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5th August 2009

The AGameAWeek 2008-2009 Retrospective

(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)

Back to work

Views 126, Upvotes 18  
Daily Blog
3rd August 2009

The AGameAWeek 2008-2009 Retrospective

(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)

Alien Deat...

Views 94, Upvotes 18  
Daily Blog
3rd August 2009

The AGameAWeek 2008-2009 Retrospective

(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)

AGameAWeek...

Views 133, Upvotes 20  
Daily Blog
29th July 2009
Just a quick post, today. There's now a suggestion box, over on the righthand side of the site. |update| 2018 : This box has long since vanished. Tweet me your suggestions! |update| A simple form. Fill in name and suggestion, then blammo, gets sent to a huge file full of suggestions. For now, it's a private box full of ideas that I may or may not choose to use, but perhaps in the future I'll start posting some of those suggestions!! In other ne...
Views 87, Upvotes 14  
Daily Blog
28th July 2009
First things first, here's this week's AGameAWeek game. I've done a few dozen "Get the Greens" before, so I figured I'd keep this one short. Simply put, get the greens, and avoid the holes. No enemy this time, just you and the floor, so if you're nice and gentle you could probably get quite far through and score a decent score. As it stands, my highscore is currently 15 points. .. So, not a super-high-scoring game, but definitely one you could beat me at! Since I've made...
Views 178, Upvotes 36  
Release
13th July 2009
Aww. Didn't work. This week's Wednesday Workshop (#209) asked us to create a game with some kind of Gravity. If you've been following AGameAWeek for a while, you'll remember Puzzobomb. A nice puzzle game with Gravity. I also did MunkyBlocks as a kind of follow up. Well, this week I decided to try it again, but with rotational gravity, rather than plain gravity. As such, the block will fall in the direction they're placed. They ha...
Views 189, Upvotes 16  
Release
Microbes Blog
29th June 2009
A simple game, this week, but one that's already evolved quite a bit. As I mentioned the other day, I actually got this game done earlier on in the week, and it was quite a bit of fun even then. Since then, I've updated it a couple more times, and now it's even better than it was! woot!! The game is based on an Amiga game I once played many, many years ago. A simple design. You swirl around the outside of the arena, moving the mouse left and right. You fire with the Left Mouse But...
Views 542, Upvotes 45  
Release
15th June 2009
At the start of this week, I completed a nice quick game of Atoms for my phone, so here's that.. It's a classic Amiga PD game from many many years ago. Tap to place an atom, place too many to explode them, capture all the tiles you can. Simple gameplay, but lots of fun! You can Download Atoms here For the rest of this week, I've been working on a mock board-game. Confined to the rules of board, it's been fun creating a game that could conceivably exist in the real world. Unf...
Views 94, Upvotes 21  
Release
8th June 2009
I've about 20-odd projects on the go, this week, so you'll have to excuse the lack of blog entries, and even a decent AGameAWeek game. Most of this week was spent trying to roll a dice! (die, whatever) I figured that, with 4 frames per roll, I'd need around about 200+ frames of animation. I tried to work out all the animations, and it drove me crazy! Then I rested, and eventually worked out a way to do it, without bothering to animate it, which was a lot simpler to do. .. Then the game i...
Views 129, Upvotes 15  
Release
26th May 2009
Another nice subtle title for Google to pick up, along with the odd sprinkles of text within. Last time we posted LG Cookie KP500 Java J2ME Free Games to Download *cough* we had the following 3 games. #1. Hangman #2. Slots #3. TensionSheet This week, there's 3 more Free Games for LG Cookie to be played with. #4. Ball Push #5. Tic Tac Toe #6. Matrix Blaster They're basically.. #4 : Ball Push Get the ball into the hole. Tap close = fast, tap further = slower. #5 : Tic Tac Toe ...
Views 539, Upvotes 21  
Release
Roundup.. Blog
13th May 2009
Occasionally, I like to jot down my current doings. It helps keep track of projects, and ideas, and sometimes getting a bit of feedback helps. So feel free to do that! 1. Java/MidletPascal Since I got my latest phone (an LGCookie) I decided to get back into Java coding... Except, without that horrible Java bit. So, whilst learning MidletPascal, I've released a few games, and also started to write a series of MidletPascal tutorials, too. So, there's that! I'm continuing to build up a fun...
Views 74, Upvotes 18  
Daily Blog
12th May 2009
This week's Wednesday Workshop (#200! wowie) asked us to create a game using no more than 2000 characters. I managed to recreate the classic 8-bit title "Splat!", whereby you control a spider through a maze, picking up fruit. In order to squeeze all that into 2000 characters, I opted for simpler mouse movement, and few other bits and pieces. Then I figured, what the heck, and decided to make it a wee bit bigger for AGameAWeek. Guide the worm through the maze, grab the circles, avoid the squares, a...
Views 149, Upvotes 40  
Release
5th May 2009
Is that title subtle enough for Google, d'you think? This week, I've been getting to grips with MidletPascal, and dodging it's annoying mid-compile crashes, in a vague attempt to get some games onto my phone. Sorry folks, this week's AGameAWeek is entirely Java based. Boooo!! Or at least, unless you have a decent phone, anyway! <img src="https://socoder.net/uploads/1/cookiea.png">
Views 3645, Upvotes 26  
Release
27th April 2009
I've added bloom, and a few more tweaks here and there. The complete list of changes can be seen inside. Otherwise, the usual two things. And.. Same download link, much bigger file!
Views 85, Upvotes 17  
Daily Blog
18th April 2009
