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8th August 2017
Each week, Player's submit their thoughts on that week's game. Let's see what people thought of Bug destruction!

RSKGames

Game Overview: In a randomly generated level infested with a small number of big green bugs and lot of smaller white bugs the player is a floating exploding bomb. Using just 3 bombs per level the player has to kill all the green bugs to progress to the next level.
Views 166, Upvotes 71  
Daily Blog
8th August 2017

Developments

D'you think Thwackity Golf might be OK on iOS?!
Views 54, Upvotes 26  
Daily Blog
7th August 2017
Over the past 3 or 4 weeks, I've been slowly getting back into the swing of doing iOS games. Two releases so far, (Quadoban and Letter Lattice) and today's AGameAWeek (Bugsplodings) has just, within the past hour or so, been uploaded for Apple Review. I thought I should write a blog about why these three have been created, and also explain why I've not yet gone "FULL PROMO!!!" about the games. (Warning : Long waffling post!)
Views 24, Upvotes 5  
Daily Blog
7th August 2017
The bugs are out to get you. Blast them all away!
Views 330, Upvotes 25  
Release
Not Quite Blog
7th August 2017

Developments

Close, but not quite close enough!!
Views 20, Upvotes 4  
Daily Blog
6th August 2017

Developments

Last month's GamerBlock finally showed up yesterday, and.. It was a bit rubbish! My thoughts (URL "https://socoder.net/?GotoPost=60916">are here).
Views 44, Upvotes 3  
Daily Blog
5th August 2017

Developments

Lots of work on SoCoder, yesterday, but .. Not a lot to show for it.
Views 37, Upvotes 3  
Daily Blog
4th August 2017

Developments

This week's game is starting to feel a little different than Boxsplodings!
Views 23, Upvotes 4  
Daily Blog
Better.. Blog
3rd August 2017

Developments

Letter Lattice v1.2 : The "I fixed a really stupid bug!" Edition is now live on iOS. (URL "https://itunes.apple.com/app/letter-lattice/id1262915537">Go grab it!)
Views 28, Upvotes 3  
Daily Blog
2nd August 2017

Developments

v1.1 of Letter Lattice iOS went live last night, and I tested the game to ensure everything was working as it oughta.
Views 21, Upvotes 4  
Daily Blog
1st August 2017
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/335544119&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">> Unclaimed Deposit I actually did this a couple of nights ago, but forgot to post it. Ooops! Keep an eye on (URL "https://soundcloud.com/alodare">AL's SoundCloud channel) for occasio...
Views 28, Upvotes 5  
Daily Blog
31st July 2017

Developments

I'm going to have to double check with my old Framework to ensure I've done this all the right way.
Views 42, Upvotes 5  
Daily Blog
30th July 2017

Developments

I know I did SOMETHING yesterday morning...?!
Views 34, Upvotes 3  
Daily Blog
Rest Week Blog
29th July 2017

Developments

Well, I say rest...
Views 24, Upvotes 5  
Daily Blog
Fluish.. Blog
28th July 2017
( width="640" height="360" src="https://www.youtube.com/embed/UIJ0-NOhhE0?rel=0" frameborder="0" allowfullscreen>>

Developments

Ugh.. Right when I'm in the middle of a good coding spell, down I go with Flu'ish gubbins again.
Views 106, Upvotes 37  
Daily Blog
27th July 2017

Developments

Pixel-based collision detection is all but impossible with Monkey-X, due to the simple issues of rotation and scaling, along with more complicated screen resolution and orientation complications, and then the complete lack of 100% accuracy when it comes to drawing to buffers. (Although that last one is mostly down to Android, which likes to dither any and all images when the screen doesn't quite have full colour available.)
Views 112, Upvotes 36  
Daily Blog
26th July 2017
Two years ago, I was riding high. I was preparing to launch the biggest and (IMHO) best EVER version of SpikeDislike. SpikeDislike3 was due to be, without a doubt, one of my most important releases EVER. I'd put months of work into it, and if anyone knows me, they know that that's a HUGE amount of effort from me. It was ready, it passed Apple Review, it launched, and then I released the Android one. All was good! All was golden!! \o/hurray for mobile gaming\o/
Views 356, Upvotes 58  
Daily Blog
26th July 2017

Developments

Hey, look at that! 2 iOS Releases in 2 weeks!
Views 96, Upvotes 32  
Daily Blog
25th July 2017
Each week, after a game's release, people submit their thoughts on whether they liked or disliked the results. If you'd like to join in with the feedback, leave a comment on the game, (URL "mailto:Jayenkai@Gmail.com">email me), or just (URL "https://twitter.com/Jayenkai">Tweet) at me! This week's game is (URL "https://AGameAWeek.com/2017/07/release-2017-30-monsters-ate-my-cheesecake/">Monsters Ate My Cheesecake!)

RSKGames

Overview: A dark room of maze, a torch light, a slow rel...
Views 339, Upvotes 68  
Player Thoughts
25th July 2017

Developments

Lots of finishing off, yesterday.
Views 20, Upvotes 5  
Daily Blog
24th July 2017
Time for a midnight feast. Grab your torch and head to the fridge.
Views 429, Upvotes 27  
Release
24th July 2017

Developments

Almost finished, but this week's game needs a death sound.
Views 22, Upvotes 4  
Daily Blog
More Bad Luck Pixelart
#935 - 23rd July 2017
Views 116, Upvotes 29  
Superstition
Final Day Blog
23rd July 2017

Developments

This week's game feels "Launchable"...
Views 22, Upvotes 6  
Daily Blog
Too Much? Blog
22nd July 2017
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/334245729&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">> Journal Zooming

Developments

I'm going to have to scale back on my future plans a little..
Views 19, Upvotes 3  
Daily Blog
21st July 2017

Developments

I started a new spreadsheet the other day. Oooh, Excite!!!
Views 80, Upvotes 11  
Daily Blog
D'oh Blog
20th July 2017

Developments

Interesting fact. If you set up a "First few days : FREE!" thing on iTunes Connect BEFORE you launch the game, then when you DO launch the game, it apparently decides to ignore the "First few days : FREE!" thing that you'd previously set up.
Views 13, Upvotes 4  
Daily Blog
6255 results 0 1 2 3 ... 158 (159) 160 ... 229 230 231 Prev Next
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