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Three New Games
Blog
12th September 2018
Added Doodle, Target and Anagram.
Tweaked Crossed to give more common words instead of the bizarre, cryptic 4-letter oddities that it was previously coming up with!
Views 85, Upvotes 23
Foldapuz Blog
... Meanwhile...
Blog
11th September 2018
Click for Fullsize
Views 214, Upvotes 39
Daily Blog
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Side Projects
Blog
10th September 2018
As well as JNKPlat, I've the following few projects going on in the background.
Views 51, Upvotes 13
Daily Blog
OK, More Levels..
Blog
9th September 2018
There are currently 4 levels in the game.
Last night I started popping the audio into the game, and thankfully nothing's broken! (I was a little worried about memory!)
Views 146, Upvotes 28
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8th September 2018
The level select menu is almost up to a usable state.
Views 143, Upvotes 28
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Planning Levels
Blog
7th September 2018
At some point, I need to start making some actual levels for the game.
Views 132, Upvotes 22
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Finally Menu-like!
Blog
6th September 2018
This has been one heck of a long journey!!
Views 156, Upvotes 38
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More Pixelart Work
Blog
6th September 2018
Yesterday I continued to work on the Multi-Coloured Print exporting functionality on my PixelArt to STL tool.
Views 56, Upvotes 8
Daily Blog
Things to dislike..
Blog
5th September 2018
1. Having to compress level data, to shave a few hundred kilobytes of data that can't quite fit into the memory of the 3DS without it crashing, but then it being perfectly happy to have about 7Mb of audio crammed in.
Views 92, Upvotes 6
Daily Blog
4th September 2018
Those blocks need shifting.
Get back to work.
Views 225, Upvotes 37
Release
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Game Imminent
Blog
4th September 2018
Don't expect much, it's just a retread of Quadoban, with nothing new added into the mix other than the levels!!
Views 45, Upvotes 7
Daily Blog
3rd September 2018
Amazing what a little hand-made data compression can do!!
Views 114, Upvotes 7
Daily Blog
Memory Management
Blog
3rd September 2018
I should probably have already known this, but taking 500 levels worth of data and cramming it directly inside the code of a 3DS game, seems to cause memory issues!!
Views 104, Upvotes 35
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Foldapuz - The Start
Blog
3rd September 2018
Over on my site Socoder.net, we have a daily poll, and each day it gives you something to vote on, then the next day you get points based on whether you voted for the winning item on the poll.
It's been there for many many years, now, and I'm starting to get a little sick of the sight of the bloomin' thing, but what could I possibly replace it with?
The current leading idea is a doodle box, where the players are given a start point and a few colours, and the best art wins. But that then requi...
Views 148, Upvotes 42
Foldapuz Blog
Procrastination 2...
Blog
1st September 2018
Although I've finally made a decent start on Menu Two, I've come to the conclusion that JNKPlat isn't going to be anywhere near ready, within the next couple of weeks.
Views 65, Upvotes 8
Daily Blog
Procrastination...
Blog
1st September 2018
Well, kinda.
I spent yesterday fiddling with all manner of background stuff, the end result of which is that Menu Two still hasn't been worked on!
Views 142, Upvotes 37
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Tweaking Menu One
Blog
31st August 2018
As I attempt to build Menu Two, I'm also having to tweak bits of Menu One so that everything flows well between the two.
Views 142, Upvotes 20
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Zero Progress
Blog
30th August 2018
Over on SoCoder, Spinal asked all about my old JMTrackr tool/player.
This is the second time it's cropped up in the past few days, (It was mentioned on Facebook a day or two ago) and it's got me wondering if I should attempt a new version of it for the C++ Framework... and more importantly, for JNKPlat2018.
You can learn more about JMTrackr here.
Views 1383, Upvotes 32
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Starting Menu Two
Blog
30th August 2018
Menu Two is infinitely more complicated than Menu One.
Whereas menu one was simply a set of buttons on the titlescreen, menu two needs to list hundreds of levels.
Views 131, Upvotes 28
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Menu One
Blog
29th August 2018
The all important introductory menu.
Views 384, Upvotes 19
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The Menu.. Eeek!
Blog
29th August 2018
I really need to start working on the main menu for JNKPlat.
Views 100, Upvotes 20
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Level Themes
Blog
28th August 2018
The Test button is now on the top left, next to the save button.
The tile-menu is now on the bottom left instead of the right, leaving quite a gap on the bottom right of the screen. I might need to tweak that a bit!
Views 133, Upvotes 33
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28th August 2018
The Editor definitely needs a decent GUI, but I'm unsure whether I'm better off with a simpler one, or something a little more fully featured.
Views 166, Upvotes 26
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More Tiles
Blog
27th August 2018
Yesterday was quite a productive day, but one that needed a whole boatload of tweaks just to get the pushable blocks to work correctly.
Exactly half of the intended "original" tiles are currently functional.
Views 175, Upvotes 25
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JNKPlat Testing
Blog
26th August 2018
(YouTube)
The video above shows a bunch of the stuff I've been doing, today.
The travellators were working the other day, as was the ability to hop up onto a ledge.
But pretty much everything else is new.
..or at least, new to this edition. If you're a fan of previous JNKPlat games, this should all be fairly standard stuff.
Views 138, Upvotes 17
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Stupid Door!!
Blog
26th August 2018
I spent FAR too long playing with the door/exit swirly thing, yesterday, and even after all that time, I'm still not quite happy with the results.
Views 127, Upvotes 26
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