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31st October 2017
DevelopmentsI've already added a few "Power" features to the framework, even at this early stage.Views 122, Upvotes 17
Daily Blog
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2018 Framework
Buggy Test
Blog
30th October 2017
Yesterday's framework test seems to have gotten negative reviews, with a common .dll issue cropping up along the way.
I've uploaded a quick fix, this morning, so if you'd like to give it a whirl, be sure to let me know how well it works.
Views 96, Upvotes 23
Daily Blog
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2018 Framework
Loading an Image
Blog
29th October 2017
NotebookI've added another page from my old Notebook onto the Patreon page, for Subscribers. If you'd like to take a peek at some random GameDev notes and scrawls from about 15 years ago, that's the place to look!!DevelopmentsRemarkably, loading a png wasn't all that hard.Views 93, Upvotes 24
Daily Blog
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2018 Framework
RSKGames's Top 15!
Blog
25th October 2017
An unexpected addition to the comments, as @RSKGames decides to give us a lovely "Top 15 Games of the Year" list!
Thanks
![]() 15. Pigeon's TreatFlappadiddle's cousin with limitted flytime.Views 256, Upvotes 28
2017 Review
Input - Day One
Blog
24th October 2017
The simplest form of input is Keyboard input.
So, today I started to look into that.
Views 91, Upvotes 20
2018 Framework
What a Disaster
Blog
24th October 2017
After the hours (literally about 5 hours) of installing stuff, I finally got the basic android gradlew.bat file to compile, only to discover that that didn't actually compile the full thing, and instead just compiled the c++ stuff into a .jar file that Android Studio then had to take care of to compile it into an .apk.
Views 100, Upvotes 27
Daily Blog
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2018 Framework
The Box - Part Six
Blog
23rd October 2017
I've given up with Android for now. I'm going to carry on without it, and maybe in the future once I've regrown my hair, I'll be able to pull it out all over again, trying to get the bloomin' thing to work.
Meanwhile..
That'll be it running as a Mac.exe (or whatever a Mac app is, nowadays)
Views 124, Upvotes 26
2018 Framework
The Box - Part Three
Blog
19th October 2017
So far, no progress on the box.
I decided to attempt to get my simple Hello World code to additionally run on Android, so I started by looking into "Android compile C++"
Various sites suggested I need the Android NDK and to look at the included examples.
The examples, of course, weren't bloody well included, and I had to hunt for those, too.
Views 196, Upvotes 51
2018 Framework
Planning Ahead
Blog
17th October 2017
I give up.
Over the past 30-odd hours, I've tried a boatload of languages, and although all seem capable in their own particular ways, none of them seem to do everything that I need them to do.
I'm still annoyed that GLBasic doesn't do sound-pitching.
Seriously, WTF?!
An Amiga 1000 could do that in 1985.
Views 141, Upvotes 20
Daily Blog
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2018 Framework
9th October 2017
Each week, players send in their thoughts for that week's game.
Or, at least, RSKGames does!
If you want to submit your own thoughts, stick 'em in the comments, or email them in.
This week's game is Sheep Goes Right
RSKGamesOverview: A totally different AGAW game in terms of art style and music but with the familiar mix of twist to the gameplay mechanics and attention to detail. A pleasant surprise is that the game is not endless, it has finite levels and ends with ''...Views 266, Upvotes 51
Player Thoughts
Sheep Gets Close!
Blog
8th October 2017
DevelopmentsI've got a basic scoring method in the game. 3 stars instead of 3 sheep, but basically a case of "Beat the level on your first try for 3 stars, 2 stars if you lose a life, 1 for losing 2, and anything beyond that gets no stars." A tally is on the right hand side of the menu, and that's pretty much all the scoring there is.Views 119, Upvotes 14
Daily Blog
Daily Blog
Blog
29th September 2017
Now available : Poke 5,n on iOS.
\o/
Views 88, Upvotes 7
Daily Blog
Fish?!
Blog
28th September 2017
I drew and animated a fish, last night.
Granted, a fish isn't that hard to draw, or animate, but after a "What game can I do next" session, that seemed like a good idea.
Views 91, Upvotes 9
Daily Blog
Learning the Ropes
Blog
26th September 2017
I need to remember that the new blog uses BBCode, not html like WordPress used to use!
About ten times, whilst posting yesterday's game, I accidentally stuffed things into html elements, and the server had a whinge at me.
D'oh!
Views 142, Upvotes 19
Daily Blog
25th September 2017
As each week's release gets mentioned across the web-o-sphere, I trawl through comments and reviews, and post some feedback to the feedback!
RSKGamesOverview : A 3 X 3 puzzle block with a target pattern that players need to match within the given time limit. Game has one of the five different game modes per puzzle with a limit of 5 movesViews 248, Upvotes 30
Player Thoughts
Friday MusicAL
Blog
22nd September 2017
Also available on SoundCloud
DevelopmentsQuite a large chunk of gamedev done, yesterday, but worryingly nothing much to show for it!Views 103, Upvotes 9
Daily Blog
Back in the Saddle
Blog
18th September 2017
DevelopmentsAaah, GameDev!Views 142, Upvotes 8
Daily Blog
And on..
Blog
7th September 2017
DevelopmentsYesterday was mostly Admin-based stuff that won't be noticeable to any visitors!Views 33, Upvotes 5
Daily Blog
Momentum
Blog
5th September 2017
DevelopmentsThings are progressing fairly well, over on the in-dev replacement site.Views 36, Upvotes 7
Daily Blog
Slow Progress
Blog
3rd September 2017
DevelopmentsI found myself, yesterday, wondering about the issues of mixing everything together.Views 242, Upvotes 10
Daily Blog
NooooOOoooOOooOOo!!
Blog
2nd September 2017
..!?!
(URL "https://josephmallozzi.wordpress.com/2017/09/01/september-1-2017-dark-matter-cancelled/">They cancelled Dark Matter)?!
WTF?!
Views 207, Upvotes 7
Daily Blog
Getting Game-Like
Blog
28th August 2017
DevelopmentsHit that wonderful moment yesterday, when a bunch of code suddenly transforms into a game!Views 139, Upvotes 9
Daily Blog
Thwackity Puttz iOS
Blog
23rd August 2017
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![]() Views 53, Upvotes 5
Daily Blog
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