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Gah!!! Blog
20th February 2018
The 3D Printer arrived. I spent most of the day doing the setup.
Views 48, Upvotes 8  
Daily Blog
18th February 2018
A conversation over on SoCoder inevitably led to me ordering a 3D Printer, because.. *shrugs* It's my birthday next Friday, so if I needed an excuse... There it is!
Views 49, Upvotes 8  
Daily Blog
64x4 Blog
1st February 2018
I started work on the "Enter Your Name" screen, yesterday, but ended up doing something vaguely, but not entirely related!
Views 145, Upvotes 21  
Daily Blog , 2018 Framework
31st January 2018
Yesterday ended up being much more productive than I intended it to be. With the Linux re-installation, the CPC coding and the ALChoon, I managed to get a fair amount of stuff done.
Views 93, Upvotes 22  
Daily Blog , 2018 Framework
28th January 2018
Seems like I might need to restart the MacOS project files..
Views 123, Upvotes 20  
Daily Blog , 2018 Framework
24th January 2018
For a long time, I've been "putting up" with a bizarre issue with my laptop's soundcard. No matter the drivers I use, or settings I tweak, the soundcard seems to keep falling asleep. If you try to play a sound (via ANY media program/app/windows dialogue/etc) it'll "reboot" leaving a 1.5 second gap before it starts any audio. Give it a 3 or 4 second delay of no-audio, and the soundcard seems to fall asleep again.
Views 164, Upvotes 20  
Driver Fix
22nd January 2018
v1.0 of my new version of the Icon Resizer. Completely rewritten over the space of today. You can Download Icon Resizer 2 v1.0 here Icon Resizer 2 takes a selection of icons, at whatever sizes you CAN be bothered to make, and outputs a whole array of (mostly iOS) different sized icons that you can use in your games. With the addition of some Screenshots and your game's logo, the tool will also generate all manner of screenshot sizes, as well as generating a bunch of Banners and Headers and thing...
Views 168, Upvotes 40  
Dev Tools
22nd January 2018
With my new Data-Start and Data-End elements in place, reading data from the server is infinitely easier.
Views 67, Upvotes 7  
Daily Blog
20th January 2018
I spent most of the night, switched off from coding, and instead watched a lot of YouTube stuff. Lots of complaining about YouTube's stupid new Ad-Revenue rules, meaning hundreds and thousands of vloggers are being hit hard. In addition, @Geekanoids is having a terrible time after a burst pipe caused oodles of damage to his Studio. In many ways, YouTube isn't the greatness it used to be, but annoyingly they've pretty much destroyed any and all competition, so people are stuck with it. ...
Views 87, Upvotes 6  
Daily Blog
15th January 2018
I spent most of yesterday, once again, trying to get Android to work.
Views 65, Upvotes 5  
Daily Blog
10th January 2018
Yesterday was spent mostly watching a lot of progress bars. Not a lot I can do when both the MacMini and Laptop are sitting there copying insane amounts of data over to the new NAS drive.
Views 79, Upvotes 16  
Daily Blog
2nd January 2018
I'm sure there's a better name for this, which probably already exists, but this is a method that I've evolved since doing Army of Flags, and it seems to be working well for me and my enemies! Thought I'd share.
Views 127, Upvotes 51  
Dev Tips
24th December 2017
A bit of blind coding, last night.
Views 115, Upvotes 29  
Daily Blog , 2018 Framework
20th December 2017
Weeee!
Views 118, Upvotes 20  
Daily Blog
9th December 2017
Starting to think I should probably just make an XCode project.
Views 113, Upvotes 22  
Daily Blog , 2018 Framework
"NoNum" Blog
6th December 2017
After a day spent trying to track down the issue(s), I've finally got WinSock to return exactly what I expect it to return! I can't rest yet, as I need to foolproof the values being returned, and also then get it working on things other than Windows... WinSock is strictly for Windows, so .. It's going to be a system-by-system rewrite to get everything on the same level. But I'm about 50% confident that I'm able to send requests from the Windows editions of the games. *sigh* T...
Views 161, Upvotes 34  
2018 Framework
Credits Blog
30th November 2017
A simple AddCredits command, as well as default credits and a bit of scrolling, along with a nice swirly background. It all comes together to make a nice and simplistic little credits screen.
Views 98, Upvotes 29  
2018 Framework
26th November 2017
A nice and simple (and awfully familiar looking) options screen. Next I need to implement the options, since they're currently not actually doing anything at all! But, yeay, options!
Views 35, Upvotes 7  
Daily Blog
22nd November 2017
I spent FAR too long working on a Triangle, yesterday.
Views 87, Upvotes 7  
Daily Blog
18th November 2017
I knew something annoying would crop up. I just knew it!!
Views 121, Upvotes 30  
Daily Blog , 2018 Framework
Saving Blog
17th November 2017
Today I've been working through what will and won't be part of the "Framework". That is, what values and settings and functions should be "Framework", which should be "Engine" and which should be "The Game".
Views 101, Upvotes 26  
2018 Framework
14th November 2017
Spent tonight going through my todolist, checking things off, and generally fixing a few things that aren't quite up to 100% yet.
Views 100, Upvotes 19  
2018 Framework
12th November 2017
I probably shouldn't, yet, but I feel that things are at a decent enough point that I can make a start on things. I still have oodles of things to add to the Engine, like proper load/save functions, and doing online URL requests for the online leaderboards. And, of course, I've still not got the new engine running on iOS, yet. That definitely needs doing!
Views 68, Upvotes 21  
Daily Blog
Success? Blog
9th November 2017
Most folk seem to be giving me successful results with yesterday's benchmark test program. If you haven't already, Do so here!
Views 109, Upvotes 18  
Daily Blog , 2018 Framework
8th November 2017
If you can, please give this benchmarker a run. It's a simple little tool. Unzip it, run the .exe, and watch as three "Bloke" sprites circle around for a little while. Don't touch anything. The benchmark tool will do it all for you. Running through a bunch of sprite-pushing tests, blending methods, and audio streaming, too. It'll also flip to fullscreen to check there, too, so be warned if you're watching any other media on your PC at the time!!! Once it's done (about a minute...
Views 140, Upvotes 19  
2018 Framework
6th November 2017

Developments

I took last night off from development, but that didn't mean I stopped developing!
Views 36, Upvotes 7  
Daily Blog
31st October 2017

Developments

I've already added a few "Power" features to the framework, even at this early stage.
Views 122, Upvotes 17  
Daily Blog , 2018 Framework
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