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22nd August 2017
Unclaimed Garden

Developments

Thwackity Puttz is uploaded to Apple, and is now "Waiting for Review"
Views 47, Upvotes 5  
Daily Blog
20th August 2017
( width="640" height="360" src="https://www.youtube.com/embed/pP746eY6coQ?rel=0" frameborder="0" allowfullscreen>>

Developments

Smile Basic Release Dates Japan - November 19, 2014 US - October 15, 2015 Europe - August 17, 2017 Gee, thanks, guys..
Views 403, Upvotes 6  
Daily Blog
15th August 2017
Each week, as people submit comments to the various games, I'll try to keep tabs on them all and collect them into these Player Thoughts posts. Luckily, RSKGames seems to be the only one doing it, so it's not that hard to keep track of! Feel free to give your own feedback. This week, RSKGames looks at (URL "https://AGameAWeek.com/2017/08/release-2017-33-rainbows-shooting-from-my-balls/">Rainbows Shooting From My Balls)..!!

RSKGames

Game Overview: Pong with a twist, many balls with trail...
Views 225, Upvotes 40  
Player Thoughts
14th August 2017
A simple game of Bat'n'Ball.
Views 1531, Upvotes 41  
Release
9th August 2017

Developments

Haven't a clue what this week's game is going to be, yet.
Views 25, Upvotes 3  
Daily Blog
8th August 2017
Each week, Player's submit their thoughts on that week's game. Let's see what people thought of Bug destruction!

RSKGames

Game Overview: In a randomly generated level infested with a small number of big green bugs and lot of smaller white bugs the player is a floating exploding bomb. Using just 3 bombs per level the player has to kill all the green bugs to progress to the next level.
Views 166, Upvotes 71  
Daily Blog
7th August 2017
Over the past 3 or 4 weeks, I've been slowly getting back into the swing of doing iOS games. Two releases so far, (Quadoban and Letter Lattice) and today's AGameAWeek (Bugsplodings) has just, within the past hour or so, been uploaded for Apple Review. I thought I should write a blog about why these three have been created, and also explain why I've not yet gone "FULL PROMO!!!" about the games. (Warning : Long waffling post!)
Views 24, Upvotes 5  
Daily Blog
Rest Week Blog
29th July 2017

Developments

Well, I say rest...
Views 24, Upvotes 5  
Daily Blog
27th July 2017

Developments

Pixel-based collision detection is all but impossible with Monkey-X, due to the simple issues of rotation and scaling, along with more complicated screen resolution and orientation complications, and then the complete lack of 100% accuracy when it comes to drawing to buffers. (Although that last one is mostly down to Android, which likes to dither any and all images when the screen doesn't quite have full colour available.)
Views 112, Upvotes 36  
Daily Blog
25th July 2017
Each week, after a game's release, people submit their thoughts on whether they liked or disliked the results. If you'd like to join in with the feedback, leave a comment on the game, (URL "mailto:Jayenkai@Gmail.com">email me), or just (URL "https://twitter.com/Jayenkai">Tweet) at me! This week's game is (URL "https://AGameAWeek.com/2017/07/release-2017-30-monsters-ate-my-cheesecake/">Monsters Ate My Cheesecake!)

RSKGames

Overview: A dark room of maze, a torch light, a slow rel...
Views 339, Upvotes 68  
Player Thoughts
24th July 2017
Time for a midnight feast. Grab your torch and head to the fridge.
Views 428, Upvotes 27  
Release
10th July 2017
Each week, after I post a game, I get a nice set of comments from people. Let's take a look at this week's!

RSKGames

RollyBlob is a great puzzle game. The puzzle game mechanics are done wonderfully. The 60 second timer keeps you on your toes to find the solution fast.
Views 157, Upvotes 46  
Player Thoughts
10th July 2017
Blob's out for a simple roll, but there are many dangers around.
Views 251, Upvotes 27  
Release
5th July 2017

Developments

Yesterday, I got the level generator mostly working for this week's game.
Views 16, Upvotes 5  
Daily Blog
27th June 2017
As each game is released, and player comments are posted, I'll try my best to make these posts as complete as I can. Feel free to leave your own comments, and I'll add them to the pile. This week, player's thoughts on (URL "https://AGameAWeek.com/0407">Thwackity Puttz)
Views 250, Upvotes 50  
Player Thoughts
Fore! Blog
24th June 2017

Developments

Yesterday I got the ball-thwacking physics working to within a half decent standard.
Views 16, Upvotes 2  
Daily Blog
21st June 2017

Developments

(URL "https://AGameAWeek.com/wp-content/uploads/2017/06/525_002.png"><img src="https://AGameAWeek.com/wp-content/uploads/2017/06/525_002-1024x605.png" alt="" width="750" height="443" class="alignnone size-large wp-image-7602" />
Views 21, Upvotes 5  
Daily Blog
12th June 2017
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/327594652&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">> ^ RetroRaider III's current Ingame music. The titlescreen music is (URL "https://soundcloud.com/alodare/journal-undertakings">here) Both might change.. We'll see!

Developments

Views 33, Upvotes 3  
Daily Blog
10th June 2017
I figured I should give a brief explanation as to how I'm generating the levels in RetroRaider. This might become a regular series, so if you find this stuff interesting, be sure to let me know in the comments or email or twitter or whatever.. For RetroRaider, the map is split into an 8x8 grid, and each of those are split into a top and bottom. For the sake of making things easier on myself, I decided to make an 8x16 grid.
Views 65, Upvotes 19  
Coding , Level Generation
#412 - 8th June 2017
Views 36, Upvotes 10  
Poetry Corner
6th June 2017
Each week, people share their thoughts with my games, and I like to make little community topics where I can answer/comment on their comments! It's a comment-o-rama!

@TimeKillerGames

I find a little more effort could be put in to the title screens of some of your more recent games. Why not do what you used to do, and add a little more visuals of some kind to it?
Views 156, Upvotes 41  
Player Thoughts
1st June 2017
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/325392926&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">> Also available (URL "https://allihoopa.com/s/QDPcTTaW">on Allihoopa)
Views 12, Upvotes 3  
Daily Blog
31st May 2017

Developments

After last night's Game-Coding session, I decided to do a "minor" tweak to SoCoder2..
Views 51, Upvotes 2  
Daily Blog
30th May 2017
Every week, RSKGames submits a lovely review of that week's game! If you'd like to have your own thoughts posted in similar bloggy posts, you can either (URL "mailto:Jayenkai@Gmail.com">email them), post them as a comment, or let me know via (URL "https://twitter.com/Jayenkai">Twitter.)

RSKGames

Title: Well chosen title for the game. The blend of the pink and yellow circle between the blue title looks great.
Views 180, Upvotes 35  
Player Thoughts
29th May 2017
Even more blasting around a circle!
Views 222, Upvotes 31  
Release
22nd May 2017
After each weekly game is posted, people LOVE sending me their own little reviews! Send me yours to get it posted in these topics! Thanks to RSKGames (Who's a Patreon supporter, btw!) for his now regular weekly review!
Views 139, Upvotes 39  
Player Thoughts
19th May 2017
For the past few years, I've been relying on my Archos Gamepad 2 to do all my in-dev testing. Loads of work on my framework resulted in my OUYA games being nicely compatible with the device, so rather than constantly switching over to the actual OUYA or RazerTV to do small tests, I instead relied on the portability of the handheld Archos Gamepad 2.
Views 48, Upvotes 4  
Daily Blog
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