<a href="https://AGameAWeek.com/2008/11/and-a-smidgeon-of-vaseline/">Vaseline gives me migraines</a> Anyway, we managed to go, what, 30+ years of gaming without it, so I think we can manage! Maybe.. Even more extra lovely glow, today. With a few tweaks, the background's starting to smear! Not sure why, but damn if that doesn't look cool!! You'll be playing away, and the background colours all start to smear outwards, as if puddles of colour in some water. Lovely stuff.. An...
Views 80, Upvotes 13  
Daily Blog
2nd April 2009
OMG! The complaints are everywhere! I guess the general verdict is that my games are too hard. To be honest, I never thought of them as being "hard". I just kinda skip over the dull early parts, *ARRGGHH!! TUTORIALS!!!!* and get the player right into the game, instead. But folk are complaining. So a new plan of action must be decided. Today, I opened up my Skeleton frame doohickey, and decided to add a Game-And-Watch approach. The engine now has a simple "GameStyle" variable, right up top. Th...
Views 92, Upvotes 18  
Daily Blog
WormBlast Blog
31st March 2009
I had intended to update this a fair bit. Add music, add extra pickups, things like that. But in the end, I instead decided to leave it as it is. This is (with added Highscore table) pretty much as it is at the end of the two hour session. A nice simple game, with a basic gameplay method. Guide the "worm" through the maze, grab all the blue + blobs, and avoid the barrels. They're very very volatile, so.. best to keep clear of 'em all.. (Although, you do get points for blowing them up....
Views 133, Upvotes 18  
Release
13th March 2009
BAH!! DS Coding is annoying!! Techy stuff inside..
Views 174, Upvotes 31  
Platdude Retro Collection 2
10th March 2009
Just a nice simple game this week, mostly done after my shouting at Worms, earlier this week.. It's nothing fancy, as I've been short on time, but.. We'll call it a Start.! Ship Flinging! 20 ships on screen. Each one counts their distance from their start place. Blast them all to the right, and get a score based on their total movement. Simple stuff. You can Download Ship Flinging here. If you want a complete worms clone, you'll just have to wait. Kinda busy right now!
Views 123, Upvotes 25  
Release
4th March 2009
I'm still building up the basic reusable map functions! Had some crazy memory issues, yesterday, but everything seems ok, this morning, so it's time to move from silly map things, to actually building the game up. Starting with a strange grouping of maptiles, I'm going to have to add crates, and a player, and get the movement up and running. It should be pretty easy to do, though, as all the arts ready and waiting. good-good! So with all that being done today (hopefully) I should be able ...
Views 146, Upvotes 35  
Platdude Retro Collection 2
3rd March 2009
Yeah, I figured I'd forgotten a few things, and as Sokoban gets built up, slowly but surely, all the forgotten things are poking their heads out, waiting to be sorted. Click inside for coder-heavy stuff.. or just grab Sokoban from earlier today and play that for a while!!
Views 190, Upvotes 42  
Platdude Retro Collection 2
2nd March 2009
Yesterday was spent getting Sokoban to work in BlitzBasic for Windows. It ended up reasonably well, but there's a few things that should be tweaked, including one persons complaint that bundling all 600+ levels into a single pack kinda kills the fun of it.. A dull trek through a long list of simple levels before you even touch on the slightly more difficult levels, does not a fun game make. So, I'll split them back up into their seperate packs, and give folk a nice selectable menu system.
Views 196, Upvotes 50  
Platdude Retro Collection 2
27th February 2009
This time around, every game will have it's own quickly made titlescreen. Not wanting to spend too much time doing each one, I figured I'd get away with doing NES style titles. They're simple, but effective. I'm deciding all this, now, because it's so much easier than having to frantically throw it all together, later on, with 10 or so games all needing to be worked out! So, the style right now is, Title of game at the top, highscores below, and "Press Start" below that. Nothing...
Views 146, Upvotes 39  
Platdude Retro Collection 2
25th February 2009
For DS Development, I use PALib and DevKitPro. DevKitPro compiles everything nicely for the DS, whilst PALib is a set of functions that makes everything nice and usable, as opposed be being a baffling chaotic mess! However, if you try updating it, a whole fleet of incompatibilities arise, be it because of DevKitPro changing, or PALib. And, it's not just little things either. A simple PALib upgrade will mean that pretty much all of my old games start getting little breaks in them, and it's a ...
Views 105, Upvotes 27  
Platdude Retro Collection 2
24th February 2009
A nice and simple game, this week. <img src="https://agameaweek.com/completeB/2009/Storm_of_Idigidragon_20090224A.png"> Since I'm trying to decide what style Platdude Retro Collection 2 should have, I decided to try out a style in Blitz first, and see how it looks. You might notice it's still a little Atari 2600. .. I'm not sure if I'll stick with that. But I do like the nice big chunky sprites, and the whole thing feels much more retro than PRC did, originally.. So.. I dunno...
Views 106, Upvotes 20  
Release
20th February 2009
I say "Project", but of course, being me, I mean projectS.. #1 PRC:2 - 0% I'm restarting Platdude's Retro Collection from scratch, and building it up a bit bigger than last time, with nicer per-game spritesheets and things like that. Bigger = Better, usually.. .. I'll make sure that's true, don't worry! So far the selection's getting too big for it's boots, and at current rate it'll take about 3 years to finish the project, so.. going to have to whittle it down, and remember the "Keep it Simple" r...
Views 67, Upvotes 18  
Daily Blog
1024 results 0 1 2 3 ... 35 (36) 37 Prev Next
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