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5th March 2010
I don't usually repost this here, but. What the hey!<br>
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(URL "https://groups.google.com/group/socoder-newsletter">Sign up, it's fun, and weekly, and written!!)<br>
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Socoder Newsletter<br> <br> "Best viewed in Peiplum"<br> #045 - 5th March 2010<br> <br> <big> Print</big><br> Hello all<br> <br> The worst thing about writing AGameAWeek is that<br> horr...Views 66, Upvotes 18
Daily Blog
16th February 2010
aka BadgeBox, because I kept changing it's name, but forgot to update the exe's title! d'oh!
A nice simple maze game, with health points and power points.
Collect the gems to up your health and power, and collect Badges to increase your abilities.
If you manage to collect the four outer "Cornerstone Badges" you'll open up an exit in the level, which completes the game.
Otherwise you'll probably die!
<a href="https://AGameAWeek.com/complete/Box__s_Adventure_20100216A.png">&...
Views 86, Upvotes 19
Release
10th February 2010
Late last night, as I was half-asleep and reading through Twitter, <a href="https://twitter.com/komiga">@Komiga</a> asked me if I was going to be using any version tracking software for my lovely framework.
My twittered response was limited (by lack of sleep, and also 140 chrs!!), so I figured I should explain it a little better.
Last year, around about Alien Deathmatch/Centipong time, I built up my 2D-in-3D framework to work in Blitz3D.
It worked wonders, and let me achieve a whole new abi...
Views 112, Upvotes 16
2010 Framework
8th February 2010
MadTinkerer's Net is now ingame.
Simple method of adding it, there's a small blob in the middle of the screen, lining up with the mouse's X position.
The player holds Right mousebutton, and the small blob grows into a little basket/net.
The player collects 3 red pods and gains "Love" magnet mode.
3 orange makes the paddle grow
and so on and so forth.
I have 6 so far.
Feel free to go nuts and suggest more, because there's a whole great big bunch of color combo's I can mix up!
...
Views 117, Upvotes 13
Daily Blog
Keep it Simple...
Blog
4th February 2010
The titlescreen of future games requires many things.
1. Title of Game
2. Credits
3. Highscores
4. Instructions
5. Menu
Individually they can all be nice and small, but put together, they tend to make things super-crazy! Especially when they're all equally fighting to attention.
Welcome to Framework Titlescreen Version 0.3
<a href="https://socoder.net/uploads/1/Centipong_2_Gentler_Calmer_Crazier_(Screenshot_04_Feb_2010_120609).png"><img src="https://socoder.net/uploads/1/Centipon...
Views 94, Upvotes 14
Daily Blog
Compo-ish time!
Blog
20th January 2010
Today, whilst uploading the new AGAW header for this site, I wondered if anyone would be interested in a simple little challenge.
Question : Name all the games in the new AGameAWeek header.
(URL "https://socoder.net/uploads/1/header.jpg"><img src="https://socoder.net/uploads/1/header_thumb.jpg">
![]() Views 123, Upvotes 28
Experimental
19th January 2010
AGameAWeek 2010 - Game Number One!
We'll call this a test game, because the whole framework thing still isn't quite up to scratch, with all kinds of missing features!
Plus I've put in LOADS of little quirks, things that should be quick have been made extra lengthy, and there's a bunch of redundancy.. This is half-done on purpose so that I can see what the available systems can and can't cope with.
Hopefully we'll find that they can!!
<a href="https://AGameAWeek.com/compl...
Views 157, Upvotes 25
Release
17th November 2009
Last week was Bonfire Night in the UK, and as such RetroRemakes.com had a little challenge. (They've started to do a monthly challenge..) Create a game/story/etc with Fireworks in it.
Here's my game.
<a href="https://AGameAWeek.com/complete/Firework_Chaos_20091117A.png"><img src="https://AGameAWeek.com/complete/Firework_Chaos_20091117A_thumb.png"></a>
Views 189, Upvotes 25
Release
This Week...
Blog
9th November 2009
So, after having attempted to create a racing game and a word game, I've finally settled on a game that appears to be coming together nicely.
Ninja Duck (temporary name, but they usually tend to stick) is about a Ninja who has a sword, and an oncoming swarm of ducks, frogs and birds.
Simple stuff, on a nice small arena.
<a href="https://socoder.net/uploads/1/arghfrog.png"><img src="https://socoder.net/uploads/1/arghfrog_thumb.png"></a>
Not really too much gameplay, but just enoug...
Views 67, Upvotes 18
Daily Blog
7th November 2009
Sometimes you can start a game and it grows and grows and is wonderful.
Other times, you get about 10% through, and realise it's just not working out.
Game Idea 1
This week started with a word game. A decent enough idea, place the tiles in a scrabble-esque crossword style, and make words.
Each tile would have two points, Point A, the letter, and Point B, the link.
The link is either to the left or below the letter.
Tiles could only link to each other, so rather than having a grid...
Views 111, Upvotes 20
Daily Blog
30th October 2009
Like I suggested yesterday, those one-way arrows could lead to some serious deadends, so rather than allowing the game to plonk them down willy-nilly, I've brought back Path Mode's AI.
Path Mode will work the way it used to, a trail of dots leading to an eventual deadend..
But we'll also be using it to find paths for the arrows.
Find a path, pick 4 or 5 points at random, add the arrows.
Nice and simple.
Of course, if you leave all the arrows in, it does get a little bit...
Views 57, Upvotes 20
Daily Blog
29th October 2009
Sometimes you have really productive days.
Occasionally, though, those really productive days seem to drag on and on, and not actually produce much at all!
Here's what I've done today.
1. We're up to 5 skins, since I added a plain rock+lava one.
Plenty of graphical variety, but only as much as it's still a bunch of squares making up a maze!
