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Y5:W6 - C3ntipong
Blog
5th February 2013
Aaah, the familiar sound of squelching!!
<a href="https://AGameAWeek.com/wp-content/uploads/2013/02/centia.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/02/centia-300x300.png" alt="" title="centia" width="300" height="300" class="alignnone size-medium wp-image-2545" /></a>
The gameplay is easy on this one.
Throw the ball at the oncoming Centipedes to smash them to pieces. You can then additionally bounce the flailing pods about, to do extra damage, and cause general o...
Views 198, Upvotes 25
Release
21st January 2013
Already!?
Who saw this coming?!
I sure as hell didn't!!
<a href="https://AGameAWeek.com/wp-content/uploads/2013/01/shootybangbang.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/shootybangbang-300x228.png" alt="" title="shootybangbang" width="300" height="228" class="alignnone size-medium wp-image-2486" /></a>
You can Play the HTML5 Edition here, and note a bunch of scrambled debug messages as they pop up underneath the game!
Update : I deleted all these earl...
Views 87, Upvotes 17
2013 Framework
13th January 2013
OK, let's get some stress testing going, shall we?
This test took ABSOLUTELY AGES to get working, because my Mac and iPod suddenly decided they were no longer friends, and XCode was playing up like a moron.
AN HOUR!!
For two little bloody tests.
rediculous!
However, what we have here is code that I wrote on a PC, tested on a PC under HTML conditions, then ran on an iPod having compiled it under reasonably fast conditions. (*aside from the bitchyness of the device!)
Views 127, Upvotes 18
2013 Framework
24th December 2011
A warning for all, as we hit the christmas period.
Be careful...
The Mince Pies are very tempting!
Views 63, Upvotes 15
Release
5th December 2011
<a href="https://www.youtube.com/user/Slumlord27">Slumlord27/Moshboy's Youtube Channel</a>
For a long time, Moshboy's been building a nice big list of indie games on his Youtube Channel.
There's LOADS to see, and I highly recommend that you spend a month or two playing through them all!
![]() Views 42, Upvotes 9
Daily Blog
16th November 2011
<a href="https://gfbrobot.com/2011/11/16/interview-with-neonplat-adventures-jayenkai/">Interview with NeonPlat Adventure's Jayenkai</a>
A nice big interview, randomly waffling on and on, in that strange unplanned way that I do!
Thanks to darthvid who sent all those questions over the other morning. A nice surprise to wake up to!
Kinda makes me want to do more of the same..
<a href="https://www.formspring.me/Jayenkai">Jayenkai on Formspring!</a>
Ask away..
I'll ...
Views 102, Upvotes 16
Reviewed
!yeay!
Blog
12th November 2011
Tomorrow's the day you all get to play!
Had a last minute email, last night, from Shadow1w2, filled with some really nice ideas that would be great to implement.
Thing is, we've hit the point of no return.
I'm off to work all day, and tomorrow's the release.
So.
dangit..
no time to fiddle.
(I now remember why AGameAWeek is usually a Tuesday release!!)
<a href="https://AGameAWeek.com/wp-content/uploads/2011/11/NeonPlat-Adventures-Screenshot_12-Nov-2011_130918.png"><img sr...
Views 47, Upvotes 8
Daily Blog
23rd October 2011
Saturday's my "At work for a while" day, so I usually get a lot less codey time done, but I still managed quite a few bits and pieces in the morning.
A couple of new baddies, and a teensy bit of AI are in there, as is something which may or may not be confusing, depending on whether you remember the 7 year old oddity or not.
Suffice to say, the bananas do definitely appear to be coming from below the arrow.
.. not sure what that's all about..
---
FeedbackGot a little feedback, yest...Views 70, Upvotes 9
Daily Blog
A Happy Neon Day
Blog
19th October 2011
On Tuesday, things had started to go annoyingly slowly..
That part where the number of bug fixes grossly outweighs the number of fun happy additions you can be enjoying adding to your game.
But I did a lot of fixes on Tuesday!
Views 40, Upvotes 8
Daily Blog
The Beta's On!
Blog
14th October 2011
Last night I sat down to jot a few readme notes for the Beta Testers.
By the time I was done, I'd inexplicably written 1500 words of gubbins!
Whoops!
Views 32, Upvotes 10
Daily Blog
Evil Doodles
Blog
11th October 2011
One of the hardest things about adding baddies to this game is, surprisingly for me, not actually drawing things!
With NeonPlat I've created a weird skewed world, where nothing looks exactly as it should.
This gives me a little artistic license with my artwork. .. or rather, I can be shit, and nobody'll notice!
