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30th September 2008
This week, I haven't entered the Wednesday Workshop. Instead I had a try at the Monthly one (#013), which asked us to create a game with lots of guns, and bullets and shootyness. Since I'd already done a decent enough shooter the other day (H~S) I decided to try my hand at something a little different. <a href="https://AGameAWeek.com/windev/sheriffmunky.png"><img src="https://AGameAWeek.com/windev/sheriffmunky_thumb.png"></a>
Views 183, Upvotes 22  
Release
23rd September 2008
Due to all manner of obscure things happening this week (A HD Crash being one of them..) this week's effort isn't anywhere near as good as last week's!! Still, a game's a game, even without a titlescreen, music, sound, an ending, scores, or anything else like that.. .. *cough* ... <img src="https://socoder.net/workshop/dlds/169_afros_chair.gif"> A guy called Afro, over at Socoder had modelled a few little 3D objects. We all decided that the aim of this week's Wednesday Wor...
Views 166, Upvotes 26  
Release
16th September 2008
A while ago, I made <a href="https://AGameAWeek.com/?p=14">this</a>. Horizontal Shooter. Fly about, shoot the bad guys, guard the good guys. A nice enough game, lovely lines all over, but somehow lacking in something extra. This week.. I added something extra!
Views 347, Upvotes 35  
Release
9th September 2008
A quick update, albeit not a proper one.. If you download (URL "https://socoder.net/uploads/1/jnkplat08ds.zip">this new version) of JNKPlat, you can use the inbuilt editor to play around with all the nice new features I've been adding in, lately. I've not really gotten around to building a bunch of levels, yet, though! So you'll have to wait for that. I'll be posting a new version next week with some new packs of levels, and maybe even a bunch more new features, too! Head inside to find the list...
Views 267, Upvotes 32  
Daily Blog
9th September 2008
A sequel/repeat this week, as the <a href="https://socoder.net/?Workshop=Challenge&Week=167">Wednesday Workshop #167</a> asked us to create a game with 2 main characters. At first I considered doing a Bill and Ted game, but couldn't think of a decent gameplay element other than "Move the blocks".. That'd be a most excellent waste of the characters. So I resurrected Bibbleman and Bobbleman, and just used them instead. Still the same game, mind.. So if you're worried that ...
Views 154, Upvotes 28  
Release
2nd September 2008
This week's Wednesday Workshop <a href="https://socoder.net/index.php?topic=1206">#166</a> asked for us to create a game that uses lots of Balance. I couldn't come up with anything! So, instead, here's JNKPlat DS 08. <img src="https://AGameAWeek.com/dsdev/platds8_menu.png" align="right"> It's a complete restart of the engine, coded wholly from start, but using the old sprites so as to keep the good old fashioned style of the last one! (Although, had I redrawn the spr...
Views 248, Upvotes 31  
Daily Blog
26th August 2008
I'm not entirely sure who came up with this idea, but it's been roaming around the internet for the past few years. This week's Wednesday Workshop #165 was to create a game using only one button. So, Heck, why not! ?? I grabbed the generic Cowbell Hero logo from the net. I'm still not sure who originally designed it, but there it is. In went Platdude, and a few silly songs, and then a few extra songs from the folk at ModArchive.com, and within just a few days the job was done. ?? <...
Views 615, Upvotes 57  
Release
26th August 2008
Views 2402, Upvotes 60  
Needs , More , Cowbell , Music
21st August 2008
I'm not the type of person who usually does a lot of things! For starters, you'll probably notice that 99% of my games are locked to the refresh rate of your screen. If your screen's higher than 60hz, my games will run all that much faster. The reason for that is that all my systems are set at 60, and.. to be honest, I tend to forget that other people's aren't! Whenever a game relies 100% on framerates and specific timings, I'll more than likely bother to sort that out, but usually I'm onto the next gam...
Views 286, Upvotes 25  
Daily Blog
19th August 2008
<a href="https://socoder.net/?Workshop=Challenge&Week=164">Wednesday Workshop #164</a> suggested we should make a game using vector graphics. I took this opportunity to remake the fantastic Dos game, Boogaloopers! Move the ship around with your mouse, and trap enemy within it's trail. Nice and simple gameplay-wise, but a complete git to get working code-wise! Not only did I have to figure out the points that the mouse crossed the trail, but then do that whole polygon-shrinking thin...
