Search
Sections
System
Sort
Date
6231 results 0 1 2 3 ... 203 (204) 205 ... 228 229 230 Prev Next
10th September 2013
I'm taking a slight break from my usual AGameAWeek schedule. Over the course of September, I'll be spending extra time building up a super awesome edition of BlastTrax, whilst also taking the time to enjoy GTAV properly! Hurray for games! Meanwhile, I'm digging through my archive of old forgotten gems, and plucking out anything that isn't yet part of my Archive for reasons of terribleness, or general forgetfulness!
Views 148, Upvotes 21  
Release
3rd September 2013
Just because I'm taking September off from my regular AGameAWeek schedule, doesn't mean there won't be fun times ahead! I've decided to keep you entertained with a few oddities that have collected on my hard drive for the past decade or so, but have mostly been unpublished due to being "a bit shit", or me having lost their sourcecode. These are games that I've always considered to be part of my archive, but for various reasons I've never actually bothered to add to the thing. Games that I occasionally ...
Views 159, Upvotes 26  
Release
2nd September 2013
To mark five whole years since (URL "https://AGameAWeek.com/2013/09/agameaweek-gold-jnkplat-ds-08/">the release of the greatest JNKPlat game, EVER), I've decided to do a JNKPlat themed desktop this month. Nice and simple! (URL "https://AGameAWeek.com/wp-content/uploads/2013/09/out.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/09/out-1024x1024.png" alt="" title="out" width="590" height="590" class="alignnone size-large wp-image-3142" /> Click for MASSIVE!) (Only 2048x2048,...
Views 37, Upvotes 10  
Daily Blog
2nd September 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold takes a peek back through the masses of the Jayenkai Archive, to see if I've released anything of importance on this day in history. Today's game might not exactly have been released on this day in history, as it actually went through a series of three or four separate releases.. I'll have to trawl through the various forum posts to be sure.. But today's the day that I've marked, so I'm pretty sure it had some sor...
Views 89, Upvotes 20  
Agameaweek Gold
27th August 2013
BlastTraxFAQs

What's with the track?

