![]() |
Meet The Gang!
Blog
27th February 2013
What did I do, today?
Well, first I made Blockman Slots, then I wondered what to do next..
.. and wondered..
.. and wondered..
...
Then I figured, since I wasn't actually doing anything, I might as well load up "Sprite Something" on the iPad, and waste a couple of hours drawing a whole batch of random sprites.
So, here's a whole batch of random sprites!!
(URL "https://AGameAWeek.com/wp-content/uploads/2013/02/RandomSpritesheet.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/02...
Views 24, Upvotes 6
Daily Blog
Calm Down, Internet!
Blog
27th February 2013
Good Grief, it's been a long long time since a little video clip caused utter chaos in my Twitter feed!
I feel that last night's occurrence needs a little explaining, because people are WAY more hyped about it than they probably should be!!
<blockquote class="twitter-tweet"><p>Platdude Gets!!!! <a href="https://t.co/GZcwBtJ255" title="https://vine.co/v/bgVBqEjqld2">vine.co/v/bgVBqEjqld2</a></p>??? Jayenkai (@Jayenkai) <a href="https://twitter.com/Jayenkai/status/...
Views 53, Upvotes 16
Daily Blog
26th February 2013
Last night I had a random idea, and drew up a silly board game.
Since then, the idea has annoyingly festered, and so this morning, I'm doing a complete relaunch of yesterday's silly idea, complete with all new advanced rules!
SpikeDislike2 will be released on March 5th, 2013Head inside for more details.Views 100, Upvotes 15
Printable
26th February 2013
Happy Blockman Day!
![]() DownloadYou can <a href="https://AGameAWeek.com/GameList.php?ShowJust=285">Download Blockman Gets Hungry he...Views 152, Upvotes 23
Release
24th February 2013
We're about a week away from the intended March 5th Release Date, (assuming I can get everything sorted soon!) so I figured it's probably about time that I post about my plans for SpikeDislike2.
Obviously, if SpikeDislike2 is going to be on sale in the AppStore, players are going to need an incentive to buy it, but if I'm also going to release a Windows/Android/Browser edition, for free, what extras would the iOS folk be paying for?
Well, here's where the plan comes in.
On Release Day...
Views 66, Upvotes 7
Daily Blog
18th February 2013
Last night I finished off the C3ntipong stuff, and got the release edition compiled, tested, double-checked, and uploaded to Apple.
That's it! It's gone.. It's off.
There's no turning back, now!
In about a week's time, C3ntipong may very well pop up on the AppStore, assuming it gets approved!
A relatively painless procedure... well, except for all of <a href="https://AGameAWeek.com/2013/02/ios-editions/">yesterday's palaver</a>, anyway!
Views 74, Upvotes 7
Daily Blog
iOS Editions...
Blog
17th February 2013
You're probably wondering, by now, with all this wonderful "Monkey" stuff that I've been banging on about for the past month, where the heck my iOS offerings are.
Well, while it's true that Monkey does indeed make the coding a heck of a lot easier, there's still another matter to attend to.
The dreaded "iTunes Connect" area! ARGH!!!!
You've probably read enough of my rants to know that iDev isn't easy.
There are licenses to deal with. "Provision" codes, Certificates, all manner of stupid fiddly thing...
Views 31, Upvotes 7
Daily Blog
12th February 2013
If you're a regular AGameAWeek follower, you'll probably be all too aware of the "It doesn't always work" rule.
For those that are new, here's a great example.
<a href="https://AGameAWeek.com/wp-content/uploads/2013/02/ssa.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/02/ssa-300x225.png" alt="" title="ssa" width="300" height="225" class="alignnone size-medium wp-image-2561" /></a>
While working on AGameAWeek might occasionally lead to a magical wonderla...
Views 149, Upvotes 15
Release
11th February 2013
You know what I hate?
Icons.
You might've noticed that very few of my games include icons.
Not only do I hate having to draw icons, I also hate having to create 70,000 bazillion different sizes for every sodding size that might be needed.
Gah, I HATE icons!!!
AGameAWeek on Android means I need 3 icons every smegging week. Oh, great :
Today, I made a "Jay is too lazy for this" tool, called IconResizer.
<a href="https://socoder.net/uploads/1/IconResizer.zip">Download IconResize...
Views 48, Upvotes 12
Iconresizer
,
Utility
9th February 2013
I'm at odds over this one.
The first possible launch date is Feb 23rd.
