New games every week!
Uhoh.. Thursday!
9th July 2020  
ALChoon's done.. Newsletter's ready.. What's next?


Oh yeah, I have to finish off the week's SmileBASIC game.
Yesterday I tried adding a gravity well, but it made it FAR too difficult, when the gravity well started sucking in your tail from the opposite side of your head.

Instead, then, I'm considering adding little walls that move side to side.
Ingame logic will be wonky with these, since the walls will be able to hit your head, but not your tail..
Which doesn't seem right, either.

What else could I add, then?
How can I make a snake game harder, or more interesting?


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