Views 217, Upvotes 26  
Release
4th August 2008
I tried to keep a blog. It didn't work. It's no surprise, though. I've never been one to keep a working active blog. No matter, I'll try something else. Welcome to A Game A Week.com I'm pretty much already producing games at a fast enough pace, what with the Wednesday Workshop and all. So I figured I might as well get a bit of publicity out of it by adding a nice shiny noticeable domain name! Will it work? We'll have to wait and see. Here's the ...
Views 214, Upvotes 47  
Daily Blog
15th June 2008
<a href="https://AGameAWeek.com/media/puzzobomb_webuser_189_med.png"><img src="https://AGameAWeek.com/media/puzzobomb_webuser_189_med_thumb.png"></a> Puzzobomb gets a place in WebUser, issue 189. That's exactly 20 issues after Horizontal Shooter was in. And, if you're counting, it's exactly 2 pages earlier.. I've been bumped up to page 38, now! Woot. 2 pages in 20 issues.. Hmm.. By issue 549 I should be on the front page! Woohoo! That's only 13 years away!
Views 212, Upvotes 26  
Media
16th May 2008
Tomb Raider meets Pitfall! <img src="https://AGameAWeek.com/windev/crofty1.png"> Retro Raider took a few days to get into a decent build, and then over the course of a few weeks I added lots of extra little chunky bits. <img src="https://AGameAWeek.com/windev/crofty2.png"> Recently I've been tweaking it even more. There's now a handful of levels, a few collectables, doors, keys, and even a little Ghost Replay/Time Trial mode. <img src="https://AGameAWeek.com/windev/crofty3...
Views 350, Upvotes 37  
Release
Puzzobomb Blog
3rd April 2008
Puzzobomb, a mix of Puzznic and Bombs.. (For Jericho!) (URL "https://AGameAWeek.com/windev/puzzobomb_01.png"><img src="https://AGameAWeek.com/windev/puzzobomb_01_thumb.png"> Starting with the (URL "https://AGameAWeek.com/?p=54">Wednesday Workshop base) from the other day, I decided that yes, I would build it up a bit.   So, I opened up the Amstrad CPC game "Puzznix" which, since I was a kid, I'd always assumed to be "the original game".. Turns ...
Views 416, Upvotes 28  
Release
13th March 2008
Last month I got my Samsung U600 phone. On Sunday I decided to get Java installed, and give it a go. Today, I'm releasing Centipong Jr. ?? <a href="https://AGameAWeek.com/javadev/centi001.png"><img src="https://AGameAWeek.com/javadev/centi001_thumb.png"></a> ?? You should know how the game goes, but this one's lacking in a few features. 1. It's not got any audio, 'cos I haven't figured out how to do that yet! 2. There's no Levels structure, just more and mor...
Views 274, Upvotes 37  
Daily Blog
9th March 2008
For starters, let me just point out that Alien Deathmatch has still been slowly updating over the past couple of weeks. It's strange that a single game has taken up so much of my time. I guess that once you find the right type of game, you're more motivated than usual. Still, more weeks playing with 1 game = less time to get some actual new games coded. As such, there's not really been a whole lot to report over the past week or so. No new games, no new ideas, nothing. I had initially planned to do ...
Views 172, Upvotes 38  
Daily Blog
22nd February 2008
Last year I drew some graphics! A set of sprites and background tiles for a DS game based on the classic Alien Breed on the Amiga. The plan fell apart soon after. <img src="https://AGameAWeek.com/windev/adlogo.png"> Last week I decided to resurrect it on the PC. Sorry! This is another none-DS game, folks!
Views 429, Upvotes 41  
Release
30th January 2008
Not as many fun little games, this time around, but weeks 61 through 90 brought about a few changes. For starters, Coders Workshop closed down in week 64, which meant the whole Wed.Workshop thing was without a home. Consequently, I spent most of this period building up the whole Socoder website.. from scratch.. in notepad.. <img src="https://socoder.net/workshop/dlds/065/cw.gif"> <img src="https://socoder.net/workshop/dlds/084/rolly.gif"> It took a while! So, I missed a few workshops! As s...
