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28th December 2010
No normal AGameAWeek this Tuesday, but worry not, there's still some games to be played! <img src="https://socoder.net/uploads/1/xmasxompo_480.png">
Views 69, Upvotes 9  
Daily Blog
27th December 2010
Hello all!
Views 28, Upvotes 9  
Daily Blog
25th December 2010
Think of this as a christmas present. (URL "https://socoder.net/uploads/1/AdventCollectionSource.zip">You can download the Advent sourcecode here)
Views 58, Upvotes 13  
Daily Blog
30th November 2010
Unfinished Or, to put it another way, this game got to about 70% done, I got really stupidly bored with it, I lost interest, and I still bothered to get it to about 92%. At 92%, I gave up. Here's a game at 92%.
Views 134, Upvotes 11  
Release
18th November 2010
If you've an idea for AGameAWeek, let it be known in the comments below!!! Meanwhile, thinking time...
Views 74, Upvotes 13  
Daily Blog
1st October 2010
There's more to add, but things are getting crowded on the poor old DS! Before I decide whether to add powerups or not, I need to know if folk can handle the game as it is. The result of this test will be either. A) People are happy with this. <img src="https://AGameAWeek.com/complete/NeoPlatDS_20101001A.png"> They'll play it for ages, and love it as it is.. or B) People want more! <img src="https://AGameAWeek.com/complete/NeoPlatDS_20101001B.png"> They ask, and I cram i...
Views 293, Upvotes 26  
Release
8th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going. Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up. If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up. Anyhoo, this is a nice big lengthy re...
Views 125, Upvotes 9  
Daily Blog
6th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going. Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up. If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up. Anyhoo, this is a nice big lengthy re...
Views 84, Upvotes 7  
Daily Blog
5th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going. Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up. If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up. Anyhoo, this is a nice big lengthy re...
Views 66, Upvotes 11  
Daily Blog
3rd August 2010
Incase you hadn't heard already, I released my first iPhing game, last Wednesday night. This week, I'm releasing the Win/Lin/Mac testbed version of the very same game. Think of this as a promotional item, of sorts, but also as a "Let's try new things" ideas edition. <a href="https://AGameAWeek.com/complete/Cardagain_20100803A.png"><img src="https://AGameAWeek.com/complete/Cardagain_20100803A_thumb.png"></a> <a href="https://AGameAWeek.com/complete/Cardagain_20100803B.p...
Views 128, Upvotes 11  
Daily Blog
31st July 2010
This wasn't planned, but I'm pissing about with Cardagain again! So, I might as well kill two birds with one stone. I've spent a few hours rebuilding my original BlitzMax version of Cardagain, and I'm going to add a few test bits and pieces onto it (to see what does/doesn't work) before then transferring them back over to the iPhings. Meanwhile, I can post that nice new super-hi-def Cardagain here, and you guys can all play it. That'll be Tuesday's game, and it'll also be the thing taking up all my ti...
Views 65, Upvotes 9  
Daily Blog
29th July 2010
I'll post Mac and Linux editions of this tomorrow, but I just want to make sure it's working for all the PC Peeps first.. <a href="https://AGameAWeek.com/complete/MICROBE2_20100705.zip">Here's a rerelease of Microbe2</a>, with ONLINE SCOREBOARDS!!! And those keyboard controls that everyone apparently wanted.. Lemmie know how it goes! Ta
Views 57, Upvotes 10  
Daily Blog
26th July 2010
Awww.. A missed week. They're quite rare, nowadays, but there we go. If Apple could get their act together, I could've said "Y2:W48 : Cardagain iPod", but.. guess that's not happening any time soon. Nearly a whole week since I submitted my game, and still no feedback at all. SUCKS.. So, what HAVE I been doing this week?
Views 35, Upvotes 10  
Daily Blog
23rd July 2010
Although, I did say that last week, too! Never mind.. Read inside for techy stuff!
Views 46, Upvotes 9  
Daily Blog
20th July 2010
Looking at the stats, either everyone decided to leave when I released NeonPlat (Why?!) or folk started to get upset when I mentioned my attempts at iPhing Development. I'm not sure which, but there's certainly been an awkward shift. So, I'm going to split things up. Even though my iPod Development won't be "AGameAWeek" (or at least, not for a long long while) I've still decided to call my new site AGameAWeek iDev. Because, what the heck, that's my brand now! I might as well s...
Views 47, Upvotes 8  
Daily Blog
30th June 2010
Am I still doing that 90 minute thing?! *shrugs* Seems to have faded out a bit. Oh well, no matter.. Today I spent about 2 hours working on this. <a href="https://socoder.net/uploads/1/MICROBE2__(Screenshot_30_Jun_2010_021525).png"><img src="https://socoder.net/uploads/1/MICROBE2__(Screenshot_30_Jun_2010_021525)_thumb.png"></a> .. Yep, that..
Views 87, Upvotes 7  
Daily Blog
18th June 2010
OK, so I finally got my DevLicense, and the first thing I did was to slap the test engine onto my iPod Touch. If you've tried that, you'll probably found exactly the same thing that I did. ...that, rather than going "Weeee!" it went "... plod... plod..." at about 2 frames a second. This is not a good thing. Today I've been experimenting with all kinds of things. I've figured out how to draw images to a "buffer", and then have that buffer be one of our UIImageView things, so that it...