Feb 23rd is my birthday, and for the last two years, has also been SpikeDislike=FREE Day on iOS.
It'd be nice to have SpikeDislike2 Day on the same day, but then I'd also need to get it onto the AppStore by that date, and ... that's a wee bit tricky!
It'd mean I'd have to get the iOS App submitted by around about this time next week, and .. yikes. that's cutting it a bit close, especially considering I...
Views 55, Upvotes 8
Daily Blog
8th February 2013
Hello all.
If you're a regular reader, prepare to be marginally disappointed.
Today's release is NOT for you
![]() Views 69, Upvotes 13
Daily Blog
Y5:W6 - C3ntipong
Blog
5th February 2013
Aaah, the familiar sound of squelching!!
<a href="https://AGameAWeek.com/wp-content/uploads/2013/02/centia.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/02/centia-300x300.png" alt="" title="centia" width="300" height="300" class="alignnone size-medium wp-image-2545" /></a>
The gameplay is easy on this one.
Throw the ball at the oncoming Centipedes to smash them to pieces. You can then additionally bounce the flailing pods about, to do extra damage, and cause general o...
Views 198, Upvotes 25
Release
Sheep Goes Right?
Blog
4th February 2013
Part of SpikeDislike 2 will be it's various game modes.
I've a few simple ideas in mind, and may be asking for additional ideas in the future, if I start running out!
Meanwhile, here's the first to be fully integrated, and playable, and kinda fun.
Sheep Goes Right!
Yes, it's a bog-standard endless-runner mode, but it has a sheep, so that makes it 89% more awesome!
More modes a-comin'!
Views 130, Upvotes 10
Daily Blog
Juggling
Blog
3rd February 2013
Don't worry, it's not Unijuggler again!!
Yesterday I started my first "bigger" project of the year. These are the games that I know are going to take a little more than the usual week to complete.
Well, I say that, but I've actually managed to achieve a staggering amount of work in the space of only two days!
<a href="https://socoder.net/uploads/1/SpikeDislike2Menu.png"><img src="https://socoder.net/uploads/1/SpikeDislike2Menu_thumb.png"></a>
The game is playable, the cr...
Views 130, Upvotes 8
Daily Blog
1st February 2013
I've yet to figure out how to solve TamToucan's X/Y Tilt issue, but a couple of gripes have already been tweaked.
<a href="https://agameaweek.com/?Game=282">C3ntipong Test Edition for Android - Version 2!</a>
The paddle, for starters, is now set much further up the screen. This may result in a slightly harder game, but at least your finger won't be in the way! (or at least, it shouldn't be, unless you have a really really tiny phone, or gigantic finger!)
I've dug deep i...
Views 88, Upvotes 10
Daily Blog
28th January 2013
OK, folk are getting intrigued as to how all of this is working, and how nice the Monkey language is to work with, so in the spirit of not being a complete and total git, here's the complete everything that there is so far..
The DownloadFramework Downloads have been removed due to lack of updates! I've also left the html5 build intact, so you can give it a little run if you don't have Monkey installed. (I think!) Should be as simple as going into the .build folder, then the ht...Views 184, Upvotes 17
2013 Framework
Bigger Cardagain
Blog
28th January 2013
I left my Cardagain soaking, overnight, and it's gotten bigger!
How much bigger?
Well, yesterday it was about 3.5Mb.
Today it's a whopping 10.4Mb!!
Yikes!!!
<a href="https://AGameAWeek.com/wp-content/uploads/2013/01/cardagain_r2.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/cardagain_r2.png" alt="" title="cardagain_r2" width="641" height="481" class="alignnone size-full wp-image-2508" /></a>
What's done that?
Graphics! Lots and lots of graphics.
If...
Views 90, Upvotes 13
2013 Framework
Card Again!!
Blog
27th January 2013
You all remember Cardagain, right?!
<a href="https://AGameAWeek.com/wp-content/uploads/2013/01/Screenshot_2013-01-27-14-48-25.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/Screenshot_2013-01-27-14-48-25-640x1024.png" alt="" title="Screenshot_2013-01-27-14-48-25" width="590" height="944" class="alignnone size-large wp-image-2504" /></a>
Cardagain was my first ever game on iOS, so it seems fitting that it also be my first on Android, too.
The basic idea is this...
A ...
Views 97, Upvotes 20
2013 Framework
JNKrunch
Blog
26th January 2013
Aaah, the joys of data compression!
