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Money For Apple
Blog
24th March 2018
Oh, pants..
The iPad got down to 40% before crashing, today, and once plugged back in stated it had 3% battery remaining.
That's really not good...
Views 35, Upvotes 5
Daily Blog
19th March 2018
Each week, an influx of thoughts and comments on that week's game bombard my inbox.
Let's see what @RSKGames thinks about the biscuit game!
You can Download "Roland Eats a Stale Biscuit" here
@RSKGamesLiked the player pushing the blocks animation. Liked the animation on level completion. Background score is melodious to hear. And thus ends the good points![]() Views 226, Upvotes 59
Daily Blog
Daily Blog
Blog
17th March 2018
Couldn't get to sleep, last night.
The Level Layout grid was keeping me awake, as I considered how many alternative ways I could figure out the many possible sets of numbers.
Views 146, Upvotes 29
555
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2018 Framework
Slight Delay...
Blog
26th February 2018
In order to cut off previous edition's scoreboards, I opted to change the game from #552, to #553.
Unfortunately, this has resulted in the random number generator changing, and all the levels are now completely different!!
Currently playing through all the levels again, to be sure they're all working.
Release, maybe tonight? Maybe earlier.. No idea!
Views 48, Upvotes 5
Daily Blog
Hmmm.. 3D...?
Blog
18th February 2018
A conversation over on SoCoder inevitably led to me ordering a 3D Printer, because..
*shrugs*
It's my birthday next Friday, so if I needed an excuse... There it is!
Views 49, Upvotes 8
Daily Blog
64x4
Blog
1st February 2018
I started work on the "Enter Your Name" screen, yesterday, but ended up doing something vaguely, but not entirely related!
Views 145, Upvotes 21
Daily Blog
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2018 Framework
A Day Unfocussed?
Blog
23rd January 2018
People might look at the fact that I spent all day, yesterday, working on an "unrelated" Icon Resizer project, but the new framework needed a new version of the tool.
Views 112, Upvotes 18
Daily Blog
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2018 Framework
OK, Now What?
Blog
9th January 2018
iOS and Android are both still missing from my compile-target list.
Yesterday's Mac attempt was (finally!) successful, but the iOS version requires a hefty rewrite of the graphic and input functions from GLFW3 to GLES, because iOS is awkward!!
Views 58, Upvotes 18
Daily Blog
Checklist
Blog
8th January 2018
Assuming that everything on the list is everything I need, then I'm getting awfully close to the end!
Views 95, Upvotes 26
Daily Blog
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2018 Framework
Bloody Cat..
Blog
3rd January 2018
All night, the cat was running around, up and down stairs, and randomly yelling.
I figured she probably wanted out, so at 1am I bumbled out of bed and opened the back door for her.
At 1:30, I was stood at the door, freezing, waiting for her to come back in.
Bloody cat.
Views 577, Upvotes 21
Daily Blog
Mac's Turn
Blog
5th December 2017
Logging into the Mac, I copied the AGameAWeek Framework folders over, and tried to run a lengthy scrambled mass of "Terminal" (stop calling it Command Prompt, Jay!) commands in order to get it compiling.
After about an hour or so of tweaking the command, I got the thing outputting GLFW errors, which is an improvement from what I started with!
Views 140, Upvotes 46
Daily Blog
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2018 Framework
Friday MusicAL?
Blog
30th November 2017
Also available on SoundCloud or in the Pulp'ish Album.
I know it's not Friday!
Views 45, Upvotes 9
Daily Blog
Options Work!
Blog
27th November 2017
Or at least, the most basic of options work, anyway.
Views 63, Upvotes 8
Daily Blog
Daily Blog
Blog
15th November 2017
Yesterday was full of tweaks.
As I posted here, the Todo list is looking fairly complete, but this is still only the background engine for the new C++ framework.
Views 94, Upvotes 18
Daily Blog
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2018 Framework
10th November 2017
ERROR!ERROR!ERROR!ERROR!ERROR!ERROR!ERROR!ERROR!
This might not look very successful, but the fact that I've managed to get Linux to actually boot, AND attempt to compile the code...
That's definitely an improvement from yesterday!
I have an awful lot of faffing about to do, in order to get things to actually compile, but I'm fairly confident that it'll be doable.
Things are looking up!!
Views 105, Upvotes 20
2018 Framework
Thinking Time
Blog
6th November 2017
DevelopmentsI took last night off from development, but that didn't mean I stopped developing!Views 36, Upvotes 7
Daily Blog
31st October 2017
DevelopmentsI've already added a few "Power" features to the framework, even at this early stage.Views 122, Upvotes 17
Daily Blog
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2018 Framework
27th October 2017
DevelopmentsAfter spending hours, yesterday, trying to get Emscripten's OpenGL GLES 3 to draw a single triangle, I'm starting to wonder if it even actually works..Views 57, Upvotes 10
Daily Blog
The Box - Part Five
Blog
22nd October 2017
Yaha!!
^ That'll be debug output from iOS, by the way.
Views 180, Upvotes 39
2018 Framework
The Box - Part One
Blog
17th October 2017
"Hello World" claims the title of the box.
Views 224, Upvotes 35
2018 Framework
Daily Blog
Blog
4th October 2017
<iframe width="100%" height="300" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/345241176&color=%23ff5500&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true"></iframe>
After waking up to a moderately awakened state, I opened Control Center on the iPad and tapped the Record button!
Views 84, Upvotes 6
Daily Blog
25th September 2017
As each week's release gets mentioned across the web-o-sphere, I trawl through comments and reviews, and post some feedback to the feedback!
RSKGamesOverview : A 3 X 3 puzzle block with a target pattern that players need to match within the given time limit. Game has one of the five different game modes per puzzle with a limit of 5 movesViews 248, Upvotes 30
Player Thoughts
25th September 2017
A game of poking boxes!
Views 493, Upvotes 42
Release
25th September 2017
DevelopmentsFirst game uploading to the new site. Will it go well?!Views 50, Upvotes 6
Daily Blog
9th September 2017
( width="560" height="315" src="https://www.youtube.com/embed/xR_d2VxJQ1w" frameborder="0" allowfullscreen>
![]() Views 55, Upvotes 10
Daily Blog
Adding...
Blog
6th September 2017
DevelopmentsYesterday was spent working on "New Post" functionality for the new site.Views 65, Upvotes 10
Daily Blog
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