Views 68, Upvotes 11  
Ios Dev
17th June 2010
Jayenkai's World Cup Challenge : <a href="https://AGameAWeek.com/2010/06/jayenkais-world-cup-challenge/">A plan to do something, rather than sit watching football for 90 minutes each and every day..</a> --- No fair, I missed yesterday Blame Apple. They sent me my iPhing Dev License, and I spent the day playing about with that, and installing everything again... Nothing productive, just a wasted day. Today is marginally better..
Views 161, Upvotes 10  
Release
13th June 2010
Jayenkai's World Cup Challenge : (URL "https://AGameAWeek.com/2010/06/jayenkais-world-cup-challenge/">A plan to do something, rather than sit watching football for 90 minutes each and every day..) --- A little rushed, today, but still managed to slot my 90 minutes in. Today's productivity probably isn't useful to 95% of readers, but I spent the time tweaking the Upload Gallery, over at Socoder.net. The gallery no longer attempts to load every single thing you've ever uploaded all at once, and i...
Views 30, Upvotes 8  
Daily Blog
12th June 2010
Jayenkai's World Cup Challenge : <a href="https://AGameAWeek.com/2010/06/jayenkais-world-cup-challenge/">A plan to do something, rather than sit watching football for 90 minutes each and every day..</a> --- I'm off to watch the season finale of Stargate Universe! Meanwhile, here's my first 45 minutes. Not sure what I'm going to do in my other 45 minutes, but the first half turned out ok! .. although it took up all of my 45 minutes!!! And it really wasn't meant to take...
Views 85, Upvotes 8  
Daily Blog
11th June 2010
Jayenkai's World Cup Challenge : <a href="https://AGameAWeek.com/2010/06/jayenkais-world-cup-challenge/">A plan to do something, rather than sit watching football for 90 minutes each and every day..</a> --- Well, that didn't go to plan, but it's not entirely awful, either. In fact, it's turned out so nicely that I've even added it to the Archive. AGameAWeek just took a turn for the weird! Today's quickly made game was made in about 4 hours, and is a nice Scrabble...
Views 165, Upvotes 18  
Release
8th June 2010
Simply put, Awesome!!! Hop around, grab the balls, throw them at the bad guys, and paint all the white floor tiles in the colour of your pants! There are four difficulty modes on the titlescreen, and you can play Co-Op style with up to four players simultaneously!!! (although, you all have to be using the one system. Still haven't learned to do any Network stuff, yet!!) <a href="https://AGameAWeek.com/complete/NeonPlat_2_20100608B.png"><img src="https://AGameAWeek.com/complete/Ne...
Views 219, Upvotes 24  
Release
1st June 2010
Having pretty much messed up this week's game, I figured it'd be a better idea to go for the Tried and Tested, this week. So, without having to think too hard, it's time for NeonPlat 2! First job is the art. All nice and hi-res, while still being small enogh to fit as much onscreen as I can. Level Progression should be dealt with, and a couple more characters, too, so suggestions for those are welcome. I'll keep you updated, as the game builds! An update as the game builds.. &...
Views 67, Upvotes 9  
Daily Blog
25th May 2010
This week we're playing with Penises! A remake of a classic test game, that never really went anywhere. The game is only about half done, since I pretty much rushed the whole thing yesterday, but it has 10 nice levels, and should hopefully be a good start. <a href="https://AGameAWeek.com/complete/Penis_Extension_20100525A.png"><img src="https://AGameAWeek.com/complete/Penis_Extension_20100525A_thumb.png"></a> Click the penises to turn them around, and put their little hats on t...
Views 137, Upvotes 15  
Release
20th May 2010
So far, we've had the following.. ... Day 1. (Last Wednesday) Do What?! Wha.!.! Euww.. Visual stuff.. Eeek! Argh!! Day 2. (Thursday) Pissed about with other stuff on my Mac, in a vain attempt to ignore the fact that I had to learn stuff. Days 3-7. (Fri-Sat-Sun-Mon-Tue) Back to AGameAWeek, recompiling all the Blitz stuff, uploading those, fixing up JNKPlat and Gravity Bombs. --- It seems that, no matter how much I want to, I don't actually have all that much iPhing time. A...
Views 51, Upvotes 12  
Ios Dev
14th May 2010
A couple of days ago I posted my first test compilation of a Mac game. I asked for test-based feedback, and absolutely nobody responded, whatsoever. We're just going to have to go for the "Worked on mine, *shrugs*" approach for these!! Today, I'm rereleasing the game from Wednesday with a quick fix, and also releasing a bunch of other games that I've written in BlitzMax. We've also got JNKPlat and Gravity Bombs to come, but I want to tweak those a little before I rerelease them. Anyway, here's ...
Views 71, Upvotes 12  
Daily Blog
12th May 2010
Balls. I was hoping that "Buy Mac = Make games for Mac", but apparently it's only "Buy Intel Mac = Make games for Intel Mac" I have no idea what the current Intel vs PowerPC ratio is, but if you've got a PowerPC Mac, you're going to have to wait a wee bit longer. Like, until I make a fortune! So, a long long long long while!! Meanwhile, my first test game is up. I've quickly (took about 3 hours to get everything downloaded and setup!!) recompiled UFO246, and it's now (RIGHT NOW!)...
Views 58, Upvotes 9  
Daily Blog
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