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19th November 2017
So, after having read up on URL access for a couple of hours, I managed to get about 0% through it, yesterday. I might actually end up trying to find a proper book on the subject, and having a good focused read-through. .. Although I imagine any book would probably focus on Win/Linux, and not the cross-platform usage I'm after. I've really coded myself into a pickle, here!
Views 101, Upvotes 14  
Daily Blog
18th November 2017
I knew something annoying would crop up. I just knew it!!
Views 122, Upvotes 31  
Daily Blog , 2018 Framework
Saving Blog
17th November 2017
Today I've been working through what will and won't be part of the "Framework". That is, what values and settings and functions should be "Framework", which should be "Engine" and which should be "The Game".
Views 101, Upvotes 26  
2018 Framework
17th November 2017
Also available on SoundCloud, or the Pulpish AL Bum.
Views 147, Upvotes 23  
Daily Blog , 2018 Framework
16th November 2017
Yesterday was full of background tasks. I added a HSV colour function, fiddled with line-thickness, got a vague "plot" working.
Views 89, Upvotes 24  
Daily Blog , 2018 Framework
15th November 2017
Yesterday was full of tweaks. As I posted here, the Todo list is looking fairly complete, but this is still only the background engine for the new C++ framework.
Views 94, Upvotes 18  
Daily Blog , 2018 Framework
#572 - 15th November 2017
Views 41, Upvotes 9  
14th November 2017
Spent tonight going through my todolist, checking things off, and generally fixing a few things that aren't quite up to 100% yet.
Views 100, Upvotes 19  
2018 Framework
14th November 2017
I posted Benchmark 2 over on Socoder, yesterday. You can Download the Benchmark here.
Views 126, Upvotes 22  
Daily Blog , 2018 Framework
13th November 2017
I struggled for about an hour with C Strings, or rather Char* strings. They're a total pain in my backside, so at the start of the project I opted to do something that I thought would be "quite clever"
Views 83, Upvotes 27  
Daily Blog
12th November 2017
I probably shouldn't, yet, but I feel that things are at a decent enough point that I can make a start on things. I still have oodles of things to add to the Engine, like proper load/save functions, and doing online URL requests for the online leaderboards. And, of course, I've still not got the new engine running on iOS, yet. That definitely needs doing!
Views 68, Upvotes 21  
Daily Blog
#569 - 12th November 2017
Views 36, Upvotes 13  
11th November 2017
OK, a fair number of tweaks in the past few hours (and a nice big nap, too!) I'm now running Ubuntu32Bit, and have recompiled the Benchmark test with (hopefully!) all the important libraries Statically Linked, thus apparently making for a more compatible ".exe" You can grab the Benchmark Test here. If it runs, let me know. More importantly, if it doesn't, let me know! Thanks, again, for any and all testing.
Views 142, Upvotes 33  
2018 Framework
11th November 2017

Developments

The Benchmark thing from the other day starts running well on the Linux setup, but seems to crash after about 2 minutes..
Views 87, Upvotes 22  
Daily Blog , 2018 Framework
10th November 2017

Developments

I finally got around to shifting the framework over to the Mac, last night. Hitting the compile button swiftly planted around about 1,000,000,000 red "WARNING:ERROR!" flags all over the code.
Views 128, Upvotes 56  
Daily Blog , 2018 Framework
Success? Blog
9th November 2017
Most folk seem to be giving me successful results with yesterday's benchmark test program. If you haven't already, Do so here!
Views 109, Upvotes 18  
Daily Blog , 2018 Framework
8th November 2017

Developments

I've been working on basic String functions, since last night. Left, Right, Mid, Trim, SplitTxt and other generic "Basic-like" functions that I'm going to be relying on because I'm rubbish at doing C-strings.
Views 79, Upvotes 19  
Daily Blog , 2018 Framework
7th November 2017
This seems to be functional as well as can be expected. An .ogg file is playing in the background. Feel free to replace the ogg with your own ogg, should you have any! As with the previous audio test, up and down will (*should!) pitch the music up and down, but now it'll glide more smoothly, since the pitch is being handled by the main loop, not the re-buffer part of the code. Other than that, nothing of note has changed, I don't think. You can download the Ogg Playing test here.
Views 124, Upvotes 21  
2018 Framework
7th November 2017
I tried to figure out MOD playing, last night, but that didn't go very well at all! Today, I'll probably focus on OGG playback, instead.
Views 83, Upvotes 21  
Daily Blog , 2018 Framework
6th November 2017

Developments

I took last night off from development, but that didn't mean I stopped developing!
Views 36, Upvotes 7  
Daily Blog
5th November 2017

Warning : Waffle ahead!

I really need to get back to working on Sheep Goes Right. It's really not a good idea to leave it half-finished like that, but I'm kinda enjoying working on the new Framework so much that I've not had much time to look back at older things.
Views 58, Upvotes 8  
Daily Blog
4th November 2017
I haven't got around to tackling Streams, yet, and have spent all morning working on audio loading functionality. Mainly that the thing kept breaking when trying to load too many files. Typical memory leaks and the like were fairly rampant, too. But I've persevered, and I think it's more or less stable, now.
Views 93, Upvotes 23  
2018 Framework
4th November 2017

Developments

With my little "Waahoo" sound playing, I'm fairly confident that the first step of the audio chaos is finally working the way it should. .. I think..
Views 90, Upvotes 14  
Daily Blog , 2018 Framework
3rd November 2017
Today's been a struggle and a half! If you've been following me on Twitter, today, I apologise for the ranting..
Views 123, Upvotes 24  
2018 Framework
3rd November 2017
Also available on SoundCloud.

Developments

So I guess I need to learn about OpenAL, today...
Views 99, Upvotes 24  
Daily Blog , 2018 Framework
2nd November 2017
First step, trying to get OpenAL to compile.
Views 140, Upvotes 29  
2018 Framework
2nd November 2017
Over on SoCoder, Rockford suggests that the reason my quad-based images are looking skewed is because they're lacking a 3D element. I guess that makes sense, but I was really hoping I could do some nice quad-based sprites, without resorting to a third dimension. Bah, humbug. As it stands, I can "kinda" warp the sprites around, but they look a bit weird when doing it.
Views 133, Upvotes 25  
Daily Blog , 2018 Framework
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