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In the Dojo Pixelart
#2412 - 21st August 2021
Views 106, Upvotes 20  
Fighting , Dummy
20th August 2021
Made a fun little engine, yesterday, in SmileBASIC.
Views 111, Upvotes 26  
Daily Blog , Smilebasic
2nd August 2021
I've given up.. Have a Buffer.
Views 88, Upvotes 17  
Jse , Bg
2nd August 2021
You can now add a 3 parameter to the graphics command to make everything pixel-scaled, instead of being maths-scaled.
Views 92, Upvotes 15  
Daily Blog , Jse , Scaling
Not Hard Blog
1st August 2021
This week's game has barely any difficulty to it.
Views 55, Upvotes 7  
Daily Blog
25th July 2021
The obligatory set of speedups, which have been gradually implemented over the past couple of days.
Views 92, Upvotes 15  
Jse , Optimising
25th July 2021
1am After an hour or so asleep, my head went "Hey, I wonder if changing x-line a bit would help speed the engine up at all?"
Views 87, Upvotes 14  
Daily Blog , Jse , Optimising
20th July 2021
Got another nice increase in speed, this morning.
Views 100, Upvotes 16  
Jse , Optimising
20th July 2021
More subtle optimising again, yesterday.
Views 96, Upvotes 14  
Daily Blog , Jse , Optimising
#1905 - 20th July 2021
Views 61, Upvotes 6  
JSE - 92 Blog
17th July 2021
Discovered the oddest thing, yesterday.
Views 277, Upvotes 23  
Daily Blog , Jse , Mystery
16th July 2021
Yesterday I started to look into why Michael Fernie's Pop The Lock lock drawing was so slow.
Views 276, Upvotes 14  
Daily Blog , Jse , Optimising
15th July 2021
I worked on the "Backbuffer" stuff yesterday. Things didn't go to plan.
Views 112, Upvotes 18  
Jse , Breaking Things
#1900 - 15th July 2021
Views 50, Upvotes 4  
14th July 2021
Spent a couple of hours in the morning trying to optimise JSE a little more.
Views 90, Upvotes 10  
Daily Blog , Jse , Optimising
13th July 2021
I posted the first version of JSE : Futrino Emissions over on SoCoder, yesterday. The most obvious thing to note.. .. I definitely need to optimise things!
Views 87, Upvotes 11  
Daily Blog , Jse , Futrino
12th July 2021
OK, the shooting is in the SmileBASIC version of Futrino Emissions.
Views 86, Upvotes 10  
Daily Blog , Busy
10th July 2021
A demo from Dan.
Views 84, Upvotes 12  
Jse , Examples
9th July 2021
Yesterday I started to think about doing a "proper" game with JSE.
Views 88, Upvotes 13  
Jse , Futrino
6th July 2021
Added a few basic effects for the engine, today.
Views 88, Upvotes 13  
Jse
3rd July 2021
Spent most of yesterday flicking through bits of code, removing sections, tweaking bits, and generally making a few things that little bit faster.
Views 102, Upvotes 16  
Jse , Optimising
2nd July 2021
I've opted to add a couple of new items to the ToDo list.
Views 98, Upvotes 20  
Daily Blog , Jse , Todo
1st July 2021
Since I'm faffing about with buttons, I figured a Button command might be handy.
Views 82, Upvotes 12  
Jse , Input
Printing Pixelart
#2361 - 1st July 2021
Views 115, Upvotes 24  
Technology
29th June 2021
Beep!! -=beep=-
Views 62, Upvotes 3  
Daily Blog
26th June 2021
Done a lot of faffing about, today. Apologies if you've been working around one of the many bugs. A couple of today's bug fixes were fairly major, and might've broken something you've avoided!! If it has, please do let me know what and where.
Views 65, Upvotes 5  
Daily Blog
23rd June 2021
Michael's already commented on the game I posted earlier today.
Views 249, Upvotes 31  
Jse , Bugs
1258 results 0 1 2 3 ... 8 (9) 10 ... 44 45 46 Prev Next
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