![]() |
Readme.txt
Blog
10th December 2011
When I was building the beta versions of NeonPlat Adventures, it always included a little readme file.
The final release didn't have one, but I figured that was ok, because it was so simple it didn't really need one.
The original readme was only really there to explain that beta peeps shouldn't mention the Calendar, and then I kinda rambled on a bit!
Anyhoo, if you find yourself in desperate need of a readme file, this is it!
Views 111, Upvotes 15
Daily Blog
You Crazy Fucker!!!
Blog
24th November 2011
<a href="https://www.reddit.com/r/gaming/comments/mmpdm/heres_the_deal_reddit_year_2012_one_man_365_games/">One man, 365 games</a>
Luckily, he decided against that, and has now shifted gears to a much more manageable 52 games a year, or AGameAWeek if you will.
As I always say, I'll wish you all the best on your quest.
It's a toughy.
You have a life, and unlike me, you probably also have one of those "Social Life" thingies!
These tend to get in the way.
As does enjoying yourself.
Views 48, Upvotes 12
Daily Blog
A Happy Neon Day
Blog
19th October 2011
On Tuesday, things had started to go annoyingly slowly..
That part where the number of bug fixes grossly outweighs the number of fun happy additions you can be enjoying adding to your game.
But I did a lot of fixes on Tuesday!
Views 40, Upvotes 8
Daily Blog
An Email..
Blog
8th October 2011
Hello developer,
We added your games to our website.
You can find the entries on <a href="https://html5games.de"> - and vote for it
![]() Views 35, Upvotes 10
Daily Blog
15th August 2011
You could say I crapped out, and gave up.
I aimed for 52. I aimed for a 2nd whole year's worth of games, within a startlingly short amount of time.
..
But I probably would've managed it..
Views 42, Upvotes 8
Daily Blog
iOS Day
Blog
29th June 2011
Today I did a bucket of iOS dev, but not the think I'd been doing previously.
As with a whole lot of other iOS half finished games, it seems that Microbes (MLG) will be stuck in it's special little rut until I can fathom some sort of difficulty level system that actually tries to kill the player, rather than kinda bob about a bit.
Meanwhile...
Views 38, Upvotes 9
Daily Blog
This Week...
Blog
12th June 2011
A demo!!?!?!!?!?!
With all the freeware that's on here, the years of making freeware, and the fact that I've only ever made games for the fun of making the games, it's pretty damn unthinkable that one of my games might actually be a demo!
But that's how it's going to be for this one.
I like this game.
I like it a lot!
Last month, this started as a simple remake of a shitty little spike dodging game.
A quicky, or so I thought, to slap onto the AppStore as a semi-sequel to Spik...
Views 75, Upvotes 8
Daily Blog
TinyAss
Game
8th March 2011
Views 6036, Upvotes 84
Retro
,
Remake
,
Classic
,
Shoot-em-up
,
Space Popcorn
1st February 2011
Note : PlayMyCode is no longer available
![]() Views 48, Upvotes 16
Release
This Week...
Blog
29th January 2011
This week there shall be no AGameAWeek.
Views 54, Upvotes 14
Daily Blog
25th January 2011
Yesterday, Rob from RetroRemakes asked if he could do a spritesheet for Spike Dislike.
After a lot of back and forth, I decided to write a how-to, so any future requests could go a little bit smoother!
Here's some info on how to make 'em, alongside a bunch of all-important rules.
Views 277, Upvotes 38
Spikedislike
6th January 2011
I'm out of ideas.
I ran out about midway through Advent, and I think finishing that off has sapped every last ounce of ideaness out of my poor little head.
So, in order to continue to do AGameAWeek, I'm going to have to start doing things in a slightly different way.
I thought about this for a while, yesterday, and it does seem slightly plausible, if a little dumb!
<a href="https://AGameAWeek.com/wp-content/uploads/2011/01/Cassette_50_K7_Cascade_Games_1985_Standard_Jewel_Case_-_Front.jp...
Views 73, Upvotes 19
Cascade 50
4th January 2011
You all know how to play this one!
<img src="https://AGameAWeek.com/complete/Super_Spike_Dislike_20110104_Logo_thumb.png">
<a href="https://jayenkai.blogspot.com/p/spike-dislike.html">Also on iPhone/iPod/iPad</a>
Bounce continuously to the right, avoid the spikes, shoot at them occasionally, Super Spike Dislike!!
Views 231, Upvotes 49
Release
28th December 2010
No normal AGameAWeek this Tuesday, but worry not, there's still some games to be played!
<img src="https://socoder.net/uploads/1/xmasxompo_480.png">
Views 78, Upvotes 12
Daily Blog
Space Clusters
Game
26th October 2010
Views 5197, Upvotes 61
Shooter
,
Shoot Em Up
,
Space
,
Arcade
,
Remake
25th October 2010
A game cram packed into the space of only a day!
<img src="https://AGameAWeek.com/complete/Space_Clusters_20101026_Logo_thumb.png">
Views 255, Upvotes 23
Release
NeoPlatDS
Game
1st October 2010
Views 4495, Upvotes 64
Platdude
,
Action
,
Arcade
,
Remake
,
Neonplat
The Jingle
Blog
12th September 2010
Time to pick a new Jingle.
I'm thinking that Year 3 should be marked, slightly, by tweaking the intro jingle a little, so I've gathered together a handful, and popped them all here.
Views 40, Upvotes 11
Daily Blog
8th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a nice big lengthy re...
Views 153, Upvotes 18
Daily Blog
6th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a nice big lengthy re...
Views 108, Upvotes 12
Daily Blog
Coming up...
Blog
21st August 2010
Tuesday, Fred the Parachuting Flea.
Needs a few "I didn't get that!!!?" kinda tweaks, but it otherwise working nicely.. If I drop dead tomorrow, at least the game's ready for release
![]() Views 44, Upvotes 12
Daily Blog
This Week...
Blog
4th July 2010
The plan was as follows..
A couple/more Big Remakes due to be released on the week of my 200th game
A couple of little piddly games to tide me over.
The plan is now..
Spent too much time on Remakes, releasing remakes instead!!
Aw well..
First up, Microbe2
A great little remake with.. um.. powerups are thus far about as interesting as it gets!
...
<a href="https://socoder.net/uploads/1/MICROBE2__(Screenshot_04_Jul_2010_134833).png"><img src="https://socoder.net/uploads/1/MICROBE2__(S...
Views 84, Upvotes 10
Daily Blog
1st July 2010
Again, a bit more than 90 minutes, and again a lot like yesterday's task.
Whereas yesterday I was, for reasons unrevealed, playing with Microbes..
Today I'm playing with...
<a href="https://socoder.net/uploads/1/rr2.png"><img src="https://socoder.net/uploads/1/rr2_thumb.png"></a>
That one!
Views 71, Upvotes 16
Daily Blog
30th June 2010
Am I still doing that 90 minute thing?!
*shrugs*
Seems to have faded out a bit. Oh well, no matter..
Today I spent about 2 hours working on this.
<a href="https://socoder.net/uploads/1/MICROBE2__(Screenshot_30_Jun_2010_021525).png"><img src="https://socoder.net/uploads/1/MICROBE2__(Screenshot_30_Jun_2010_021525)_thumb.png"></a>
..
Yep, that..
Views 114, Upvotes 11
Daily Blog
|