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11th September 2015

Developments

A simple and easy titlescreen has now been added to the levels. At the moment it simply says World XXXX Y Z, but in future I'll have it showing stats and icons and things, too. I'll try, of course, not to make it too cluttered, but it does at least need an icon for the level style, alongside a your current number of remaining lives. ( width="560" height="315" src="https://www.youtube.com/embed/C3fL_SbQDNg" frameborder="0" allowfullscreen>Views 88, Upvotes 7  
Daily Blog
10th September 2015

Developments

Yesterday I posted a test version of NeonPlat Adventure 2 over on the OUYA Forum, where people could download and test the game, to see how it is in it's current state. Of the two commenters so far, I don't think either of them actually have tried it out, yet, which is a shame because in the world of AGameAWeek, I'm going to be ploughing ahead, and any issues they come up with will probably be out of date by the time they tell me about them! (This is why AGameAWeek is usually done...
Views 17, Upvotes 6  
Daily Blog
30th August 2015

Developments

More complicated work playing with the level generator, yesterday. I still have LOADS to do, and progress has been somewhat slow, but I'm taking my time and trying to account for lots of different things at the same time. There are some elements that need to be missed out, this time around. Ladders and "drop down" things simply won't work on a touchscreen, unless I start making the onscreen dpad do up and down, which honestly, I'd rather not do. One single axis is plenty for mo...
Views 17, Upvotes 6  
Daily Blog
15th July 2015

Developments

App : SpikeDislike3 Status : Waiting for Review (URL "https://AGameAWeek.com/wp-content/uploads/2015/07/SD3_15Wait.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/07/SD3_15Wait.png" alt="SD3_15Wait" width="223" height="270" class="alignnone size-full wp-image-4848" /> Give it the obligatory 10 day wait, and you should be playing the 5 new themes in portrait mode without parallax scrolling! (or however you choose ...
Views 23, Upvotes 4  
Daily Blog
13th July 2015
(URL "https://www.bbc.co.uk/news/business-33502838">RIP : Satoru Iwata) As a kid, I was never a big Nintendo fan. I had a Gameboy and I LOVED Tetris, but much as is the case nowadays, I tend to code and create more than just play. I continue to buy Nintendo consoles and handhelds, even today, because theirs are the games that I get the most fun and enjoyment out of. Mr Iwata was first and foremost a developer, and I can only hope that Nintendo finds another suitably developer-minded helmsman to t...
Views 19, Upvotes 5  
Daily Blog
12th June 2015

Developments

Aaah, iTunesConnect. When Invisible Munky 2 launched, the other day, I noticed something odd in my iTunesConnect pages. Where there's usually a "Request Promo Codes" link, there was none. Basically, I can't give away Promo Codes for my iOS games, because I can't bloomin' well get any codes in the first place. I was baffled, and tried many things to get them back, including emailing and chatting with Apple themselves about the situation. After a good number of hours, they don't ...
Views 29, Upvotes 9  
Daily Blog
22nd May 2015

Developments

Lots of background work, yesterday, as I continued to work on the menu system. (URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_023.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_023.png" alt="SD3_023" width="640" height="480" class="alignnone size-full wp-image-4641" /> The two circles on the right currently show the topmost highscore of the level selected, as well as the last score. Now you c...
Views 23, Upvotes 6  
Daily Blog
12th May 2015

Developments

Well, it was somewhat inevitable that I'd keep the "Not Mario, Honest!" theme in the game. (URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_010.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_010-1024x597.png" alt="SD3_010" width="660" height="385" class="alignnone size-large wp-image-4605" /> After a number of tweaks and fixups, the theme doesn't look "too" Mario-esque. It's still got a Mario vib...
Views 20, Upvotes 4  
Daily Blog
11th May 2015

Developments

Not a whole lot of news from yesterday, but that was mostly due to me not being in a coding mood. Instead, I did at least manage to create the following ALChoon. ( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/204825992&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">>...
Views 37, Upvotes 8  
Daily Blog
10th May 2015

Developments

Yesterday, I completely rejigged the "Bounce" of SpikeDislike. Originally, the bounce was a simple Sine-wave, and has in fact been this in EVERY version of SpikeDislike, but this time I'm hoping to add a couple of new elements which have required a minor tweak in the usual ball bouncing mechanic. This isn't something to be taken lightly, as I had to be absolutely sure that the end result still "felt" like Classic SpikeDislike. At the moment it's a teensy bit floaty compared with ...
Views 43, Upvotes 6  
Daily Blog
9th May 2015