OK, here's the complications with Monkey.
1. File Access is a little bit touch and go.
I've had a play with it, and sometimes it works, sometimes it doesn't.
I'm not entirely sure why this is, but.. Whatever! For the meantime, until Mark Sibly's had time to get everything perfected, I'll be staying out of it's way.
2. Can't read a raw .png
This is annoying! For the past few years, I've been getting used to using .png file...
Views 115, Upvotes 11
2013 Framework
25th January 2013
So, here we go again.
We're up to Year 5, and hopefully we'll get a full year out of it, this year (nnngh).
With Monkey, we get a chance to go back over our previous games, and remake them for a new audience, with iOS, Android and Browser based versions. I expect this will prove to be an exciting year.
Given that we can play at showing off, what games do you think would work best, and adapt well to the new touchy/mouse based gameplay options?
Or, what games could prove to be an obscure tricky challen...
Views 45, Upvotes 11
Daily Blog
25th January 2013
I've been delaying a large list of things, but as I continue to make great strides with Monkey, those tough bits are getting ever so close.
Here's what needs doing, as well as explanations as to why they're tough..
(Note : Very waffley, and probably not all that interesting!)
Views 84, Upvotes 15
2013 Framework
24th January 2013
Badges?!
Got them!!
<a href="https://AGameAWeek.com/wp-content/uploads/2013/01/needbetterart.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/needbetterart-300x168.png" alt="" title="needbetterart" width="300" height="168" class="alignnone size-medium wp-image-2490" /></a>
Took longer than expected, but got a basic "Give Badge, play jingle, show badge" type thing going on in the framework, today.
Easily expands for up to 128 badges, which all get saved, too.
I've...
Views 92, Upvotes 13
2013 Framework
21st January 2013
Already!?
Who saw this coming?!
I sure as hell didn't!!
<a href="https://AGameAWeek.com/wp-content/uploads/2013/01/shootybangbang.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/shootybangbang-300x228.png" alt="" title="shootybangbang" width="300" height="228" class="alignnone size-medium wp-image-2486" /></a>
You can Play the HTML5 Edition here, and note a bunch of scrambled debug messages as they pop up underneath the game!
Update : I deleted all these earl...
Views 87, Upvotes 17
2013 Framework
Buttons!
Blog
16th January 2013
<a href="https://AGameAWeek.com/wp-content/uploads/2013/01/Menu_Plus_Buttons.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/Menu_Plus_Buttons-300x232.png" alt="" title="Menu_Plus_Buttons" width="300" height="232" class="alignnone size-medium wp-image-2476" /></a>
Things should be starting to look a little familiar, now!
Today, I added a simple frontend menu system to the framework.
Nothing too fancy, just the usual Easy/Normal/Hard options.
You can tap them, click the...
Views 92, Upvotes 13
2013 Framework
13th January 2013
OK, let's get some stress testing going, shall we?
This test took ABSOLUTELY AGES to get working, because my Mac and iPod suddenly decided they were no longer friends, and XCode was playing up like a moron.
AN HOUR!!
For two little bloody tests.
rediculous!
However, what we have here is code that I wrote on a PC, tested on a PC under HTML conditions, then ran on an iPod having compiled it under reasonably fast conditions. (*aside from the bitchyness of the device!)
Views 127, Upvotes 18
2013 Framework
11th January 2013
<a href="https://socoder.net/uploads/1/image-11-01-13-15-41-40.jpg"><img src="https://socoder.net/uploads/1/image-11-01-13-15-41-40_thumb.jpg"></a>
o/yeayo/
There's a simple blast test.
I installed Monkey on the Mac, I opened my Monkey Framework, I clicked "iOS", compiled, switched to XCode, built and run.
It was quite simple, comparatively.
Is anything playable? Is it buggery!!
But it does show a few... .. Shall we say "quirks".
First, and you can't see it, but I can ...
Views 99, Upvotes 17
2013 Framework
AGameAMonth?
Blog
8th January 2013
About a month ago, Twitterer @McFunkyPants declared that it might be a fun target for him to attempt one game a month, over 2013.
Other devs took interest, and within a couple of days, his whole OneGameAMonth idea had taken hold of the indie community.
@McFunkyPants has since created a handy community website at (URL "https://onegameamonth.com"> where devs can sign up, and earn XP points as they build their monthly warez.
The community now holds more than 2000 members, and is growing! Cracking stuff...
Views 45, Upvotes 7
Daily Blog
|