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#785 - 23rd February 2017
Views 121, Upvotes 22  
Phone
23rd February 2017
Today's my birthday, and as is traditional in the land of AGameAWeek, the Spikes are Free!! If you've an iOS device, go and grab (URL "https://itunes.apple.com/app/spikedislike3/id1001277860">SpikeDislike3 from the AppStore), which is totally free for the day.
Views 14, Upvotes 2  
Daily Blog
17th February 2017
( width="560" height="315" src="https://www.youtube.com/embed/PTccF0fsQ0A" frameborder="0" allowfullscreen>> Also available (URL "https://soundcloud.com/alodare/sonically-gambling">on SoundCloud).
Views 76, Upvotes 22  
Musical
13th February 2017
It's dot-collecting time!
Views 33, Upvotes 7  
Release
Scoring! Blog
13th February 2017

Developments

A (URL "https://AGameAWeek.com/Scoreboards.html">test edition) of my online highscore table viewer thing is now online.
Views 20, Upvotes 3  
Daily Blog
12th February 2017

Developments

It's been a long time since I last tackled Online Scoreboards.
Views 17, Upvotes 2  
Daily Blog
11th February 2017
The game is as complete as it oughta be, but we're still a couple of days from my regular Monday/Tuesday releases, so we've a couple of days to play "Mr Testo" and see if the lovely new feature works as it oughta. (URL "https://AGameAWeek.com/wp-content/uploads/2017/02/Icon_512.png"><img src="https://AGameAWeek.com/wp-content/uploads/2017/02/Icon_512.png" alt="" width="512" height="512" class="alignnone size-full wp-image-7038" />
Views 14, Upvotes 2  
Daily Blog
11th February 2017
Views 2074, Upvotes 37  
Platform , Endless
8th February 2017

Developments

Have you noticed any flicker on my Android games, lately!?
Views 12, Upvotes 2  
Daily Blog
5th February 2017

Developments

Well.. The Mac's been "on", it's just been asleep for the past .. however long, since I last dared to touch it..
Views 9, Upvotes 2  
Daily Blog
In The Dojo Pixelart
#755 - 24th January 2017
Views 125, Upvotes 27  
Sport
24th January 2017

Developments

I struggled to implement anything, yesterday!!
Views 12, Upvotes 3  
Daily Blog
20th January 2017
( width="560" height="315" src="https://www.youtube.com/embed/4p7pNPoPzK8" frameborder="0" allowfullscreen>> Also available (URL "https://soundcloud.com/alodare/sonically-carnival">on SoundCloud)
Views 54, Upvotes 17  
Musical
19th January 2017

Developments

Not an awful lot of productive coding done, yesterday.
Views 25, Upvotes 5  
Daily Blog
15th January 2017

Developments

I *think* I've solved my baffling audio issue, but will have to wait for TeamOUYA to review it, first.
Views 26, Upvotes 2  
Daily Blog
#266 - 13th January 2017
Views 20, Upvotes 9  
Poetry Corner
11th January 2017

Developments

Aaah, the bugs..
Views 467, Upvotes 3  
Daily Blog
Journal Blog
9th January 2017
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/301586471&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">> Journal Aqua
Views 13, Upvotes 2  
Daily Blog
4th January 2017

Developments

It's all kicking off, now!
Views 10, Upvotes 2  
Daily Blog
3rd January 2017

Developments

Yesterday I started work on a quick Mulitplayer Controller Test game.
Views 19, Upvotes 5  
Daily Blog
2nd January 2017

Developments

Since I'm still working on the Framework, tomorrow won't be AGameAWeek Tuesday.
Views 13, Upvotes 3  
Daily Blog
1st January 2017

Developments

Thank god that's over! Now we just have the inevitable Nuclear Winter to look forward to.
Views 10, Upvotes 2  
Daily Blog
31st December 2016

Developments

Yesterday I delved deep into the Android Controller stuff, and finally figured a few things out.
Views 7, Upvotes 3  
Daily Blog
30th December 2016

Developments

Google : "API SDK 16 Controller Android FFS!!!"
Views 14, Upvotes 4  
Daily Blog
Android!! Blog
26th December 2016

Developments

*sigh*
Views 5, Upvotes 1  
Daily Blog
18th December 2016
Way way way back in time, I got an Amiga 600 for Xmas.Loading up DPaint for the first time, I wanted to test how much I could do with it's animation feature. DPaint IV had two animation modes. Full Frame or Compressed.  With compressed, as long as you stuck to minor changes, you could get a decent number of frames out of it.  In Full Frame mode, I could typically get 4 frames of animation!!  With the newfangled Mouse control, I scribbled a silly little 4 page cartoon.
Views 10, Upvotes 2  
Daily Blog
18th December 2016
As with all years, this year's had it's ups and downs. After last year's Gap-Year, it felt good to get back into the thick of things, and I started the year off with some rather odd ideas. As the year went on, the ideas fizzled out, and we got back into regular "Dodge the X, Collect the Y" territory, which is a bit of a shame. And then there was the EPIC disaster that is Gamma Collexion.
Views 24, Upvotes 2  
Daily Blog
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AGameAWeek - Games by Jayenkai