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3rd November 2015

Developments

My latest reworking of my Multiplayer code STILL got rejected by PlayJam. Grrr. Android.. Since the game plays perfectly well with wired controllers, it appears that the actual issue is Bluetooth related. Quite how I can solve such an issue is beyond me. I've now put the Multiplayer games on the backburner, and have instead chosen to focus on getting some actual coding done. Which brings us to this. (URL "https://AGameAWeek.com/wp-content/uploads/2015/11/414_007.png">...
Views 12, Upvotes 3  
Daily Blog
2nd November 2015

Developments

Spent yesterday powering through a quick monster-maze game. Managed to build a basic dungeon layout builder, got monsters wandering around, and generally made a nice playable little game. (URL "https://AGameAWeek.com/wp-content/uploads/2015/11/414_006.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/11/414_006-1024x597.png" alt="414_006" width="604" height="352" class="alignnone size-large wp-image-5165" /> This i...
Views 18, Upvotes 3  
Daily Blog
1st November 2015

Developments

After basically deciding to mostly ignore the Multiplayer Controller code for the time being, I'm jumping back to the Advent Collection and trying my best to code what little I can, in what little time remains. Over the course of yesterday, I managed to get games 4 and 5 up and running, and also made a start on game 6. Progress is good, but is it good enough? Only time will tell. (URL "https://AGameAWeek.com/wp-content/uploads/2015/11/414_005.png"><img src="https://AGame...
Views 27, Upvotes 4  
Daily Blog
31st October 2015

Developments

I got my Apple TV yesterday, and it's exactly what I expected it to be. In many ways, it's exactly the same as the previous model, and will no doubt be used for most of the same things. But now it has games. Except the games have to work with that niggly little tiny touchpad, and if you play (for example) Geometry Wars 3 for about an hour (eek! That went quick!!) then you'll end up with your thumb feeling a little numb, as if you've been rubbing it on some sandpaper for the last...
Views 22, Upvotes 3  
Daily Blog
Scooting Pixelart
#303 - 30th October 2015
Views 97, Upvotes 32  
Vehicle , Platizen
Weakling Pixelart
#302 - 29th October 2015
Views 90, Upvotes 17  
Circus , Clown
29th October 2015

Developments

Having poked and prodded at that damn controller code for about a month, I opted to rip the whole thing out and redo from start, yesterday. Took me about 4 hours of tweaking before the thing started to show decent progress. After a little more time, things were looking up, as for the first time ever, my Archos Gamepad merged into one single controller! I battled on, and now appear to have a fairly sturdy bit of controller code in my games. I'm about to test it on the OUYA, jus...
Views 97, Upvotes 4  
Daily Blog
Delivery!! Pixelart
#301 - 28th October 2015
Views 89, Upvotes 21  
Delivery
28th October 2015

Developments

Feckin' Android!!! So, I thought I had my multiplayer code all working and good and stuff, but apparently a quick test by Team PlayJam has revealed unexpected slowdown and broken-ness. Yesterday I set out to figure out why, and got as far as "Hmm, this still isn't working right on my Archos Gamepad", at which point I once again became oddly wrapped up in trying to get that to work. And so it went for several hours. I KNOW I shouldn't keep getting wrapped up in that, but it's s...
Views 18, Upvotes 8  
Daily Blog
Experimentation Pixelart
#300 - 27th October 2015
Views 99, Upvotes 33  
Science
27th October 2015

Developments

Three hundred, what? Three Hundred (URL "https://AGameAWeek.com/Pixelart.php">Daily Platdude Pixelarts,) of course! Three hundred!?! When I started that, at the beginning of the year, I didn't expect to have managed to do 300 of the bloomin' things. And now here we are 300 later, and I'm wondering what'll happen next year. Will I continue to doodle daily, or will I stop on Dec 31st? I'm not sure. Drawing a daily doodle is certainly taking time out of my day, but it's n...
Views 14, Upvotes 2  
Daily Blog
26th October 2015

