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7th May 2010
I've been considering doing this game over the past few weeks. When I started doing JNKPlat2010, I wondered how neat it would be to lock away a new NeonPlat in the game. (Around about the time I added the Arc around Platdude whenever he uses the Jetpack!)
Today, I got this through the suggestions box.
Friday 7th of May 2010 04:28:21 AM
Name : DJgamer98
Idea : NeonPlat 2
Nicely put!
Thing is, NeonPlat worked a lot like Centipong.
It's nice, and it's great, bu...
Views 40, Upvotes 11
Daily Blog
2nd May 2010
2beegames.com has, since May 1st, become IndiePub, but haven't bothered to claim indiepub.com domain, or indiepub.co.uk, or .net, or.. well.. whatever.
For the past month or two, they've been banging on and on about their all-new coming soon site, and how amazing and new it'll be. They were originally going for a nice bright yellow theme, with all nice sparkly-ness, and instead seem to have settled on kind of dull desaturated brown/orange theme, along with a complete identity change.
Still, their m...
Views 48, Upvotes 11
Daily Blog
MAV
Blog
14th April 2010
Folk who currently have the editor should be aware that there's a slight bug with the far right, and lower sides of the levels! Try not to go too far!! Thanks! I probably mis-counted something, somewhere, and it's all gone a bit pants!
Otherwise everything should, hopefully, be working just fine. Although I'm a little disappointed that I didn't test that. It popped into my mind a couple of days ago, but I was too busy trying to get the encoding to work that it then popped right back ...
Views 89, Upvotes 13
Daily Blog
2nd March 2010
And so it begins.... A whole month of MAR10 games, featuring your favourite (or not) Jayenkai characters, all dressed up like Mario! Hurray!
Ted Bob in a Mario Costume<a href="https://AGameAWeek.com/complete/Ted_Bob_in_a_Mario_Costume_20100302B.png"><img src="https://AGameAWeek.com/complete/Ted_Bob_in_a_Mario_Costume_20100302B_thumb.png"></a> Taking the character, and the gameplay, straight from Three French Hens, I've upped the stakes, upped the hens, and even added...Views 170, Upvotes 16
Release
19th January 2010
AGameAWeek 2010 - Game Number One!
We'll call this a test game, because the whole framework thing still isn't quite up to scratch, with all kinds of missing features!
Plus I've put in LOADS of little quirks, things that should be quick have been made extra lengthy, and there's a bunch of redundancy.. This is half-done on purpose so that I can see what the available systems can and can't cope with.
Hopefully we'll find that they can!!
<a href="https://AGameAWeek.com/compl...
Views 157, Upvotes 25
Release
This week...
Blog
14th January 2010
Oooh, new engine this week, are you all looking forward to it?!
First Linux release, too! Blimey!
As the days drive on, I'm leaving myself with less time to actually code a game, here, but things are coming along nicely.
Joystick controls are in, little pop up text things are happening, debug file's being created, everything seems to be working!
It's usually at this point that things implode!!!
Assuming that doesn't happen, I'll be coming up with some sort of quicky game, by ...
Views 112, Upvotes 15
2010 Framework
10th January 2010
<a href="https://socoder.net/uploads/1/argh.png"><img src="https://socoder.net/uploads/1/argh_thumb.png" style="float:right"></a>
Because there may or may not have been resulting copyright issues, I've left this post on the backburner until the magazine went off the shop shelves. Usually I'd happily scan in a bit of a page if my games are mentioned, but this time it's a whole entire page, and that's a completely different kettle of fish. (Although, to be fair, I've wr...
Views 280, Upvotes 39
Reviewed
,
Media
This week...
Blog
11th December 2009
Absolute chaos at the house of Jay, this week.
First up, good news, that new PC I ordered MONTHS AGO (October 19th) has finally turned up.. *sigh*
Annoyingly Windows 7 - 64bit refuses to work with either of the two USB->Ethernet connectors that I own, which basically means my entire network is now in a total mess.
The new PC is lovely, and will do many things nicely, except that I can't access ANY of my stuff from the other PC.
No coding templates, no music, no sound, not even a Platdude anywhere...
Views 79, Upvotes 13
Daily Blog
8th December 2009
Nothing magical, this week, more a game that was started but didn't really go anywhere.
If I had enough time this week, I'd have scrapped it and started something else, but it's been a bit of a tight week, time wise.. So.. Well, here it is!
