjoyed the fact that I'd messed up enough to have to backtrack.
If not that, then accidentally walking off a platform whilst holding the watermelon, then cursing myself and having to work back up again.
It's not something I add into my games very often, so to have a different sort of flow felt a little refreshing to me.
Maybe is a bit too dull, though.
I was originally going to *squish* the watermelon, and make it respawn all the way at the bottom.. .. I think it's probably a good thing that I didn't
I did consider that. In a way, it'd make the watermelon function like the spheres do in NeonPlat, or the ball in A Bit of A Do. It'd make sense to have that be a continuation of sorts.
But I also considered that there's not much else to attack you, so the game's only real challenge would be easily defeatable.
Also, if you're throwing the watermelon "too much", you'll likely end up having to backtrack a whole lot more!
Indeed, but again, might've made it too easy without anything more substantial to battle against.
In the end, I've decided that Baby Plat can't jump, and I'll probably take that as a "rule" going ahead. Might make for a few interesting gameplay mechanics, in future.
Blockman on Ice
I've often wanted more moving enemies in the Blockman Gets games, but when you're carefully planning a route, they can really mess things up.
Here, the ghosts only ever move in repeating circles, and that seems to work much better.
I might have to keep that in mind for a future "Gets".
This game is actually a remake of the week's SmileBASIC game, Roland on Thin Ice, and that game didn't have any "guides". It definitely needed them, though, to get you used to the basics.
More of those evil "Tutorials" sneaking into my games!! Bah, humbug!!
.. I need to start jotting down the ALChoon titles of these. *tsk*
It's "probably" something in the Nothing album!
Very quickly done, but I took the time to try and get the hopping to feel the right speed. With only about 6 frames to go on, it was a case of choosing just the right amount of floating-point maths, per sprite!
I'm annoyed with myself that I couldn't find a good way to "mask" the drawing of the floors. In the end, I went for overlaying a black rectangle where there are gaps, instead of properly doing a nice mask for the ends of the floor.
IT's a shame, because I really wanted a decent multicoloured background, here.
But my silly oldskool techniques were against me, this time.
Indeed. No point having the floors there, if you can just sit on the bottom and score all the points.
What I didn't do, however, was add the "Fall = punishment" that the classic Jumping Jack games had. I always hated that!!
Oh yeah, I forgot all about that one!
It was a little too frantic, but it had the right idea.
Maybe ripe for a revisit!?
Thanks to @RSKGames for the wonderful thoughts. And, if you want to see your own name in future Player Thoughts topics, then.. simply post your thoughts!!
New games every week!