Developments

Yesterday I found myself trying out a variety of themes, to figure out what does and doesn't work in the new engine. Here's a brief selection of those tested. (URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_GfxD.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_GfxD-1024x597.png" alt="SD3_GfxD" width="660" height="385" class="alignnone size-large wp-image-4591" /> Lava/Rock (URL "https://AGameAW...
Views 15, Upvotes 5  
Daily Blog
Playtime Pixelart
#95 - 5th April 2015
Views 160, Upvotes 38  
Gaming , Mario
Mushroom Plat Pixelart
#38 - 7th February 2015
Views 188, Upvotes 35  
Game , Mario
Plumbing Bother Pixelart
#20 - 20th January 2015
Views 213, Upvotes 45  
Plumbing , Mario
27th December 2014
<a href="https://AGameAWeek.com/GameList.php?ShowJust=347">Alpha Collexion</a> was AGameAWeek's 2014 Advent Calendar. You can <a href="https://AGameAWeek.com/GameList.php?ShowJust=347">Download it Here</a> for Windows, OUYA or playable in your browser using HTML5. All games are now unlocked, and will remain playable forever! woot!
Views 78, Upvotes 11  
Daily Blog
25th December 2014
(URL "https://AGameAWeek.com/GameList.php?ShowJust=347">Alpha Collexion) is AGameAWeek's 2014 Advent Calendar. You can (URL "https://AGameAWeek.com/GameList.php?ShowJust=347">Download it Here) for Windows, OUYA or playable in your browser using HTML5. (URL "https://AGameAWeek.com/AlphaCollexion/400_Z.png"><img src="https://AGameAWeek.com/AlphaCollexion/400_Z_thumb.png">

Platdude in Zone Zero

Concept Game&Watch Mario B...
Views 18, Upvotes 5  
Daily Blog
21st July 2014
After an unscheduled break, we're back with a brand new "Platdude In" title, this time driving around a racetrack in a go kart! It's almost as if I've spent the past few weeks doing nothing but playing Mario Kart 8!!! <img src="https://AGameAWeek.com/complete/Platdude_in_A_Go_Kart_20140721A_thumb.png"> <img src="https://AGameAWeek.com/complete/Platdude_in_A_Go_Kart_20140721B_thumb.png">
Views 109, Upvotes 15  
Release
28th June 2014
This week's game has been started, but progress is slow. There's no particular reason for this, just that my mind doesn't seem to be in a game making mood. Instead, I've been playing Mario Kart 8 and Tomodachi Life, as well as faffing about with various website tweaks, and doing other none-productive things. I guess my mind must need a rest or something, as I seem to be taking a lot of breaks lately. *shrugs* Hopefully, I'll be back in action by next week. See you then!
Views 38, Upvotes 10  
Daily Blog
26th April 2014
Journey with Platdude, as he leaps from planet to planet, in this epic universal quest to get some nice shiny gems. <img src="https://AGameAWeek.com/complete/Platdude_in_Space_20140426A_thumb.png"> <img src="https://AGameAWeek.com/complete/Platdude_in_Space_20140426B_thumb.png">
Views 152, Upvotes 26  
Release
26th April 2014
Views 1849, Upvotes 48  
Gravity , Fiery , Forth , Mario , Galaxy
3rd February 2014
I woke up late, this morning, and felt somewhat lethargic. I tried doing a bit of coding, but nothing seemed to fall into place, and I couldn't really be bothered to tackle anything. I closed the laptop before dinner, and opted to give up on the day. Here's what happened on my day off..
Views 33, Upvotes 6  
Daily Blog
25th May 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;"> AGameAWeek Gold is a daily trip through the Jayenkai Archive, to see if I've previously released any games on this day in history. Sometimes the day is uneventful. Not even I have managed enough to pad out every single day of the year! Oddly, though, other days contain more than one game. And today's one of those days!
Views 105, Upvotes 22  
Agameaweek Gold
6th April 2013
For the next few days, until April 16th 2013, Sheep Goes Left will be half-price, over at the <a href="https://bit.ly/SheepGoesLeft">iOS AppStore</a>. To celebrate this random decision, here's...

A Brief'ish History of Sheep Goes Left

After SpikeDislike was released, one of the AppStore reviewers complained that there's no way to save your progress, and that the infinitely continuing level was an issue because there are no checkpoints, and no ending. .. Well, yeah...
Views 54, Upvotes 8  
Daily Blog
30th March 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold looks back through the huge archive each day, to see if I've previously released anything on this day. There's not always a game to play, but occasionally we'll stumble upon long forgotten gems. Today's is especially nice!
Views 105, Upvotes 21  
Agameaweek Gold
16th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:right;">Whoops! A little late, today. Sorry about that, folks! Yesterday, SpikeDislike2 was FREE in the AppStore. I might've actually forgotten to post about that, here. um.. sorry!! If any of my regulars missed it, lemmie know. Anyway, with all the SD2 stuff, I've spent quite a lot of time this morning analyzing stats, and graphs, and reviews, and everything else. I was so busy, in fact, that I forgot about AGameAWeek Gold! Whoop...
Views 69, Upvotes 21  
Agameaweek Gold
9th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:right"> Aaah, March 2010. The month of MAR10! I decided to dedicate the entire month to Mario, and spent the whole month remaking classic AGameAWeek games, but with Mario costumes on all the characters! I remember it like it was yesterday. Except it wasn't yesterday. ... It was three entire smegging years ago!! ARGH!!!!
Views 96, Upvotes 18  
Agameaweek Gold
*whoosh* Blog
2nd March 2012
As the Mario game flies over the head of the internet, Jay takes note. 2 days after posting to TIGsource, the first comment went online last night. "I'm an art guy, so when I see Goombas with holes in their heads instead of shadows, or tiles that have sharp ends, I'm not inclined to give something a try. Maybe someone else will, but my art instinct is telling me to wait for something that recognizes its visuals Have you had any luck with this elsewhere? The genre doesn't immediately grab me, but a g...
Views 37, Upvotes 9  
Daily Blog
192 results 0 1 2 3 (4) 5 6 7
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