<a href="https://AGameAWeek.com/complete/Traffic_Cones_20091208A.png"><img src="https://AGameAWeek.com/complete/Traffic_Cones_20091208A_thumb.png"></a>
Race around the 12 beautifully detailed (in traffic cones) race tracks, without hit...
Views 100, Upvotes 20
Release
26th November 2009
I get to this point once every few months, and .. well.. here we are again!
A few things are getting me here, this time around.
Let's list the reasons, then think of some solutions..
Views 94, Upvotes 14
2010 Framework
This Week...
Blog
9th November 2009
So, after having attempted to create a racing game and a word game, I've finally settled on a game that appears to be coming together nicely.
Ninja Duck (temporary name, but they usually tend to stick) is about a Ninja who has a sword, and an oncoming swarm of ducks, frogs and birds.
Simple stuff, on a nice small arena.
<a href="https://socoder.net/uploads/1/arghfrog.png"><img src="https://socoder.net/uploads/1/arghfrog_thumb.png"></a>
Not really too much gameplay, but just enoug...
Views 67, Upvotes 18
Daily Blog
3rd November 2009
Blimey, Blockman got big!
5Mb!!
FIVE!!
That's not like me!
But with over 350 great big (for me!) 64x64 pixel sprites, the game was bound to get a little bit bigger than usual.
Oh, and a bitmap font, too!
I've really gone all out, this week!
<a href="https://AGameAWeek.com/complete/Blockman_Gets_More_20091103B.png"><img src="https://AGameAWeek.com/complete/Blockman_Gets_More_20091103B_thumb.png"></a>
To be fair, it's taken about 2 weeks to get this all done, but I ...
Views 414, Upvotes 46
Release
25th September 2009
This week's Wednesday Workshop suggests we should make a Pacman game.
I've already done "Blockman Forever" this year, so I'm going to avoid retreading old ground.
Instead I'm going the Puzzle route.
Already I've got a lovely little set of graphics going, and am obviously reusing Blockman because.. .. well, why not!!!
A few mazes are set up, ready to go, as well as the first of the neat little puzzle mechanics...
I'm now trying to come up with a nice batch of extra puzzle e...
Views 77, Upvotes 12
Daily Blog
18th August 2009
Hello all, Welcome to year two!
This year, I'll be keeping track of the weeks, and games, and things like that, so we can tally up as we go along.
Week 1, Game 1, 1:1 ratio! Good stuff!
This week's game isn't a game. It's more of a toy.
If you've ever played Jam Sessions on the DS, you should know what to expect.
And, yes, this is for RockBand/Guitar Hero guitars, so that'll probably rule a lot of you out.
If it helps, I bought Rock Band for the X360, and it plugs right into windows without ne...
Views 161, Upvotes 23
Release
Note to magazines
Blog
12th August 2009
Microbes is (URL "https://AGameAWeek.com/?p=203">here) : Capital letters don't work in the URL, but RetroGamer uses them anyway..
![]() Views 94, Upvotes 18
Daily Blog
AGameAWeek yet!?
Blog
11th August 2009
Nope, not yet.
We'll call it "On Hiatus", whilst I decide what to do next.
Meanwhile, I'm not sure whether to bother with Flash.
Or at least, not Flex, anyway. 'cos BOY, that shit's messy!
6 includes to get a square flying around a screen?! No thanks!!
hAxe is moderately better, but I'm still not 100% sure about it.
After that there's SoThink Quicker, which I downloaded a demo for, but couldn't run the demo because apparently I installed the demo on my system in May, and point blank forgot...
Views 47, Upvotes 14
Daily Blog
20th May 2009
Today I start a new feature, mostly due to 2 odd posts in my spambin.
1. Invispnib writes..
Should they even be there? Please comment on this video clip. I don't think Robert Cooper or Brad Wright would ever let these two ever have any serious part on Stargate Universe. Well maybe the brunette???
The link in question
Now, usually, I'd set that to spam, and kill the bugger. But it is, indeed, a stargate related video.
Which is odd, because I'm not sure I've mentioned my love of ...
Views 72, Upvotes 34
Daily Blog
27th April 2009
I've added bloom, and a few more tweaks here and there.
The complete list of changes can be seen inside.
Otherwise, the usual two things.
And..
Same download link, much bigger file!