Views 182, Upvotes 22  
Release
28th January 2008
Imagine if all your favourite Arcade games were in fact Slot Machine games. Arcade Slots reproduces a handful of games in this style. With games ranging from Frogger to Hogan's Alley, there's plenty to keep your playing. <a href="https://AGameAWeek.com/dsdev/arcadeslots.zip">Download Arcade Slots</a>. <table border="0" valign="top"> <tr><td valign="top"><a href="https://AGameAWeek.com/dsdev/as_pac.png"><img src="https://AGameAWeek.com/dsdev/as_pac_thum...
Views 236, Upvotes 21  
Daily Blog
Blockman Blog
25th January 2008
If Centipong was a simplistic looking game with added 3D, Blockman would be the exact opposite. With levels so colourful they'd poke your eyes out, Blockman comes hopping along to rescue all the Blocklets. <a href="https://AGameAWeek.com/windev/blockman_01.png"><img src="https://AGameAWeek.com/windev/blockman_01_thumb.png"></a><a href="https://AGameAWeek.com/windev/blockman_02.png"><img src="https://AGameAWeek.com/windev/blockman_02_thumb.png"></a> It's a rather...
Views 524, Upvotes 48  
Experimental
11th January 2008
Over the past few days, I've been building up Centipong bit by bit, and it's now become a much nicer game to play. There's levels to beat, pickups to collect, and more centipede pods than you can shake a paddle at! If you enjoyed the previous version, give the new version a try. You'll love it! <a href="https://agameaweek.com/?Game=72">Download it here</a> : Slowly getting bigger! Just over 2Mb
Views 228, Upvotes 23  
Daily Blog
Centipong Blog
8th January 2008
What happens when you take 2 classic Atari 2600 games, and stick them together? Centipong mixes Centipede and Pong to create a really weird almost-psychedelic game. Smash the ball at the Centipede repeatedly.
Views 402, Upvotes 43  
Release
17th December 2007
<em>Note : This is much more Game-Specific than my regular posts!</em> Bombliss is one of my favourite alternate Tetris games. It has all the playability of the original Tetris, and it also has bombs, and chain reactions and things, too. Last night, I opened up the Tetris sourcecode for the Retro Collection, and started hacking away for it's Xtra Mode. (renamed so it looked more obvious on the menu) For reference, to start a Xtra Mode game, either hit X to start the game instead of A.....
Views 165, Upvotes 29  
Daily Blog
12th December 2007
Those expecting another Saturday filled with happy retro memories have a long wait. I took the week off! Mostly because coding 18 games within 3 weeks takes quite a lot out of you, but also 'cos my DS finally gave up trying to hold onto the tiny shred of hinge it had remaining. (ie, it did that whole "R-trigger side snap" thing that DSLite's tend to do!) During this week, though, I've been thinking about Galaga. On the one hand, it'd be nice to make a tiny retro version of the Amiga classic "Deluxe G...
Views 139, Upvotes 24  
Daily Blog
8th December 2007
Another week, another pile of retro-mania! You get the idea by now, 6 extra games and the odd bugfix. I had to redo a lot of Tetris, this week, since I'd ballsed up quite a bit of it last week! But it's all working rather well now, so you can happily settle down to a nice long game on Extreme modem and it'll now actually get faster as you head up the levels! And the T shape's in it this week, too! The Joust game's as good as it should be, without being much more. There's ...
Views 142, Upvotes 22  
Daily Blog
8th December 2007
Views 2748, Upvotes 54  
Multiple Games , Pacman , Asteroids , Space , Invaders , Shoot-em-up , Many More , Minigames
3rd December 2007
All of this Game Collection stuff reminds me of something.. It's time for another pack of Workshop games, methinks. Every week at Socoder.net, there's a little game-making challenge. Create a game with the theme suggested. This collection features all of my entries from weeks 31 to 60. (11th Jan - 2nd August 2006) As with the last pack, some of these are good games, some are ok games, and most are just experimental pap! <img src="https://socoder.net/workshop/dlds/032/piperunners.gif" /> <...
Views 288, Upvotes 46  
Release
6230 results 0 1 2 3 ... 228 (229) 230 Prev Next
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