BlastTrax was originally devised as a classic Retro-styled GrandPrix-like racing game, with weapons. You would drive through the course, shoot the other drivers, and make your way through to the end. I started work on the game, made a nice retro-styled GrandPrix racetrack, added a few little cars, and then.. .. And that was when (URL "https://www.foppygames.nl/">@FoppyGames) decided to launch his Retro-styled GrandPrix racing game. D'oh! True, min...
Views 45, Upvotes 12  
Daily Blog
27th August 2013
Thankyou for waiting patiently, as 95% of the internet inexplicably got to play this yesterday, before I posted it to my own website!! *sigh* Ah well, lessons learned, must organise things a wee bit better in future. Doing worldwide launches at 10 in the morning, isn't all that easy! Anyhoo, this one's a corker, so it's well worth the wait!
Views 158, Upvotes 24  
Release
26th August 2013
Rather than have a bunch of different posts all over the place, as usually seems to be the case here, I thought I'd create a game-specific page and dump all the reviews onto it. <img src="https://socoder.net/uploads/1/BlastTrax_Logo.png"> BlastTrax seems to be gaining a teensy bit of attention, although exactly how much of that is due to one particular reviewer bombarding me with his over-excitement, thus making it feel like there's a bunch of excitement when in fact it's only his own exc...
Views 450, Upvotes 9  
Daily Blog
25th August 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:left;">It's been a while since I did an AGameAWeek Gold. There's not been a lot of stand-out stuff popping up on the old time-machine. Sure there's been a whole pile of games, but nothing that's really been noteworthy, so for the most part I've kind of been ignoring this section of the site. Today, however, a lovely little game popped up, and I spent a good hour playing the thing! Whoops!!
Views 98, Upvotes 25  
Agameaweek Gold
24th August 2013
BlastTrax has passed iOS Review, so all is looking good for it's target August 27th release date. Since the game is now up on the AppStore, but currently locked tight until the release date, I thought I'd have a bit of fun with it, so I posted the following challenge onto Twitter. (URL "https://AGameAWeek.com/wp-content/uploads/2013/08/photo-4.jpg"><img src="https://AGameAWeek.com/wp-content/uploads/2013/08/photo-4-898x1024.jpg" alt="" title="photo (4)" width="590" height="672" class="alignnone si...
Views 32, Upvotes 9  
Daily Blog
22nd August 2013
Hello, I'm Jayenkai, and in 5 days time, I'll be adding the 300th game into my Archive. 300 games that I've single handedly created over the course of the past decade. Today, I received the following email. (URL "https://AGameAWeek.com/wp-content/uploads/2013/08/anemail.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/08/anemail-300x30.png" alt="" title="anemail" width="300" height="30" class="alignnone size-medium wp-image-3087" /> "N...
Views 35, Upvotes 9  
Daily Blog
20th August 2013
For the past week, I asked people on Twitter and Socoder if they'd like to join in with a silly new game by drawing costumes onto a sprite of Idigidragon. The results came fairly slowly, but a number of decent attempts were made. .. Then Rockford over at Socoder sent a HUGE batch of stuff, and I had to spend a good hour or so cutting them up into little parts! D'oh! Anyway, this is the result.
Views 147, Upvotes 18  
Release
300? Blog
15th August 2013
Coming up is a game that I've been building up over the past week or so. On August 27th, I'll be releasing the wonderful game BlastTrax. The game started well enough, but soon spiraled out of control as I realised it was much better than the quick experiment that it started life as. Rather timely, too, as it means I can release it as #300. But, what exactly IS #300? Hmmm...
Views 39, Upvotes 9  
Daily Blog
13th August 2013
An extremely rapidly cobbled together game, this week. If you've been following me on Twitter, you're probably expecting a nice swirly glowing awesome shooty thing. .. Tough, this isn't it!
Views 113, Upvotes 21  
Release
10th August 2013
I'll try not to make a habit of making iOS Pay-For apps the "Weekend Retreat" thing, but there's something to be said for having decent iOS games that charge you upfront, rather than slamming adverts into your gameplay, and IAPs all over the damn place.. So.. Yeah.. If a game's good, it's good!!
Views 35, Upvotes 11  
Daily Blog
6th August 2013
As we near adding game #300 to the Archive, things are getting a wee bit chaotic in my Dev-folder. Games are being started, then largley ignored, as I constantly jump from project to project in a desperate attempt to find "That special something" which will do for #300. So far, nothing big has turned up, so, with only a few weeks until we get there, I've still no idea exactly what that game might end up being. Hmm.. Still, it's a fun trip, and this week's game idea comes courtesy of Twitterer (URL "ht...
Views 138, Upvotes 28  
Release
2nd August 2013
Foppy's (URL "https://twitter.com/foppygames">(@FoppyGames)) finally released his lovely little retrotastic Grand Prix game!! o/yeayo/ It's a good old fashioned 3D-in-2D styled racing game. Looks like Pole Position.. Feels like Pole Position.. MMMmmmm.... Complete a lap before the time runs out, and then continue to do that until you can't do it no more! Scores are based on distance travelled, and cars passed.
Views 37, Upvotes 11  
Daily Blog
30th July 2013
Although this week seems like a quick re-use of old sprites, I can assure you that they are in fact a completely different set of sprites!! Brand new Puzzobomb sprites, ready for an all new Puzzobomb game! But before I tackle the lengthy process of making a whole bucketload of levels, let's see what it's like without any levels at all...
Views 154, Upvotes 28  
Release
30th July 2013
Views 2111, Upvotes 82  
Puzznic , Vexed , Boom , Match-3
27th July 2013
@Madgarden's wonderful little retro shooter has finally been released to iOS, this week, so that's getting the Weekend Retreat treatment! It makes quite a change from AGameAWeek's fast pacing and insane difficulty levels, as you leisurely float from side to side, gently blasting away at the bad guys!
Views 50, Upvotes 10  
Daily Blog
23rd July 2013
The BoopyBots return, to dance in this week's teensy little game. Yes, it's a quickly cobbled together game, and it isn't all that big, or clever. What can I say, I've been doing a lot of background stuff!! Crazy times ahead.
Views 124, Upvotes 16  
Release
18th July 2013
I don't give up, very often, but on this occasion, it's unfortunately going to happen to my big Month-Long project. I seem to have narrowed the problem down to the following issue. ... Wasn't hard enough! It seems that, nowadays, I can only tackle a project if it's got enough of a challenge attached. Either a game has to be coded in a stupidly small amount of time, or the game needs to have lots of new things required, to keep my interest held. <img src="https://socoder.net/uploads/1/RRDS_M...
Views 49, Upvotes 12  
Daily Blog
16th July 2013
This week's game was suggested as a silly idea by someone who plays Words With Friends against my mum!! The two started chatting about Spiders, or something, and the idea of battling spiders with toothpicks somehow came up. I'm not quite sure, it all seemed a bit odd and random, but in the spirit of AGameAWeek, here's a game of it!!
Views 165, Upvotes 20  
Release
12th July 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;"> In yet another example of AGameAWeek Gold plucking out examples of games I'm currently reworking, here's a great little blast from the past! AGameAWeek Gold is our occasional dip into the pool of previously released games, taking a look at what I've previously released on this day in history.
Views 87, Upvotes 25  
Agameaweek Gold
9th July 2013
This week's game is a lot like last week's game, only slightly more colourful, and with baddies that come at you!! Apologies that I wasn't more imaginative, this week!!
Views 137, Upvotes 17  
Release
5th July 2013
Over the years, @Spinal_Cord has continued to perfect the stylings of the top-down maze genre. Taking his cues from an old C64 game he once played, Sensitive, he has created a whole host of variations on the theme over the course of his time doing game-dev. His latest effort in this genre sees him using the Monkey language, along with some lovely simple 2D commands, to generate a faux-3D look, which wouldn't look out of place in an old-school tech, or scene music demo.
Views 72, Upvotes 12  
Daily Blog
4th July 2013
The great big 1.5 update of SpikeDislike2 is now available from the Android or iOS App Stores. This version brings the HUGE end mode, Choose Your Own Dislike, which features all those lovely options that the original game had, along with a couple of new ones. SpikeDislike2 v1.5 is available for (URL "https://itunes.apple.com/app/id604867277">iOS) and (URL "https://play.google.com/store/apps/details?id=com.AGameAWeek.SpikeDislike2_A1">Android). If you've already got it on your device, visit the ...
Views 53, Upvotes 12  
Daily Blog
2nd July 2013
1I had planned to make a semi-sequel to NeonPlat, this week. I'm not really sure why that didn't happen! Instead, we have a nice swimming floating game, which is in no way inspired by the diving in Animal Crossing.. ... AT ALL!!!!
Views 128, Upvotes 19  
Release
6231 results 0 1 2 3 ... 203 (204) 205 ... 228 229 230 Prev Next
Site credits : Jayenkai, one crazy fool who has far too much time on his hands.
(c) Jayenkai 2023 and onwards, RSS feed 152

AGameAWeek - Games by Jayenkai