22nd July 2019
The gradient background in the above screenshot has been drawn to a secondary canvas, which is then redrawn onto the main canvas.
This seems to work reasonably well, and should hopefully allow for a fair number of generated backgrounds and other such effects, without requiring huge 1024x1024 background images to be downloaded.
The whole thing runs a little slowly on my Samsung Galaxy 10 A, however, so I'm going to have to add an option to disable the buffer when necessary.
But otherwise.. Yeah.. W...
Views 1404, Upvotes 28
Browsercade
Testing Touching
Blog
21st July 2019
In order to properly test my onscreen touch controls, I'm going to need some kind of quick playable game, so that's going to be today's task.
Something short and simple, but complex enough to really put the controls to the test.
Views 60, Upvotes 15
Daily Blog
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Browsercade
20th July 2019
I spent last night rewriting my Pseudo Random code so that it works nicely in Javascript, for both Browsercade and Shoebox.
Views 38, Upvotes 3
Daily Blog
Testing Area
Blog
16th July 2019
Yesterday I was playing with Alien sprites.
Today, I've been playing with Balls!
First off, don't get too excited!
This is currently only a simple physics test, and is in no way representative of the end result!
I'm actually aiming for a completely different game, first, but figured I might as well test the physics whilst I'm here.
So far, so good, although the physics are occasionally a little bit glitchy.
But..
.. Yeah, works fine!!
Views 90, Upvotes 22
Daily Blog
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Shoebox
15th July 2019
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I'm fairly content with how the touch controls seem to be working, now, and they're apparently functional on both iPad Wide and iPhone Tall displays.
The DPad can be a teensy bit large on iPad Tall, though, so I might yet still make an optional thumbstick mode instead.
Simple testing has been done on the menus, but "real world" testing won't be happening until there's a "real world" game to test it with.
..
I'd better get onto that, huh?
Views 87, Upvotes 31
Browsercade
12th July 2019
Started to make some progress with Touchscreen Controls, for Browsercade, today.
The hard part was getting this button to work..
Views 65, Upvotes 17
Browsercade
Continued Juggling
Blog
6th July 2019
I managed to rewrite most of my little PetitSwitch Sprite Editor, yesterday, but there's still a few missing features that need reintegrated. Though, if I'm honest, I never actually used those features.. So I might be lazy and say "Job Done"!
Views 67, Upvotes 10
Daily Blog
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Juggling
Putting Things In
Blog
24th June 2019
*phew*
Yeah, I knew that wasn't going to be easy...
Views 70, Upvotes 20
Daily Blog
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Browsercade
Redefining
Blog
22nd June 2019
Today I need to rewrite a ton of my input code, to work properly with redefined keys/gamepads, and then add a screen to let you do that.
.. More bloomin' menus.
Grrr!!
Views 63, Upvotes 19
Daily Blog
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Browsercade
More Menu Work
Blog
18th June 2019
.. Have I said how much I hate doing menus?!
Views 101, Upvotes 22
Daily Blog
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Browsercade
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Juggling
Menu Coming Together
Blog
17th June 2019
After a couple of days of back&forth, I've finally decided "meh, whatever!" and opted to go for a Coverflow-RipOff style menu.
It actually looks rather nice, and scrolls quite well, except on touchscreens where the thing's a teensy bit dodgy due to co-ordinate issues.
But otherwise it works nicely. (Although it isn't "quite" centring properly!)
Scroll around, select a game, sorted..
Currently all "games" lead to the exact same test engine, but eventually this will (hopefully!) be a ma...
Views 80, Upvotes 22
Browsercade
Audio Dilemma..
Blog
12th June 2019
In the new framework, audio tests are going ahead.
An mp3 can stream, and play, and even stays in memory for repetition or restarts when the game is restarted.
The mp3 can be paused, the mp3 can be set to loop.
This is all good.
Moreso, I've coded the ability for different mp3s to play for different games, and perhaps even different tracks per level. The browser will grab the mp3 as needed, and will play it.
This is all good!!
Yeay!
..
Except...
Views 51, Upvotes 3
Daily Blog
2nd June 2019
The default pixel-sprite editor for PetitSwitch
Scroll around the left-side (full spritesheet) with the left thumbstick, draw in the right hand "zoomed" view (you can zoom in further) with touchscreen or mouse.
Controls for colours, but the palette doesn't save. .. Booo!
Plenty of twiddly knobs and buttons, barely any of which I have the faintest idea what they're doing.
A to plot, B to pick colour.. .. Except..
The dpad doesn't move the cursor.. In fact, NOTHING moves the cursor.
In...
Views 155, Upvotes 33
Petit Computer
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Smilebasic
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Nintendo
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Switch
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Petit Switch
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Petitcom4
27th May 2019
I've gotten JMTracker up to a semi-working state, but still have to add test settings for things like Tempo and Instrument selection, as well as a proper Load requester.
But so far, so good, and it's a vaguely decent output.. I think!!
Although only a proper set of melodies and actual ingame usage will tell for sure..
Views 129, Upvotes 39
Daily Blog
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Jmtrackr
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Petit Computer
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Smilebasic
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Nintendo
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Switch
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Petit Switch
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Petitcom4
24th May 2019
I spent most of last night reading (and/or attempting to read, with Google Translate's camera function glitching and popping all the text, all over the place) through what I could find in Petit Computer's Help files.
SpikeDislike Watch : Likes 2 - Downloads 18
Views 105, Upvotes 45
Daily Blog
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Petit Computer
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Smilebasic
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Nintendo
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Switch
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Petit Switch
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Petitcom4
OK, Now What?>
Blog
19th May 2019
I should really finish off Mancala's "Laps" stuff. I think that's probably going to be today's task.
But after that, what game comes next?
Views 77, Upvotes 20
Daily Blog
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Shoebox
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Quest
17th May 2019
Mancala's coming along nicely, now. I think!!
All the Landing rules seem to be working, and the game-end stuff is also functional, but AL's still not very good at the game, so a little more work on AL is needed.
But, definitely getting there!
*phew*
Views 82, Upvotes 21
Shoebox
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Mancala
17th May 2019
The seeds (gems in this case) of Mancala are now managing to complete a full circle!
Views 91, Upvotes 19
Daily Blog
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Shoebox
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Mancala
10th May 2019
Record time for player feedback! Let's have a nosey.
You can Play Shuffled Tracks in the Extras section of the Shoebox.
RSKGamesPlayed ''Shuffled Tracks'' and was quite surprised to find such a polished game done in 2 days. You'd be surprised.. ... The game was almost ready to go, yesterday!! Most of today's coding session was spent fixing up the generator to make the levels more difficult.Views 119, Upvotes 26
Player Thoughts
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Shoebox
Finishing Touches..
Blog
7th May 2019
I'm down to the last few items on the todo-list.
..
.. Wasn't I down to the last few items on the todo-list, a few days ago!?
Hmm..
Views 80, Upvotes 16
Daily Blog
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Shoebox
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Scrabble
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Gui
Nearing Completion
Blog
5th May 2019
*sigh* This really has been an effort to get everything into place!
Views 73, Upvotes 11
Shoebox
Adding More Brain
Blog
4th May 2019
The AI is selecting some nice placements, as well as some fairly decent words, but there are still "quirks" in the methodology.
Views 58, Upvotes 9
Daily Blog
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Shoebox
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