Views 85, Upvotes 17
Daily Blog
22nd April 2009
I'm taking a day off from H~S~R today, thinking ahead for next weeks game, which may/may not be a word game.. not sure..
Anyhoo, there are bugs, and Swarmer found a couple, so head inside to have a good read about 'em.
Views 137, Upvotes 20
Daily Blog
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Player Thoughts
10th April 2009
Giving yourself more work!
Bugger.
Last week I bought myself a new phone.
A lovely little phone!
LG "Cookie" KP500
Touchscreen, and stuff.
It's nice.
But it's time for me to complain, as I usually do.
See, the thing is, Java games. Proper ones.. That you'd pay cash for online..
They try FAR too hard to make themselves look good.
They desperately attempt to fling hundreds of "nice" "polished" "wonderful" sprites around the screen at once, like they've worked oh so hard on the game to make ...
Views 81, Upvotes 15
Daily Blog
27th March 2009
As game time progresses, so do the many bugs that appear!
With sprites drawing WAY out of bounds, and memory being messed up all over, there's chaos in the game.
But a few tweaks here and there, and everything's coming together nicely!
Another slight issue, though, cropped up suddenly.
PALib warned me I didn't have enough memory for all the artwork! Uhoh!!!
To be fair, it was 2* 512x512 pixel starfields, so it was kinda big. But even so, it wasn't directly loaded into the Video ...
Views 132, Upvotes 22
Platdude Retro Collection 2
21st March 2009
Off and on, a bit at a time, the past few days, what with the DIY, and the AGameAWeek, and the Socoder work the past few days.. So, rather than call 10 minute sessions a day at a time, I'll call them a great big long "Popping in and out, looking at the code, struggling to figure out what's wrong, and then going to do something else instead" day.
It's a cheat, but since the annoying issue is still there, it still counts!
I'm stuck on Game #2.
And it's annoying that I'm stuck on g...
Views 204, Upvotes 45
Platdude Retro Collection 2
6th March 2009
Bug fixes already! Oh dear!
Sokoban had a bizarre map limit bug, whereby if you were off the left hand side of a small map, it freaked out, and the screen jiggled around like crazy..
..
oops!
That got fixed early this morning, and then since it's Friday I took most of my time working on this week's AGameAWeek. (So I can bugfix Sunday and neaten it Monday, ready for release on Tuesday.)
..
In many ways, I haven't done anything to PRC2!
Maybe tomorrow!
PRC2 : Still only 1 game....
Views 145, Upvotes 37
Platdude Retro Collection 2
9th February 2009
Doing your homework on the back of the bus..
A crazy week of illness, busyness, and a party, have meant that this week's game had to be done..
..
um.. today!
And, as you could probably guess.
I ain't got Jack!
There's still a game, though! Take a look inside to see what it is..
Views 90, Upvotes 21
Release
An Unexpected Rant
Blog
22nd January 2009
Every so often, I like to rant here, for no real reason.
Today, whilst playing Burnout 3 on my Xbox Classic, the whole "Customisable Soundtracks on the X360" issue appeared once again, so I figured I should rant about it.
See, on Burnout XBox, you used the game to pick the soundtrack, and then that played it in the background.
But, it ALSO stopped the music when you crashed, turned down the music when there was information to be told, and other useful things.
But, for some really bizarre inexplicable ...
Views 57, Upvotes 18
Daily Blog
[500 KILLS]
Blog
27th December 2008
After trying, for ages, to formulate a nice game-wide Achievement setup, Moshboy told me off, and made me just plain put the old ones in, lest I spend the next 8 years trying to figure out how to do the game-wide ones.
So the old ones are back.
They'll flag when you hit the following milestones.
<table width="350px"><tr><td width="33%">Kills
50
100
150
200
250
500
750
1000
1250
1500
2000
2500
5000
10000</td><td width="33%">Tim...
Views 88, Upvotes 17
Daily Blog
27th December 2008
*sigh*
I must apologise..
I assumed I was right.
Never assume you're right!I tried and tested, over and over, and I couldn't find a fault. And then, this morning, I received an email, and through a couple of back-and-forths discovered that, indeed, there was something really really really quite wrong. Thanks, Nathan.. I made myself a new fresh install, and tried to find the bug. The bug happened! I saw it! I thought "WTF!?!" and then tried again, with another fresh in...Views 98, Upvotes 22
Daily Blog
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