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Scaling Fix
Blog
1st November 2017
I finally figured out what was up with my scaling.
It was all down to the fact that Spritesheets get automatically given an 8-pixel gap around all sprites. The maths that resulted from that slight tweak were insane!!!
Views 1494, Upvotes 26
2018 Framework
Starfield
Blog
1st November 2017
Today's been about neatening the engine in places, and also adding a Random Number Generator.
Views 1652, Upvotes 79
2018 Framework
When 32 Isn't 32
Blog
1st November 2017
Developments32 pixels are winding me up!Views 78, Upvotes 15
Daily Blog
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2018 Framework
More Input!
Blog
31st October 2017
Today's tweaks have been numerous and varied, although mostly concentrating on controller based stuff.
As in the Monkey framework, F1 toggles Debug Mode (the framerate on the bottom), and F11 now toggles Fullscreen mode.
Clicking on the screen draws a rock, which looks like a sponge.
I've not begun doing Multitouch, yet.
If you've a gamepad at hand, be sure to plug it in and then push various face buttons to do something. Let me know if ANYTHING works!!
I'll be posting a more com...
Views 309, Upvotes 25
2018 Framework
31st October 2017
DevelopmentsI've already added a few "Power" features to the framework, even at this early stage.Views 122, Upvotes 17
Daily Blog
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2018 Framework
30th October 2017
Although, when I say "Bitmap Fonts", it's more fundamental sprite functionality!
But I'm doing it to the bitmap font, so that's what gets counted..
Views 91, Upvotes 20
2018 Framework
Bitmap Fonts
Blog
30th October 2017
Another basic task undertaken.
Views 153, Upvotes 27
2018 Framework
Buggy Test
Blog
30th October 2017
Yesterday's framework test seems to have gotten negative reviews, with a common .dll issue cropping up along the way.
I've uploaded a quick fix, this morning, so if you'd like to give it a whirl, be sure to let me know how well it works.
Views 96, Upvotes 23
Daily Blog
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2018 Framework
Playing with Images
Blog
29th October 2017
Spent most of this morning rewriting bits of the basic Image Loader, to work with Spritesheets instead of individual sprites, and then additionally to fix the filename stuff.
A few basic errors have also been implemented.
I'm near enough ready, now, to start working out the Threading stuff, but for the sake of testing, here's the latest download.
Starting to get slightly larger, now, since it also includes 2 images, but otherwise everything's at a more or less maintainable size.
.. I thi...
Views 40, Upvotes 8
Daily Blog
Loading an Image
Blog
29th October 2017
NotebookI've added another page from my old Notebook onto the Patreon page, for Subscribers. If you'd like to take a peek at some random GameDev notes and scrawls from about 15 years ago, that's the place to look!!DevelopmentsRemarkably, loading a png wasn't all that hard.Views 93, Upvotes 24
Daily Blog
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2018 Framework
LoadImage - Day One
Blog
28th October 2017
Boy, that took some doing!!
Views 119, Upvotes 27
2018 Framework
RAWR!!!
Blog
28th October 2017
Lack of DevelopmentsSeriously, though. How broken could it possibly be!?Views 87, Upvotes 20
Daily Blog
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2018 Framework
27th October 2017
Having finally decided that Emscripten is definitely broken, and/or just not doing what it's meant to be doing, I've hit a bit of a roadblock with the new Framework.
Views 96, Upvotes 23
2018 Framework
27th October 2017
DevelopmentsAfter spending hours, yesterday, trying to get Emscripten's OpenGL GLES 3 to draw a single triangle, I'm starting to wonder if it even actually works..Views 57, Upvotes 10
Daily Blog
Input - Day Three
Blog
26th October 2017
It's taken me all bloomin' day to find a way to get Emscripten's "C++'ish" compiler to compile, again.
Views 91, Upvotes 20
2018 Framework
26th October 2017
When it's a C++
Views 176, Upvotes 30
Daily Blog
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2018 Framework
RSKGames's Top 15!
Blog
25th October 2017
An unexpected addition to the comments, as @RSKGames decides to give us a lovely "Top 15 Games of the Year" list!
Thanks
![]() 15. Pigeon's TreatFlappadiddle's cousin with limitted flytime.Views 258, Upvotes 28
2017 Review
25th October 2017
Each week, Player's pass their thoughts on the crazy random games I make, and I go over their comments, commenting on their comments.
It's a Comment-o-Rama!
If you want to join in. Comment!!
RSKGamesOverview: Endless dungeon exploration with huge amount of monsters to kill. All the monsters have escaped from the ''The Dangerous World of Castles''(TDWOC) to inhabit the dungeons.Views 206, Upvotes 32
Player Thoughts
Treading Carefully
Blog
25th October 2017
DevelopmentsLast night I did a lot of work on the basic "Draw Rectangle" stuff. The game script calls the Core script, which stores the draw command into a buffer, then later the System script is the one that actually draws the requested things onto the screen.Views 99, Upvotes 24
Daily Blog
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2018 Framework
24th October 2017
A few hours later, and this has emerged.
Views 80, Upvotes 18
2018 Framework
Input - Day One
Blog
24th October 2017
The simplest form of input is Keyboard input.
So, today I started to look into that.
Views 91, Upvotes 20
2018 Framework
What a Disaster
Blog
24th October 2017
After the hours (literally about 5 hours) of installing stuff, I finally got the basic android gradlew.bat file to compile, only to discover that that didn't actually compile the full thing, and instead just compiled the c++ stuff into a .jar file that Android Studio then had to take care of to compile it into an .apk.
Views 101, Upvotes 27
Daily Blog
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2018 Framework
The Box - Part Six
Blog
23rd October 2017
I've given up with Android for now. I'm going to carry on without it, and maybe in the future once I've regrown my hair, I'll be able to pull it out all over again, trying to get the bloomin' thing to work.
Meanwhile..
That'll be it running as a Mac.exe (or whatever a Mac app is, nowadays)
Views 124, Upvotes 26
2018 Framework
23rd October 2017
So, time to kill my Monkey-X Android SDK.
I knew going in that this would be a chore, but blinkin' eck, that's an understatement!!
Views 138, Upvotes 21
2018 Framework
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