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Backing and Cleaning
Blog
2nd July 2018
No coding, last night, as I realised I didn't have any of my iOS Backups on the new laptop.
The whole process isn't as scary as it once was, and iTunes is gradually learning to behave itself over the decade or so since I started using it.
But it's still slow as crap..
Views 43, Upvotes 6
Daily Blog
Deadline Whooosh!
Blog
1st July 2018
I still have half the game to code. I've no logo, no audio, no icons, no screenshots. Things look rather bland and repetitive.
And it's already Sunday Morning.
Eeek!
Views 83, Upvotes 7
Daily Blog
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570
26th June 2018
Each release brings a wave of thoughts and comments.
Let's have a peek at RSKGame's thoughts on this week's puzzle game.
You can Download The Link Janitor here.
@RSKGamesA very relaxing puzzle game with right mixture of difficulty with 225 levels. Crikey. He's only gone and completed the entire game!!Views 238, Upvotes 43
Reviewed
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569
Still Slow
Blog
21st June 2018
The repointers are nearly done with the larger side wall, and will be starting on the back wall either later today, or tomorrow.
The noise is still echoing through my head, and I'm still finding it extremely difficult to code.
But it's nearly over.
Unfortunately, game code is still coming along at a slow pace.
Views 105, Upvotes 20
Daily Blog
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569
Making a Start
Blog
12th June 2018
I didn't get an awful lot of gameplay implemented into this week's game, yesterday, but the basic bits and pieces are in the engine.
I've decided another remake's in order, and am focusing on NeoPlat. Not NeonPlat, the happy neon Desktop game, but NeoPlatDS, the little Original DS game about landing on floors, or something!!
Views 46, Upvotes 13
Daily Blog
Hmmm...
Blog
9th June 2018
Saturday.
My "week-off" is nearly over.
As I look back at what I've achieved this week, I'm somewhat astounded by how little I've managed to get functioning correctly.
Views 116, Upvotes 37
Daily Blog
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2018 Framework
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3ds Homebrew
Tiles'r'us
Blog
5th June 2018
I spent quite a while, today, trying to come up with a nice fast tilemap technique for 3DS.
On the Desktop edition, I can draw to a buffer, then draw the buffer to the screen, but due to memory limitations, that's not quite as easy to do on the 3DS.
I've tackled a few different ways, already, but none of them seem to be helping in the speed department.
Essentially, I'm getting about 30fps out of a screen full of 8x8 tiles, which is absolutely horrendous when you consider that I used to be...
Views 60, Upvotes 9
Daily Blog
Scales of Slowdown
Blog
27th May 2018
I'm not 100% sure about those trees...
Views 135, Upvotes 42
Daily Blog
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2018 Framework
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3ds Homebrew
13th May 2018
After each game's release, my inbox is filled with the writings of all the people who bothered to play it.
Let's see what @RSKGames thinks of this weeks game!
You can Download Franken Hopper here.
@RSKGamesOverview: In Franken Hopper you Hop and catch the flying creatures and avoid the blazing flames from the statues to the side and the fireballs from the big statue's eyes. The platforms help to climb higher to get creatures with more points(Lowest level 5 points, Mid level 2...Views 289, Upvotes 51
Player Thoughts
Too Hot!
Blog
8th May 2018
I can happily code in all kinds of weather, but when it's sunny, things start to slow down a whole bunch.
Views 49, Upvotes 4
Daily Blog
Coming Up...
Blog
6th May 2018
With the 3DS onslaught in full swing, and this week's game being delayed, what better time than to stop and pause, and think about the other myriad of things that I'd like to do..?!
Views 128, Upvotes 21
Daily Blog
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2018 Framework
2nd May 2018
Today has been one hell of a long haul.
Views 285, Upvotes 34
3ds Homebrew
1st May 2018
After each week's release, I'm literally bombarded by player's thoughts and comments.
Let's take a look at what RSKGames thinks of this week's game.
You can Download Bungee Stars here.
@RSKGamesNot much was revealed about this week's game "Bungee Stars", so it was a pleasant surprise to play this fun little game.Views 215, Upvotes 43
Player Thoughts
30th April 2018
I promised over on the GBAtemp forum that today would be the day for the first 3DS Homebrew test release, with or without working music.
Unfortunately, it's without working music
![]() Views 151, Upvotes 11
Daily Blog
30th April 2018
Dive for the Stars
Views 370, Upvotes 17
Daily Blog
Slow Going
Blog
27th April 2018
Whilst trying to help rearrange the shed, the past few days have been rather lacklustre in the coding department.
Views 48, Upvotes 8
Daily Blog
3DS Enhancements
Blog
20th April 2018
I tried out Flappadiddle again, today, and it was very very broken!!
Views 46, Upvotes 6
Daily Blog
Hard to Control
Blog
2nd April 2018
By which I mean, the controls are nice and decent, and the track is also quite nice ('ish!) but the scaling is all off.
Views 35, Upvotes 5
Daily Blog
3DS Homebrew?
Blog
31st March 2018
Everything seems nice and stable with the Win/Linux/Mac framework, but it's a shame that Android and iOS aren't currently part of the journey.
What better time then, to choose to take a really odd detour, and see if I can squeeze in a little extra.
Views 202, Upvotes 29
3ds Homebrew
Site Stuff
Blog
26th March 2018
Quite a busy day, yesterday. Not only did I get the game finished off and posted, I also then tackled a couple of website things that I'd not yet bothered to do.
Views 63, Upvotes 6
Daily Blog
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Wiki
25th March 2018
With each release comes an influx of feedback from the many people who've played the games.
This week, @RSKGames takes a look at an underwater Snake clone.
You can Download Slithering Waters here.
@RSKGamesThe title font design with the wavy pattern is nicely done.Views 368, Upvotes 39
Player Thoughts
And Onto The Next
Blog
19th March 2018
This week's game will probably be based on the Action-Snake thing I attempted to add on to the Biscuit game.
Views 22, Upvotes 4
Daily Blog
6th March 2018
With each release, the feedback is fed back, and I like to gather any important comments and post them into an easily accessible post.
This week's game is the lovely neon shooter, On a Space Shooting Trail
RSKGamesLast year I played one the NeonPlat games and marveled at the neon graphics style. This game has the same style but the way the looks is achieved seems to have matured a lot. Using the new framework some crafty blending techniques have been used to convert the simple white s...Views 294, Upvotes 52
Player Thoughts
Do the Pickups, Jay!
Blog
3rd March 2018
Spent yesterday making the game look and feel as good as I could, but STILL haven't added any pickups!
Views 99, Upvotes 20
Daily Blog
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Hsx
11th February 2018
Our second test of Flappadiddle with various improvements and tweaks and hopefully a better all-round experience.
Views 193, Upvotes 47
Flappadiddle-doo
5th February 2018
Yeay!
Thanks to all for testing.
Rychan - I see the hitbox detection has been improved somewhat also which is cool
A little more forgiving, this time. The original game was a little "too" mean when it came to bird vs flame hits!
Views 64, Upvotes 11
Daily Blog
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