If something looks a little too odd, I simply make it look odder in the animation, and it somehow cobbles together nicely.
Want an example?
The Bats don't flap, they kinda invert-...
Views 78, Upvotes 10
Daily Blog
Slow Down......
Blog
19th September 2011
Much as I expected, the initial burst of NeonPlat Adventure building, has now dropped to a stupidly slow rate.
I'm currently flicking through all the possibilities for standard baddies, and super-evil-mega-boss baddies.
Will the boss baddies be entirely seperate entities?
Or will they, like previous NeonPlat games, be the same baddies, but megasized!?
And what enemy types will work!?
I've already cut out the unpopular "squishy" baddy.
People didn't like him, because he wasn't catchab...
Views 65, Upvotes 11
Daily Blog
9th September 2011
It's September.
My boss is about to go on his hols, and I'm more or less at a nice "Not too much" level of codey work.
Views 36, Upvotes 11
Daily Blog
Dislike the Spike!!!
Blog
25th August 2011
It's a great week for disliking spikes!!
There's plenty of free spikes, all over the place!
Views 32, Upvotes 7
Daily Blog
9th August 2011
I was up stupidly late last night.
I wasn't coding.
I wasn't listening to music.
and I wasn't watching TV either.
Views 28, Upvotes 7
Daily Blog
Bah...
Blog
8th August 2011
I tried, today, but I just wasn't quite into it once the game started to build up.
Today's unfinished game, Unknown.....!
PlayMyCode games no longer work
<img src="https://AGameAWeek.com/wp-content/uploads/2011/08/pmc_unknown-300x193.png">
The game didn't ever really have a heart. It started well, but it just kinda puttered out after just an hour or two.
The game remains unfinished, expecting some sort magical experience, but n...
Views 34, Upvotes 8
Daily Blog
Today's Doings..
Blog
5th August 2011
I've been very very sleepy today, so I had a nap!
Views 34, Upvotes 11
Daily Blog
Snowman's Stars
Blog
31st July 2011
Today's game took AGES!
3 hours of slow slow progress. Must still be wiped out after yesterday!
As a result, I haven't gotten around to any redefine-stuff, today. d'oh!
It's on tomorrow's list!
PlayMyCode games no longer work
Views 46, Upvotes 10
Release
Long long day....
Blog
30th July 2011
I'd forgotten why I don't do anything on Saturdays..
Views 25, Upvotes 8
Daily Blog
Today's Game...
Blog
27th July 2011
During this little AGameADay mini marathon thing I've been waking up, coding a game, then having my breakfast.
Each game's taking about an hour, occasionally 2.
They're quickies.
I also planned not to do Wednesday games.
Today took a detour..
Views 33, Upvotes 8
Daily Blog
25th July 2011
Was ill, feeling fine today, but with an added complication.
My Mum's been to the Lake District, and has come back with an "almost broke" Sprained foot. uhoh!
I'm doing caretaker duties for the next wee while, so apologies if I don't get around to everything.
Finding myself making little checklists.. thank god for StickyNotes
![]() Views 27, Upvotes 8
Daily Blog
Battling with Logos
Blog
13th July 2011
Part of the reason for making a generic reusable frontend for my games is that I can't stand doing logos!
The things annoy me.
They have to be "just" right, and each game needs to be done differently.
A simple text "Name of Game" does me just fine!
Views 61, Upvotes 12
Ios Dev
iOS5 so far..
Blog
14th June 2011
I love it.
There are new features.
There are old features remade.
There are better ways to do things.
Quicker ways to do things.
There's a lovely set of notifications!
The world of iOS5 is remarkably fantastic!
But there are downsides.
Views 37, Upvotes 10
Daily Blog
Y3:W34 - Juggler
Blog
6th June 2011
The other day I played another of those Fire Escape style games.
You know the ones.
They started on the Game&Watch and got remade over and over.
<img src="https://AGameAWeek.com/complete/Juggler_20110606_Logo_thumb.png">
Views 168, Upvotes 30
Release
24th May 2011
Mark this down as a "Well, it DOES work, it's just not for me" kinda game.
<img src="https://AGameAWeek.com/complete/Word_Trundle_20110524_Logo_thumb.png">
Views 181, Upvotes 29
Release
10th May 2011
A random game idea on Sunday, with a totally random name, and then a shock co-incidence when Monday turned out to be Roger Hargreaves' birthday, and the Mr Men ended up being plastered all over Google!
I couldn't have planned that.. I'm far too lazy to have planned that!
<img src="https://AGameAWeek.com/complete/Mister_Smash_20110510_Logo_thumb.png">
Views 164, Upvotes 24
Release
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