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Android, Grrr!!!
Blog
7th February 2018
Seriously, though, why is this so bloomin' complicated!?
Views 132, Upvotes 25
Daily Blog
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2018 Framework
Frustrations
Blog
28th January 2018
Seems like I might need to restart the MacOS project files..
Views 123, Upvotes 20
Daily Blog
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2018 Framework
Fixing Errors
Blog
18th January 2018
You'd be amazed how many errors have cropped up in the AGameAWeek script!
The previous server was setup to display major errors onscreen, rather than logging them, but the new server logs EVERYTHING!!!
Views 64, Upvotes 7
Daily Blog
Nada...
Blog
6th January 2018
Well, not "nothing".
I did at least do another ALChoon, yesterday.
Views 57, Upvotes 7
Daily Blog
Daily Blog
Blog
5th January 2018
After yesterday's disaster of a day, I'm hoping that today will be a little more productive.
So, ignore the horrorshow, and focus on more achievable tasks.
Views 64, Upvotes 7
Daily Blog
RAWR!!
Blog
4th January 2018
Things I've attempted and failed, today.
Views 75, Upvotes 11
Daily Blog
Bloody Cat..
Blog
3rd January 2018
All night, the cat was running around, up and down stairs, and randomly yelling.
I figured she probably wanted out, so at 1am I bumbled out of bed and opened the back door for her.
At 1:30, I was stood at the door, freezing, waiting for her to come back in.
Bloody cat.
Views 577, Upvotes 21
Daily Blog
Boxing Day's Events
Blog
27th December 2017
Note : Boxing day is what we in the UK call the day after Xmas Day.
I'm not sure why it's called that! Wiki!
The day went rather uneventfully.
A lazy morning, waking up rather late, but then using most of the morning to prepare for what was to come.
Views 56, Upvotes 11
Daily Blog
Merry Xmas!
Blog
21st December 2017
When the best made plans are thrown out the window!
Views 41, Upvotes 7
Daily Blog
Escape!
Blog
18th December 2017
Some crazy coding, tonight, as I try to figure out how the Escape key should function in various bits of the Framework.
Views 127, Upvotes 17
2018 Framework
Options Work!
Blog
27th November 2017
Or at least, the most basic of options work, anyway.
Views 63, Upvotes 8
Daily Blog
Options
Blog
26th November 2017
I need to add a bunch of default options to the menu, for generic functions like Fullscreen, Debugmode, Overscan and things like that.
However, I also need to consider future projects, too.
Views 84, Upvotes 20
Daily Blog
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2018 Framework
The Mac Updated...
Blog
19th November 2017
So, after having read up on URL access for a couple of hours, I managed to get about 0% through it, yesterday.
I might actually end up trying to find a proper book on the subject, and having a good focused read-through. .. Although I imagine any book would probably focus on Win/Linux, and not the cross-platform usage I'm after.
I've really coded myself into a pickle, here!
Views 101, Upvotes 14
Daily Blog
Saving
Blog
17th November 2017
Today I've been working through what will and won't be part of the "Framework".
That is, what values and settings and functions should be "Framework", which should be "Engine" and which should be "The Game".
Views 101, Upvotes 26
2018 Framework
Linux Benchmark Test
Blog
11th November 2017
Seems the crash in the Linux code was happening when it tried to stream a .wav file, so I had to rejig a whole bunch of stuff to get it working again.
After all of that rejigging, the Benchmark test now runs 100% on Linux, which is nice.
If you'd like to give the benchmark test a try, You can Download the test here as a .tar.gz.
The test has been compiled using GLFW3 and OpenAL, under Ubuntu 16.04 LTS, with the g++ command, because that's all I could currently get it working with!!
You'...
Views 114, Upvotes 26
2018 Framework
Success?
Blog
9th November 2017
Most folk seem to be giving me successful results with yesterday's benchmark test program.
If you haven't already, Do so here!
Views 109, Upvotes 18
Daily Blog
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2018 Framework
8th November 2017
If you can, please give this benchmarker a run.
It's a simple little tool.
Unzip it, run the .exe, and watch as three "Bloke" sprites circle around for a little while.
Don't touch anything. The benchmark tool will do it all for you.
Running through a bunch of sprite-pushing tests, blending methods, and audio streaming, too.
It'll also flip to fullscreen to check there, too, so be warned if you're watching any other media on your PC at the time!!!
Once it's done (about a minute...
Views 140, Upvotes 19
2018 Framework
Bloomin' Quads
Blog
2nd November 2017
Over on SoCoder, Rockford suggests that the reason my quad-based images are looking skewed is because they're lacking a 3D element.
I guess that makes sense, but I was really hoping I could do some nice quad-based sprites, without resorting to a third dimension.
Bah, humbug.
As it stands, I can "kinda" warp the sprites around, but they look a bit weird when doing it.
Views 133, Upvotes 25
Daily Blog
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2018 Framework
More Input!
Blog
31st October 2017
Today's tweaks have been numerous and varied, although mostly concentrating on controller based stuff.
As in the Monkey framework, F1 toggles Debug Mode (the framerate on the bottom), and F11 now toggles Fullscreen mode.
Clicking on the screen draws a rock, which looks like a sponge.
I've not begun doing Multitouch, yet.
If you've a gamepad at hand, be sure to plug it in and then push various face buttons to do something. Let me know if ANYTHING works!!
I'll be posting a more com...
Views 309, Upvotes 25
2018 Framework
Buggy Test
Blog
30th October 2017
Yesterday's framework test seems to have gotten negative reviews, with a common .dll issue cropping up along the way.
I've uploaded a quick fix, this morning, so if you'd like to give it a whirl, be sure to let me know how well it works.
Views 96, Upvotes 23
Daily Blog
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2018 Framework
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