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16th November 2008
The other day I considered redoing the whole wall structure. I considered making nice wonderful multidirectional walls, and levels with all kinds of diagonals, straight, and maybe even curves. It seemed like a good idea. Then I started to work on it, and... well.. it wasn't exactly super fast! In fact, things were painfully slow. As the game struggled to draw a single wall, with nice detail like the old one, I realised that drawing an entire arena in that way would only lead to drastic slowness o...
Views 156, Upvotes 23  
Daily Blog
26th October 2008
In what can only be described as a complete disappointment, I've given up with BlitzMax. Technically, the engine's great, the language runs fast, and things are good. But.. It doesn't run on some systems.. And some of the features I'd really like to use run really stupidly slow on certain other systems. It's a big downer. And it's certainly most notable with Horizontal Shooter, and it's need to have a background that can be (shock horror) turned off! It'd be less annoying if the Slow systems were ...
Views 135, Upvotes 27  
Daily Blog
9th September 2008
A quick update, albeit not a proper one.. If you download (URL "https://socoder.net/uploads/1/jnkplat08ds.zip">this new version) of JNKPlat, you can use the inbuilt editor to play around with all the nice new features I've been adding in, lately. I've not really gotten around to building a bunch of levels, yet, though! So you'll have to wait for that. I'll be posting a new version next week with some new packs of levels, and maybe even a bunch more new features, too! Head inside to find the list...
Views 268, Upvotes 32  
Daily Blog
2nd September 2008
This week's Wednesday Workshop <a href="https://socoder.net/index.php?topic=1206">#166</a> asked for us to create a game that uses lots of Balance. I couldn't come up with anything! So, instead, here's JNKPlat DS 08. <img src="https://AGameAWeek.com/dsdev/platds8_menu.png" align="right"> It's a complete restart of the engine, coded wholly from start, but using the old sprites so as to keep the good old fashioned style of the last one! (Although, had I redrawn the spr...
Views 248, Upvotes 31  
Daily Blog
9th March 2008
For starters, let me just point out that Alien Deathmatch has still been slowly updating over the past couple of weeks. It's strange that a single game has taken up so much of my time. I guess that once you find the right type of game, you're more motivated than usual. Still, more weeks playing with 1 game = less time to get some actual new games coded. As such, there's not really been a whole lot to report over the past week or so. No new games, no new ideas, nothing. I had initially planned to do ...
Views 172, Upvotes 38  
Daily Blog
28th January 2008
Imagine if all your favourite Arcade games were in fact Slot Machine games. Arcade Slots reproduces a handful of games in this style. With games ranging from Frogger to Hogan's Alley, there's plenty to keep your playing. <a href="https://AGameAWeek.com/dsdev/arcadeslots.zip">Download Arcade Slots</a>. <table border="0" valign="top"> <tr><td valign="top"><a href="https://AGameAWeek.com/dsdev/as_pac.png"><img src="https://AGameAWeek.com/dsdev/as_pac_thum...
Views 236, Upvotes 21  
Daily Blog
11th January 2008
Over the past few days, I've been building up Centipong bit by bit, and it's now become a much nicer game to play. There's levels to beat, pickups to collect, and more centipede pods than you can shake a paddle at! If you enjoyed the previous version, give the new version a try. You'll love it! <a href="https://agameaweek.com/?Game=72">Download it here</a> : Slowly getting bigger! Just over 2Mb
Views 228, Upvotes 23  
Daily Blog
3rd December 2007
All of this Game Collection stuff reminds me of something.. It's time for another pack of Workshop games, methinks. Every week at Socoder.net, there's a little game-making challenge. Create a game with the theme suggested. This collection features all of my entries from weeks 31 to 60. (11th Jan - 2nd August 2006) As with the last pack, some of these are good games, some are ok games, and most are just experimental pap! <img src="https://socoder.net/workshop/dlds/032/piperunners.gif" /> <...
Views 288, Upvotes 46  
Release
20th November 2007
And so it begins, the long boring task of making lots and lots of games I lie. It's not boring! <a href="https://AGameAWeek.com/dsdev/col001.png"><img src="https://AGameAWeek.com/dsdev/col001_thumb.png" align="left" /></a>Centipede took shape, gradually, over the course of a day. Most of the tweaking was in the main engine, as opposed to the game itself, since I had to be sure of all my different variables, and how all the pieces of the ...
Views 184, Upvotes 58  
Daily Blog
Games Blog
22nd October 2007
A list of games you can download, and play in Windows. Most systems can suitably handle most of these games, so no need to worry if you've a slow machine. To help neaten things up, I've moved all my main Platdude games to their own (URL "https://AGameAWeek.com/?page_id=2">JNKPlat) page. The (URL "https://AGameAWeek.com/?page_id=28">Greenie) page has become home to some of my Remakes. You can find the best of my (URL "https://AGameAWeek.com/?page_id=4">Wednesday Workshop) entries, all ripe for...
Views 176, Upvotes 26  
Daily Blog
Oh Mummy! Blog
24th September 2007
This month, Socoder are having a "Make a game with Pickups" challenge. It took me a bit of a while to decide what game to do, but I think I've finally settled on one. <a href="https://AGameAWeek.com/windev/mum_01.png"><img src="https://AGameAWeek.com/windev/mum_01_thumb.png" /></a> Greenie - The Eccentric Egyptologist.. Named so it fits alongside Greenie - The Helecopter Hero. It's a remake of Oh Mummy but with a couple of tweaks here and there, including the way you open t...
Views 167, Upvotes 31  
Daily Blog
10th July 2007
"Create a Horizontal Shooter".. That was the compo rules for The Horizontal Shooter compo, over at SHMUP-Dev.. Or at least I think it was there. I started this entry in January 2006. I know this because the game has a directory numbered 031..Since starting Wed.Workshop I've been numbering all my dev-dirs according to the number of that week's workshop! <img src="https://AGameAWeek.com/shots/exp-hs.png"> Why I never finished it, I don't know. Maybe I grew bored of it. Or maybe I r...
Views 269, Upvotes 57  
Abandoned
19th June 2007
When I started doing Wed.Workshop, a few people complained that a week was too short a time, so in September 2005 I did the first and only Monthly Workshop. The Super September Challenge asked people to recreate a classic 8-bit game in a 16-bit style, and add some silly extras that people kept adding to games around that time. My entry was to be Super Dig Dug. It started off well enough, but then the sound started going all screwy, and I couldn't be bothered fixing it. So it was left to rot on my Har...
Views 258, Upvotes 41  
Abandoned
JNKPlat Blog
18th June 2007
Platdude. A 16 pixel, 3 color character. Deftly defying the world of 3D models and amazing realism, in favour of good old fashioned gameplay. Over the years, Platdude has been in plenty of games.. Here's an approximate history of Platdude, along with Downloads where appropriate. (Or skip to the bottom for the latest stuff!)
Views 590, Upvotes 37  
About , Platdude
21st November 2005
Views 1296, Upvotes 38  
Abandoned , Engine
25th December 2004
Views 643, Upvotes 48  
Platform , Puzzle , Platdude
772 results 0 1 2 3 ... 26 27 (28) Prev
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