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2nd March 2009
Yesterday was spent getting Sokoban to work in BlitzBasic for Windows. It ended up reasonably well, but there's a few things that should be tweaked, including one persons complaint that bundling all 600+ levels into a single pack kinda kills the fun of it.. A dull trek through a long list of simple levels before you even touch on the slightly more difficult levels, does not a fun game make. So, I'll split them back up into their seperate packs, and give folk a nice selectable menu system.
Views 196, Upvotes 50  
Platdude Retro Collection 2
1st March 2009
I'm yet to start coding anything gamewise, yet, but I've made my first start on the first game. Gerinych over at GBATemp suggested a Sokoban clone. Usually, I avoid Sokobans. They're kinda dull, generic and boring after 5 seconds, but there's something in Sokoban that's really useful right now. Sokoban has a LOT of levels, and since one of the Socoder members (JL235) is making his own Sokoban clone, he knew where I'd find a whole big bunch of levels for it. So, in rapid succ...
Views 145, Upvotes 26  
Platdude Retro Collection 2
27th February 2009
This time around, every game will have it's own quickly made titlescreen. Not wanting to spend too much time doing each one, I figured I'd get away with doing NES style titles. They're simple, but effective. I'm deciding all this, now, because it's so much easier than having to frantically throw it all together, later on, with 10 or so games all needing to be worked out! So, the style right now is, Title of game at the top, highscores below, and "Press Start" below that. Nothing...
Views 146, Upvotes 39  
Platdude Retro Collection 2
25th February 2009
For DS Development, I use PALib and DevKitPro. DevKitPro compiles everything nicely for the DS, whilst PALib is a set of functions that makes everything nice and usable, as opposed be being a baffling chaotic mess! However, if you try updating it, a whole fleet of incompatibilities arise, be it because of DevKitPro changing, or PALib. And, it's not just little things either. A simple PALib upgrade will mean that pretty much all of my old games start getting little breaks in them, and it's a ...
Views 105, Upvotes 27  
Platdude Retro Collection 2
24th February 2009
A nice and simple game, this week. <img src="https://agameaweek.com/completeB/2009/Storm_of_Idigidragon_20090224A.png"> Since I'm trying to decide what style Platdude Retro Collection 2 should have, I decided to try out a style in Blitz first, and see how it looks. You might notice it's still a little Atari 2600. .. I'm not sure if I'll stick with that. But I do like the nice big chunky sprites, and the whole thing feels much more retro than PRC did, originally.. So.. I dunno...
Views 106, Upvotes 20  
Release
15th February 2009
My mum likes crosswords!!! And, heck. I like crosswords, too! Except, the trouble is, there's not really a decent crossword game on the DS. Don't get me wrong, there's a fair few games, and The Times (released this week) in particular, has a cracking selection of clues/answers, and some really nice layouts. In fact, it's really quite nice, and would be fantastic if the actual game UI wasn't so mind bogglingly bad. And, I'm not saying it's "A little bit bad.." I'm say...
Views 95, Upvotes 22  
Daily Blog
9th February 2009
Doing your homework on the back of the bus.. A crazy week of illness, busyness, and a party, have meant that this week's game had to be done.. .. um.. today! And, as you could probably guess. I ain't got Jack! There's still a game, though! Take a look inside to see what it is..
Views 90, Upvotes 21  
Release
3rd February 2009
This week's Wednesday Workshop <a href="https://socoder.net/index.php?topic=1414">#186</a> was to create a nice Asteroids game. As I started creating it, I was planning a nice Horizontal Shooter-esque game, with powerups and all kinds of crazyness. But I ran out of steam midway. A shame.. <img src="https://agameaweek.com/completeB/2009/Disasteroids_20090203A.png"> BUT. It's still a nice swooshy game, with fancy particles, and nice explosions. It's mouse controlled, l...
Views 113, Upvotes 15  
Release
J-Walker Blog
27th January 2009
Much as expected, this week's AGameAWeek has become a Vib Ribbon style game. To be honest, I had this idea for a moment, last week, whilst doing the Go Left game. The idea stayed in my head for about a minute, before vanishing. But having finally gotten around to playing Vib Ribbon, this week, I figured it was time to put the plan into action, and with a nice time-saving addition (the graphics!) I managed to get it done in time. So here's J-Walker. <a href="https://agameaweek.com/complet...
