Happy Birthday, Me!
Blog
23rd February 2017
Today's my birthday, and as is traditional in the land of AGameAWeek, the Spikes are Free!!
If you've an iOS device, go and grab (URL "https://itunes.apple.com/app/spikedislike3/id1001277860">SpikeDislike3 from the AppStore), which is totally free for the day.
Views 14, Upvotes 2
Daily Blog
Friday MusicAL
Blog
17th February 2017
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Also available (URL "https://soundcloud.com/alodare/sonically-gambling">on SoundCloud).
Views 76, Upvotes 22
Musical
13th February 2017
It's dot-collecting time!
Views 33, Upvotes 7
Release
Scoring!
Blog
13th February 2017
DevelopmentsA (URL "https://AGameAWeek.com/Scoreboards.html">test edition) of my online highscore table viewer thing is now online.Views 20, Upvotes 3
Daily Blog
Online Scoreboards!
Blog
12th February 2017
DevelopmentsIt's been a long time since I last tackled Online Scoreboards.Views 17, Upvotes 2
Daily Blog
Test : Mini Clampett
Blog
11th February 2017
The game is as complete as it oughta be, but we're still a couple of days from my regular Monday/Tuesday releases, so we've a couple of days to play "Mr Testo" and see if the lovely new feature works as it oughta.
(URL "https://AGameAWeek.com/wp-content/uploads/2017/02/Icon_512.png"><img src="https://AGameAWeek.com/wp-content/uploads/2017/02/Icon_512.png" alt="" width="512" height="512" class="alignnone size-full wp-image-7038" />
Views 14, Upvotes 2
Daily Blog
Flickering
Blog
8th February 2017
DevelopmentsHave you noticed any flicker on my Android games, lately!?Views 12, Upvotes 2
Daily Blog
Turning on the Mac
Blog
5th February 2017
DevelopmentsWell.. The Mac's been "on", it's just been asleep for the past .. however long, since I last dared to touch it..Views 9, Upvotes 2
Daily Blog
Ever Onwards
Blog
24th January 2017
DevelopmentsI struggled to implement anything, yesterday!!Views 12, Upvotes 3
Daily Blog
Friday MusicAL
Blog
20th January 2017
( width="560" height="315" src="https://www.youtube.com/embed/4p7pNPoPzK8" frameborder="0" allowfullscreen>>
Also available (URL "https://soundcloud.com/alodare/sonically-carnival">on SoundCloud)
Views 54, Upvotes 17
Musical
Frustration
Blog
19th January 2017
DevelopmentsNot an awful lot of productive coding done, yesterday.Views 25, Upvotes 5
Daily Blog
Can You Hear Me?!
Blog
15th January 2017
DevelopmentsI *think* I've solved my baffling audio issue, but will have to wait for TeamOUYA to review it, first.Views 26, Upvotes 2
Daily Blog
Oddities and Bugs
Blog
11th January 2017
DevelopmentsAaah, the bugs..Views 467, Upvotes 3
Daily Blog
Journal
Blog
9th January 2017
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Journal Aqua
Views 13, Upvotes 2
Daily Blog
And so it begins...
Blog
4th January 2017
DevelopmentsIt's all kicking off, now!Views 10, Upvotes 2
Daily Blog
Test Game Started
Blog
3rd January 2017
DevelopmentsYesterday I started work on a quick Mulitplayer Controller Test game.Views 19, Upvotes 5
Daily Blog
2nd January 2017
DevelopmentsSince I'm still working on the Framework, tomorrow won't be AGameAWeek Tuesday.Views 13, Upvotes 3
Daily Blog
Happy New Year!
Blog
1st January 2017
DevelopmentsThank god that's over! Now we just have the inevitable Nuclear Winter to look forward to.Views 10, Upvotes 2
Daily Blog
Under Control
Blog
31st December 2016
DevelopmentsYesterday I delved deep into the Android Controller stuff, and finally figured a few things out.Views 7, Upvotes 3
Daily Blog
Frustration
Blog
30th December 2016
DevelopmentsGoogle : "API SDK 16 Controller Android FFS!!!"Views 14, Upvotes 4
Daily Blog
Who/What is AL?
Blog
18th December 2016
Way way way back in time, I got an Amiga 600 for Xmas.Loading up DPaint for the first time, I wanted to test how much I could do with it's animation feature.
DPaint IV had two animation modes. Full Frame or Compressed. With compressed, as long as you stuck to minor changes, you could get a decent number of frames out of it. In Full Frame mode, I could typically get 4 frames of animation!! With the newfangled Mouse control, I scribbled a silly little 4 page cartoon.
Views 10, Upvotes 2
Daily Blog
18th December 2016
As with all years, this year's had it's ups and downs.
After last year's Gap-Year, it felt good to get back into the thick of things, and I started the year off with some rather odd ideas.
As the year went on, the ideas fizzled out, and we got back into regular "Dodge the X, Collect the Y" territory, which is a bit of a shame.
And then there was the EPIC disaster that is Gamma Collexion.
Views 24, Upvotes 2
Daily Blog
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