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3rd January 2018
Spent most of today going through my giant checklist, doing lots of the little un-attempted things.
Views 151, Upvotes 17  
2018 Framework
2nd January 2018
Feels good to be coding, properly, again!
Views 67, Upvotes 8  
Daily Blog
23rd December 2017
Warning : There are Mince Pies in the house!! Fat Jay may be making a regularly scheduled festive return!!
Views 103, Upvotes 6  
Daily Blog
19th December 2017
I went over the checklist, last night, and .. Boy, is there still a lot to do!!
Views 106, Upvotes 20  
Daily Blog , 2018 Framework
17th December 2017
I didn't wake up until about 12:30, today. Oops!
Views 78, Upvotes 22  
Daily Blog , 2018 Framework
12th December 2017
It's taken quite a while to get up to this point, but I now have the engine half-doing a "Which button is pressed" function. I can push a keyboard button, or tap a button on a connected controller, and the engine says "This button!" There's a slight issue, whereby if a button is held, it takes control. For example, if you're playing on the keyboard, but your gamepad's lying on the floor, and the thumbstick is prodded to the side, then no matter what button you try to hit, it always says...
Views 87, Upvotes 19  
2018 Framework
10th December 2017
The controller config screen has done that thing, where I started with a minor issue, but the more I thought about it, the more and more complicated it got!!
Views 120, Upvotes 24  
Daily Blog , 2018 Framework
7th December 2017
A brief roundup of the things I've managed to accomplish, during 2017.

1. Online Scoreboards

It's been a long time since I last had online scoreboards in my general AGameAWeek games. iOS's GameCenter made me lazy, and I could never be bothered to implement anything more complicated into my Framework. But this year, I opted to take on the challenge, so right at the start of this year I added an "Enter Your Name" thing into my framework, and tied the scoreboard system to the server....
Views 855, Upvotes 46  
2017 Review
Beep! Blog
28th November 2017
*beep* I added the generic menu beeps, last night.
Views 104, Upvotes 23  
Daily Blog , 2018 Framework
Options Blog
26th November 2017
I need to add a bunch of default options to the menu, for generic functions like Fullscreen, Debugmode, Overscan and things like that. However, I also need to consider future projects, too.
Views 84, Upvotes 20  
Daily Blog , 2018 Framework
Start... Blog
25th November 2017
It's a start..!
Views 88, Upvotes 24  
Framework 2018
20th November 2017
As I dig my heels into the true Framework part of the Framework, there's still loads of bits and pieces to tackle on the ground floor.
Views 85, Upvotes 14  
Daily Blog
18th November 2017
I knew something annoying would crop up. I just knew it!!
Views 121, Upvotes 30  
Daily Blog , 2018 Framework
Saving Blog
17th November 2017
Today I've been working through what will and won't be part of the "Framework". That is, what values and settings and functions should be "Framework", which should be "Engine" and which should be "The Game".
Views 101, Upvotes 26  
2018 Framework
15th November 2017
Yesterday was full of tweaks. As I posted here, the Todo list is looking fairly complete, but this is still only the background engine for the new C++ framework.
Views 93, Upvotes 18  
Daily Blog , 2018 Framework
12th November 2017
I probably shouldn't, yet, but I feel that things are at a decent enough point that I can make a start on things. I still have oodles of things to add to the Engine, like proper load/save functions, and doing online URL requests for the online leaderboards. And, of course, I've still not got the new engine running on iOS, yet. That definitely needs doing!
Views 68, Upvotes 21  
Daily Blog
#569 - 12th November 2017
Views 36, Upvotes 13  
31st October 2017

Developments

I've already added a few "Power" features to the framework, even at this early stage.
Views 122, Upvotes 17  
Daily Blog , 2018 Framework
25th October 2017
An unexpected addition to the comments, as @RSKGames decides to give us a lovely "Top 15 Games of the Year" list! Thanks As we have come to the end of games this year, following is my top 15 (10 was not enough so 15) AGAW games this year.

15. Pigeon's Treat

Flappadiddle's cousin with limitted flytime.
Views 256, Upvotes 28  
2017 Review
24th October 2017
The simplest form of input is Keyboard input. So, today I started to look into that.
Views 91, Upvotes 20  
2018 Framework
23rd October 2017
Views 1368, Upvotes 78  
Shoot-em-up , Castles
12th October 2017
Sleepy Jay took over, yesterday. I knew what coding needed to be done, but nothing productive was happening at all. I tried a few things, including building a nice random dungeon generator, but.. .. Boy, that didn't end up nice, at all! Today I might scrap what I did, and redo-from-start. I know I can do better than that!
Views 45, Upvotes 6  
Daily Blog
11th October 2017

Developments

I spent AGES working on a new Level Generator for Sheep, yesterday.
Views 53, Upvotes 9  
Daily Blog
9th October 2017
Each week, players send in their thoughts for that week's game. Or, at least, RSKGames does! If you want to submit your own thoughts, stick 'em in the comments, or email them in. This week's game is Sheep Goes Right

RSKGames

Overview: A totally different AGAW game in terms of art style and music but with the familiar mix of twist to the gameplay mechanics and attention to detail. A pleasant surprise is that the game is not endless, it has finite levels and ends with ''...
Views 266, Upvotes 51  
Player Thoughts
8th October 2017
Sheep Goes Right is now in the hands of Apple. The iOS edition is "OK", and doesn't appear to do anything out of the ordinary, but we'll have to wait and see whether Apple approve it or not. Meanwhile, tomorrow I need to figure out how to display the Windows Online Leaderboard on the screen. The menu in its current state doesn't really leave the usual gap for that, plus I kinda broke the usual online functionality. Hmmm.. I'll have to dig and delve, I think! If the game turns up wi...
Views 48, Upvotes 6  
Daily Blog
8th October 2017

Developments

I've got a basic scoring method in the game. 3 stars instead of 3 sheep, but basically a case of "Beat the level on your first try for 3 stars, 2 stars if you lose a life, 1 for losing 2, and anything beyond that gets no stars." A tally is on the right hand side of the menu, and that's pretty much all the scoring there is.
Views 119, Upvotes 14  
Daily Blog
6th October 2017
I was sat for most of yesterday creating additional choons for Sheep Goes Right. 4 new'ish tracks, 3 of which are recreations of the choons from the original.
Views 79, Upvotes 10  
Daily Blog
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Site credits : Jayenkai, one crazy fool who has far too much time on his hands.
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