Views 160, Upvotes 18  
Release
23rd January 2009
I've had it in my desk's cupboard for years. I bought the game not long after my original Playstation broke, thinking I'd pick up a PSX cheap somewhere.. I never did. And, I never bought a PS2, or a PSP, or PS3, or anything else that could play it. Over the years, I've tried it on Various emulators, only to have them spit it out, and die.. And yet I kept it, hoping to eventually play it some day. Yesterday I finally DID! And it's a cracking game. A wonderful piece of music based gaming, all nice a...
Views 57, Upvotes 14  
Daily Blog
21st January 2009
I've had a couple of emails about the donate button already, so thought I should clarify why it's there. I write a game a week.. Sometimes they're good, sometimes their rubbish, and sometimes they're really fun, playable, and can keep you playing for a good few hours. I can do this, because I have a lot of free time. And by "a lot of free time", I mean A LOT of free time. The webhost is pretty much minimal cost (GoDaddy), the programming languages range from 0 cost (DS/XNA) to very mi...
Views 108, Upvotes 30  
Daily Blog
Go Left! Blog
20th January 2009
A short and sweet game, this week. Would've been more (extra graphical niceness) but I ran out of time! Aw well.. Here's the basic form. <img src="https://socoder.net/workshop/dlds/184_go_left.gif"> Rules : Go Left, avoid spinning spiky things. There's 13 levels, and then it wraps back to level 3 but faster, and then continues to wrap, getting faster and faster all the time.. Infinite lives, so if you're really bored you can just keep going and going and going! Maybe! Yo...
Views 154, Upvotes 20  
Release
19th January 2009
I'm not sure if you figured it out from the picture I posted the other day, but it seems that the project I'm currently working on in XNA will turn out to be Centipong. To be honest, I wasn't actually planning to do Centipong! I was actually just shoving in a basic sprite, and getting it bobbing around on the screen, in order to duplicate my basic "Blitz 2D-in-3D" command set within the XNA environment. So far that's working out rather well, and I've near enough created a nice littl...
Views 70, Upvotes 22  
Daily Blog
12th January 2009
Since I currently have no PC in my room, I'm down to the bare essentials. I can use the downstairs PC to code on (and have a nice half-finished puzzle game ready for tomorrow), but all my music is sat on 2 inaccessable SATA drives. My TV shows are on there, my codings on there, and a whole lot more. Luckily, I found that DVDs with DivX content can actually be played on your Xbox. Stick in the disc, shuffle over to Video Library, and head into the disc to watch all your favourites. So, as lacking in...
Views 84, Upvotes 23  
Daily Blog
11th January 2009
PC 1 is dead. However, PC 1 made nightly backups from Drive 1 to Drive 2, so all my data's safe and secure. Unfortunately, They're both SATA drives, and PC2's a really old Celeron that doesn't have a SATA connector! So, although all my stuff's safe, I can't actually get to any of it! D'oh! If PC2 had any more than 1.5Gb remaining, I could've triple-backed my stuff onto this one, too. Kinda annoyed that I didn't, really! Oh well, hindsight, 20/20 and all that. So, until PC3 turns up, I'm back t...
Views 76, Upvotes 20  
Daily Blog
30th December 2008
No new game again, this week, but here's my New Year's Resolution. AGameAWeek There you go! I almost managed it for a few months, so I'm going to try and stick to it all year round next year. If you have any crazy game suggestions, stick 'em below, and I'll probably get around to them when I run out! (.. I wonder if I could make a great big Pot of Ideas script, where folk can dump their suggestions... That'd be handy..) Meanwhile, don't forget that there's always something to do in Alien ...
Views 82, Upvotes 21  
Daily Blog
23rd December 2008
You might have noticed a distinct lack of AGameAWeek, this week.. Since I'm getting little or no work done, this week, and.. what with being Xmas and all, I've decided to be lazy, and take a week off. Nothing wrong with that! If you feel you really need something new to play with, nip to yesterday's post, and you can grab the WhoSave thing. That's quite nice.. And you can pretend I posted that today, in time for the Xmas episode in 2 days time. Very festive!! If you'd like t...
Views 130, Upvotes 19  
Daily Blog
2008... Blog
22nd December 2008
( border="0"><tr><td>Blimey! What a year, eh! I decided to round off the year with a nice big, old fashioned list, with everything in it. Except this doesn't have everything in it, because I've forgotten to add the DS games.. I'll do that later!! (Took me about 3 hours to do this, so I'm not going to tweak it, now!!) Anyway, here's a nice great big list of every game (again, apart from the DS ones) that I made in 2008. It's quite a big list, too.. 31 Games. OK, so maybe not a ...