2. Added the nice filter down level drop effect back into the game.
It's a nice enough effect. No need to jazz it up, nor remove it.
It ...
Views 78, Upvotes 16
Daily Blog
27th October 2009
A nice and simple game, this week, inspired by this week's Wednesday Workshop (#224) Board Game challenge.
Rather than having plain Questions and Answers, I've taken all the results from Socoder's daily polls, and rounded them up into the game.
Can you select the option that the most people at Socoder did?!
<a href="https://AGameAWeek.com/complete/Guesstimates_20091027A.png"><img src="https://AGameAWeek.com/complete/Guesstimates_20091027A_thumb.png"></a>
Pick the best to ...
Views 151, Upvotes 20
Release
Working on
Blog
20th October 2009
This week, due to popular demand, Blockman's Getting More.
As you may have read, I attempted a new art style (fweeDee!!) last week, which really didn't work out at all.
So, this week I'm aiming for the Pseudo popped-out-a-bit art style, and all seems happy in the world of Blockman.
<img src="https://socoder.net/uploads/1/blockmangetsmoreb.png">
Views 123, Upvotes 13
Daily Blog
13th October 2009
The last time we tried Munky Blocks we had 1 munky and many blocks. Munky had to collect the blocks, piece them together to form coloured areas, and blammo, they vanished.
This time, we only have one block.
Munky needs to pick up that block, and place it on top of the red button, to open up the red exit, and then he can leave.
A simple enough concept, but one that took so long to build I didn't really have time to build a decent set of levels.
A shame.
<a href="https://AGameAWeek.com/complete/M...
Views 268, Upvotes 30
Release
This week...
Blog
9th October 2009
Ok, let's try that Munky thing again, shall we!?
I've scrapped the "Portal" style stuff, and am instead focusing on a Munky Blocks styled affair.
Munky's Block seems an apt title, so we'll stick with that.
Currently I have only 1 setpiece, and 1 silly simple test level.
Woo!
<img src="https://socoder.net/uploads/1/munkysblock.png">
But the engine's up and running, and Munky's hopping around about the same as he did in the last game. So, yeah, things are definitely ...
Views 72, Upvotes 16
Daily Blog
Shirt Gets!!!
Blog
30th September 2009
(URL "https://agameaweek.spreadshirt.net/"><img src="https://socoder.net/uploads/1/platshirts.png">
![]() Views 61, Upvotes 9
Daily Blog
29th September 2009
And so another week trundles by.
I had hoped to finish off the ever elusive games, this week, (the RPG and the Patent Wars), but that doesn't appear to be happening at all.
Oh well.
If they happen, they happen. If not, carry on.
Instead I started a whole new game on Friday morning.
<a href="https://AGameAWeek.com/complete/Blockman_Gets_20090929A.png"><img src="https://AGameAWeek.com/complete/Blockman_Gets_20090929A_thumb.png"></a>
Views 348, Upvotes 22
Release
Y2:W5 - No Game..
Blog
15th September 2009
Awww..
I was thinking of doing some sort of fruit machine thing, but I didn't really have any kind of plan for it, so it didn't really get off the ground.
Poor thing.
Maybe this week for that?
Or the RPG!
Oops, forgot about that!
It's getting the Patent Wars treatment!
Views 90, Upvotes 15
Daily Blog
Y2:W3 - Painter
Blog
1st September 2009
Many many years ago (about 20?!) I played a game called Painter on a mate's BBC Micro.
Haven't played the thing since, but what the hey, here's the "Done in a day" remake!
I had intended to do a bigger project, and in fact that project is nearly done, but the lack of time made me postpone the larger project for a week, while it all gets done.
So, quicky game this week.
<a href="https://socoder.net/uploads/1/Painter.png"><img src="https://socoder.net/uploads/1/Painter_thumb.png"&...
Views 110, Upvotes 27
Release
30th August 2009
The ball from Pong, the gameplay from Tetris. The name seemed blindingly obvious to me.
But over the course of the past few days, I've received an inordinate number of complaints about the name.
It should be Breakout, it should be Asteroid, what!?
Views 56, Upvotes 14
Daily Blog
26th August 2009
It's that unexpected time, where I randomly choose to rummage through the bundles of silly game ideas, and pluck out the best/worst!
Let's throw out the spam, and get started.
..
FFS, there's a lot of spam!
Don't ever put a blank form onto a webpage!!
...
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<img src="https://AGameAWeek.com/mailbag/09-aug-26/piperats.gif">
Wednesday 12th of August 2009 05:18:45 AM
Name : Shitterwing
Idea : what? add rats that pass through boxes and turn in...
Views 56, Upvotes 16
Daily Blog
12th August 2009
It's been a couple of weeks since I added the new Suggestion box, up there at the top right of the site.
Let's take a peek at what ideas we've got..
Tuesday 28th of July 2009 08:10:03 PM
Name : CodersRule
Idea : make a shopping game!
Not too sure about that one, CR. It'd probably end up as one of those "Thought it'd be good, turned out not to be" ideas.
The Tamagotchi DS games spring to mind..
Thursday 30th of July 2009 06:06:45 AM
Name : Cormac
Idea : Some form of simple, yet entert...
Views 82, Upvotes 14
Daily Blog
7th August 2009
The AGameAWeek 2008-2009 Retrospective(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)The Home Stret...
Views 102, Upvotes 23
Daily Blog
6th August 2009
The AGameAWeek 2008-2009 Retrospective(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)10 weeks, 3 DS...
Views 93, Upvotes 30
Daily Blog
5th August 2009
The AGameAWeek 2008-2009 Retrospective(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)Back to workViews 126, Upvotes 18
Daily Blog
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