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3rd September 2018
Initial conception, and first test of printed foldable layout. The layout seems workable, and if I continue to make the puzzles in that aspect ratio it should be fairly functional as a pocketsized booklet. Left the idea to ferment for a week!!
Views 116, Upvotes 22  
Foldapuz Blog
28th August 2018
The Test button is now on the top left, next to the save button. The tile-menu is now on the bottom left instead of the right, leaving quite a gap on the bottom right of the screen. I might need to tweak that a bit!
Views 98, Upvotes 26  
575 , Jnkplat2018
28th August 2018
The Editor definitely needs a decent GUI, but I'm unsure whether I'm better off with a simpler one, or something a little more fully featured.
Views 111, Upvotes 21  
Daily Blog , 575 , Jnkplat2018
26th August 2018
(YouTube) The video above shows a bunch of the stuff I've been doing, today. The travellators were working the other day, as was the ability to hop up onto a ledge. But pretty much everything else is new. ..or at least, new to this edition. If you're a fan of previous JNKPlat games, this should all be fairly standard stuff.
Views 110, Upvotes 12  
575 , Jnkplat2018
25th August 2018
I had a nice day off, yesterday, playing with the Logo generator. There's still a few other things I'd like to add, like gradients and possibly borders, outlines, embossing, and that sort of thing. But for now I think I should probably head back to JNKPlat.
Views 92, Upvotes 17  
Daily Blog , 575 , Jnkplat2018
23rd August 2018
It's 1pm, already, and I've barely started my day. Yet again, I did that thing where I stay awake writing the SoCoder Newsletter, "to give myself more time in the morning", but then am so tired that I end up spending all that "extra time" asleep. Totally backfires... .. ... Every week!!
Views 38, Upvotes 5  
Daily Blog
21st August 2018
I can save TWO levels, now! In fact, I can save four! Wowie!!
Views 98, Upvotes 26  
575 , Jnkplat2018
21st August 2018
Last night, I saved my test level! Unfortunately, it uncovered further complications.
Views 122, Upvotes 23  
Daily Blog , 575 , Jnkplat2018
18th August 2018
Level editing was such a simple plan, at the start, but with every little thing I tweak, the whole process gets more and more complicated!
Views 54, Upvotes 6  
Daily Blog
18th August 2018
I've currently got the engine running with a level grid of 40x25, but the game can cope with any number of ratios, as long as the level data still fits within the confines of 1024 bytes.
Views 126, Upvotes 32  
Daily Blog , 575 , Jnkplat2018
Sewing Pixelart
#1326 - 18th August 2018
Views 76, Upvotes 18  
Diy
17th August 2018
I spent most of yesterday working my way up to the Editor, but not quite reaching it yet.
Views 102, Upvotes 28  
Daily Blog , 575 , Jnkplat2018
Shopping Pixelart
#1325 - 17th August 2018
Views 64, Upvotes 19  
Vehicle , Platizens
15th August 2018
The basics are coming together well enough, aside from the odd controller issues.
Views 172, Upvotes 17  
575 , Jnkplat2018
14th August 2018
You might not have noticed, but in the 2018 Framework, the two main control schemes are ever so slightly different.
Views 208, Upvotes 34  
Daily Blog , 575 , Jnkplat2018
Flying Machine Pixelart
#1321 - 13th August 2018
Views 89, Upvotes 21  
Vehicle
Hmm.. Blog
7th August 2018
Over on the NintendoLife site, I just wrote the following comment about the latest Switch Picross title.
Views 61, Upvotes 10  
Bytes
#1308 - 31st July 2018
Views 86, Upvotes 16  
Doctor
#1300 - 23rd July 2018
Views 86, Upvotes 25  
Technology
18th July 2018
With so many games to play, there's oodles of feedback for each. Let's see what RSKGames thought of this week's game!

@RSKGames

Overview: A fast paced circular bullet hell game. I liked it better than the ''Orbital Projections'' and ''The Trouble with Vents'' which till day I can never play properly. (I had to look both of those games up! I've made too many games!!)
Views 182, Upvotes 29  
Playerthoughts
18th July 2018
Seems like @RSKGames has helped to uncover the reason the leaderboards are so bloomin' empty.
Views 80, Upvotes 16  
Daily Blog , 2018 Framework
6th July 2018
A couple of days ago, I posted this short "Trailer Template". (YouTube) @RSKGames has commented! A bit more information text message in the video about the number of levels and goal of the game would have been nice.
Views 83, Upvotes 20  
Daily Blog
6th July 2018
Having spent a good few hours wrangling the object/baddie spawning, I've finally settled on a playable game.
Views 35, Upvotes 6  
Daily Blog
5th July 2018
I tested this week's game on 3DS, last night, and it's all manner of slow, hitting 20 fps quite often for no apparent reason.
Views 32, Upvotes 9  
Daily Blog , 570
4th July 2018
It's been a long time since I did regular Trailers and Videos and things, but I've decided to attempt it with the new setup. A trailer-esque thing for last week's game. Thoughts/suggestions are, as always, welcome.
Views 70, Upvotes 2  
Daily Blog
26th June 2018
My mind wanders back to a game idea, long long long ago. Super Bouncer (2003!) never got off the ground because I knew I'd need really big levels, and I couldn't be bothered to make them! (This is a running theme) With my modern day proc-gen methods, I could probably get a decent random-path generator up and running to keep the game varied enough to be interesting. Couple it with better collision detection (really, anything would be better than the old test version!) and it has the potenti...
Views 35, Upvotes 4  
570
Final Day Blog
25th June 2018
OK, the game's been "final" compiled and bundles are ready, so today will be all about uploads.
Views 20, Upvotes 4  
Daily Blog
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