Developments

Yesterday was spent coding. Like, properly coding.. Like games and stuff!! It feels such a relief not having to faff about with controller code and other boring background gubbins, and instead spend some time actually making a game for a change. Beta Collection now has THREE games in it, as I managed to get two complete games up and running within the short space of yesterday. I then relaxed and enjoyed the Back To The Future documentary "Back In Time" which is currently availab...
Views 21, Upvotes 6  
Daily Blog
#298 - 25th October 2015
Views 94, Upvotes 21  
Wildlife , Dinosaurs
24th October 2015

Developments

I Think... *think* that I've finally got all my Multiplayer Controller code working in a suitable manner, for OUYA, Forge, GameStick and Flare, all from the same code. Unfortunately, my Archos GameStick is STILL bugging out. For some bizarre reason, it seems to feed the digital controls as Port One and the analogue controls as Port Two, which would explain why I'm always having to redefine the controls on the bloody thing. But, so far so good, and everything seems to be flowing ...
Views 17, Upvotes 4  
Daily Blog
#296 - 23rd October 2015
Views 98, Upvotes 20  
Platizen , Tv
#295 - 22nd October 2015
Views 67, Upvotes 12  
Meeting
#294 - 21st October 2015
Views 82, Upvotes 17  
Movie , Bttf , Vehicle
21st October 2015
(URL "https://AGameAWeek.com/Pixelart.php?img=294">

Daily Doodle : Plat To The Future

<img src="https://AGameAWeek.com/iconz_512/0294.png"> I couldn't fit all of today's Platdude Pixelart into the tiny 64x64 area, so the larger wallpaper view has a bit more! (URL "https://AGameAWeek.com/wp-content/uploads/2015/10/PlatToTheFuture.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/10/PlatToTheFuture-1024x576.png" alt="PlatToTheF...
Views 12, Upvotes 4  
Daily Blog
#293 - 20th October 2015
Views 89, Upvotes 17  
Toy
20th October 2015

Developments

I spent most of yesterday trying to get a lot of broken things to work, but nothing seemed to happen. Still no progress on the NextGen-PlayJam device, which is still crashing like a crazy driver. Still no progress on getting all of my audio to play on the LastGen-PlayJam device, which seems to ignore every 10th-or-so PlaySound command. Still no progress on getting the controls working on my Archos Gamepad, which is driving me up the wall. Android wasn't designed to be this fla...
Views 14, Upvotes 5  
Daily Blog
Self Serve Pixelart
#292 - 19th October 2015
Views 95, Upvotes 17  
Ice Cream
19th October 2015

Developments

The new FlarePlay (PlayJam's GameStick replacement) thing is apparently having issues, and crashing a LOT with my games. I'm hoping to fix them up during a second pass through the 42 games, and for now am simply uploading as-is until I can fix them all up. But at the moment it's looking like I'll need to have a GameStick version and a FlarePlay version of all my games, which is a bit of a pain in the arse, if I'm honest! The whole point of the fixups was that these would be "Andr...
Views 10, Upvotes 3  
Daily Blog
#291 - 18th October 2015
Views 94, Upvotes 20  
Costume , Punk
18th October 2015

Developments

Given that I've got so much on my plate, what with having to fix up the 42 OUYA games, and get NeonPlat's Cosmic Adventure done, you'd probably not expect me to start a new project right now. Ooops! Last night I took Alpha Collexion, stripped out all the games and graphics, and settled down to do it all again. Work on Beta Collexion has begun, and I'm halfway through Game #1. In reality, if I want to get everything ready for Dec 1st, I should be ready to start on Game #2, so...
Views 12, Upvotes 5  
Daily Blog
A Clamp Pixelart
#290 - 17th October 2015
Views 72, Upvotes 17  
Job , Diy
17th October 2015

Developments

RAWR! Last night I tried combining multiple controllers into one, which I mostly assumed would fail spectacularly, and indeed it did! The experiment was part of my efforts to get that bloomin' Archos Gamepad to work, but annoyingly trying to combine controllers 1 and 2 (Where controller 1 is the digital buttons, and controller 2 is for some reason the analogue sticks) only resulted in me being given lots of fake controller inputs, leading to the analogue sticks doing all manner ...
Views 10, Upvotes 3  
Daily Blog
#289 - 16th October 2015
Views 103, Upvotes 18  
Platizens , Kids
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