Views 100, Upvotes 21  
Daily Blog
21st December 2008
Next up, Countdown.. Or, it's meant to be, but I can't seem to get it started properly.. I've grabbed a batch of Carol's letters and numbers, and I've got the vowel/consonant packs ready, the number solver's working as it should, but so far, those bits haven't come together to make a full game.. It's just bits here and there. Needs work, but with Xmas literally days away, I'm not sure that it'll get any. If it doesn't turn up on Tuesday, assume I'm taking the week off, from AGameAWeek!! Meanwhile,...
Views 88, Upvotes 16  
Daily Blog
RC2! Blog
19th December 2008
So, I spent a while, last night, playing with the graphics. Now that the game's out there, and since so many people are complaining about it's lack of fancyness, I decided to make nice with the special weapons.. <img src="https://socoder.net/uploads/1/whooshy.png"> The game's now officially 75% More Whooshy, with the superweapons looking much more fancypants, and the dead baddies giving off a little red "poof!" as they go. I've also switched the ingame text from Regular Font to...
Views 134, Upvotes 20  
Daily Blog
16th December 2008
A sigh of relief, as the game is finally in an upload worthy state. I'm sure there's plenty of bugs, mounds of forgotten features, and odd little untweaked things that aren't quite right, but what's here is plenty enough to be counted as Release 1. <a href="https://agameaweek.com/?Game=37"> Download Alien Deathmatch 2</a> 3Mb!!! The game, in it's current Release 1 state has quite a few new features from those in AD1. <img src="https://socoder.net/uploads/1/ad2_b...
Views 730, Upvotes 53  
Release
15th December 2008
A more accurate title would be "Just like Windows Vista, here's a list of things I told you I'd be putting in, but haven't yet bothered to, so will be missing when I release the game.." Except I'm one person, and have spent four weeks doing this.. Not 100 people working for 4 years... ... *sigh* Vista sucks.. 1. Achievements, Good, bad, Pwnage, Suckage, any and all. I just haven't gotten around to adding these yet. There's a gap on the titlescreen, that's where they go,...
Views 112, Upvotes 22  
Daily Blog
14th December 2008

Sometimes Copy and Paste works..

Having finally put the nice simple swooshy spawning sound back into the game, and got a couple of nice test levels up and running, and inside the scoreboard, and then got the whole "Nth position on the online scoreboard" display going, I decided to move onto more pressing matters. I already copy and pasted most of the control scheme stuff early on in the project, so to help give the game a little consistency, and so as not to have to recode the whole thing, to...
Views 142, Upvotes 23  
Daily Blog
12th December 2008
Now I remember why the original Alien Deathmatch did this, too! If I check a directory for files (level directory!) to compile my list of levels, and then add a level in there (Downloaded) and then recheck the directory to make a new list of levels, Blitz has managed to keep a cache of the directory, and so refuses to show up any new ones. The only option is to close the game, and reload. *sigh* I'll have to create my own list of files, and update it as I go.. Still, the upload and download i...
Views 130, Upvotes 21  
Daily Blog
Progress! Blog
11th December 2008
<img src="https://socoder.net/uploads/1/onlinegets.png"> That there's the first official online highscore! o/ YEAY! o/ But, boo that I had to manually copy and paste bits of text to get the level into the database in the first place!! I'm now working on getting the whole upload/download thing working again. Shouldn't take too long, but I think I'll have to discard the whole "Bag" idea. As much fun as it is to have a constant supply of new levels, it means you won't be able ...
Views 102, Upvotes 16  
Daily Blog
8th December 2008
Folk who previously visited my DSBrew site will now find themselves plonked into this site. This is AGameAWeek, and here I write a game a week! Just as it says! I opened up my own little DSBrew site a while back, and started cataloguing DS games, but soon realised that keeping a DS Homebrew catalogue + writing a game a week didn't really work that well together, so DSBrew got left behind. Up until today I've left it be, rotting away in an unused corner of the internet.. But.. There have been 4 new ...
Views 142, Upvotes 22  
Daily Blog
5th December 2008
Today I did a few fiddly little menu based things.. Things like... 1. The menu->Level switch now plays the "Beeeoooo-weeeee!" sound as the level starts. 2. There's a progress bar whenever a level is being rendered. ('cos it takes a teensy bit longer than it should! 160x160 tiles over a 5120x5120 pixel area!!) 3. When you die, you now go splatter, as opposed to the game just stopping, and unceremoniously dumping you back at the menu again. 4. The screen fades to red, then black when you die...
Views 132, Upvotes 33  
Daily Blog
6230 results 0 1 2 3 ... 226 (227) 228 229 230 Prev Next
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