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25th August 2015

Developments

Nothing much worth reporting again, today. I've still been fiddling about with characters some more, and playing around with their various physics. I really oughta be working on the level structure a little, so I might stop faffing about with characters and instead focus on the look of the levels a little more. All the pieces are currently coming together to create something a little less special than the original, so hopefully I can find something magical along the way that brig...
Views 16, Upvotes 6  
Daily Blog
#236 - 24th August 2015
Views 90, Upvotes 19  
Jpop , Utada Hikaru , Hikari
24th August 2015

Developments

Another lazy day, yesterday. Well, I say that. I've started to reorganise the enemy sprites into a new set of groups, so that they work slightly better on Android devices. Mostly, I don't want to have that annoying "loading" stutter at the start of every level, and similarly I can't trust loading EVERYTHING into the game at once. (SpikeDislike3 had issues with memory on some devices) Instead, I'm grouping the enemies together, and starting to organise particular types of enemies...
Views 10, Upvotes 4  
Daily Blog
#235 - 23rd August 2015
Views 105, Upvotes 27  
Vehicle
23rd August 2015

Musical

Seem to be in a musical mood, lately, so I attempted a second "Korg Remix Challenge" thing again, yesterday. ( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/220437954&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">> I don't expect to win, as there are MUCH better remixes out...
Views 21, Upvotes 2  
Daily Blog
Artistic? Pixelart
#234 - 22nd August 2015
Views 71, Upvotes 17  
Art , Platizen
22nd August 2015

Musical

Each week or so, Korg send out a newsletter, and for the past couple of weeks I've been trying to ignore their little competition, but last night after receiving yet another email about it, I figured it was about time I gave it a shot. So, I put down NeonPlat for the night, and turned to my iPad to do some mixing. ( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/220309050&auto_play=false&...
Views 64, Upvotes 3  
Daily Blog
#233 - 21st August 2015
Views 82, Upvotes 18  
Vehicle
21st August 2015

Developments

I've added chuckables, so I guess those need tested, too. But without enemy sprites bouncing about the place, there's not much point in having chuckables, so.. umm.. (URL "https://AGameAWeek.com/wp-content/uploads/2015/08/NPA2_005.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/08/NPA2_005.png" alt="NPA2_005" width="643" height="286" class="alignnone size-full wp-image-4969" /> I added Jack in! Jack is currently...
Views 69, Upvotes 4  
Daily Blog
20th August 2015

Developments

Tackling multicoloured craziness in HTML5 is NOT an easy task.. Desktop (and/or Android, OUYA, iOS, etc) version (URL "https://AGameAWeek.com/wp-content/uploads/2015/08/NPA2_004.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/08/NPA2_004-1024x542.png" alt="NPA2_004" width="604" height="320" class="alignnone size-large wp-image-4963" /> And by comparison, the HTML5 version (URL "https://AGameAWeek.com/wp-content/...
Views 9, Upvotes 5  
Daily Blog
#231 - 19th August 2015
Views 126, Upvotes 22  
Beach
19th August 2015

Developments

Yesterday I loaded up JMTrackr for the first time in .. a LONG time! I spent most of the day creating a new set of instruments for the engine, and ensuring everything still sounded .."Not awful" After that, I fiddled with the engine a bit, and am now midway through trying to figure out a way to auto-generate Monkey-Code which includes a multitude of different choons, all in one neat little bundle. ( width="420" height="315" src="https://www.youtube.com/embed/RQP8L_fdX_E" frame...
Views 321, Upvotes 4  
Daily Blog
18th August 2015

Developments

Yesterday's task was to get basically collectables, items, that kind of thing to work properly. I haven't yet added the whole lot, but thought that one useful "collectable" might be a checkpoint. ( width="560" height="315" src="https://www.youtube.com/embed/TOm4G0M6BSI" frameborder="0" allowfullscreen>> A simple looking flag, which lights up and animates when touched, and is your respawn point should you die. .. Of course, in the ...
Views 21, Upvotes 5  
Daily Blog
Winning Pixelart
#229 - 17th August 2015
Views 108, Upvotes 31  
Exercise
17th August 2015

Developments

A slight issue with the vertical scrolling is that a lot of the graphics in NeonPlat rely on thin lines. Most of the time, this isn't a problem, but when it's all scrolling up and down with pixel precision, there's a ludicrous amount of flickering going on, and it's somewhat unpleasant on the eyes. I'm going to have to (somehow!) put a stop to that, but .. hmmm.. So many devices, so many pixel density's, and so many screen resolutions. I'm not entirely sure how I'm going to mana...
Views 25, Upvotes 4  
Daily Blog
Losing Pixelart
#228 - 16th August 2015
Views 108, Upvotes 32  
Platizens , Sports
16th August 2015

Developments

With the player physics in place, and a few tweaks to the screen scrolling, it's time to start work on the level builder. Now I need to focus on both designing art to fit the style of gameplay, a half-a-dozen themes, as well as making the level builder work in a suitable way to create some nice enough levels, with plenty of variety, and also ensuring that all the levels are completable. ... That last part will probably be trickiest! I think I'll have to design an AI Player to r...
Views 16, Upvotes 3  
Daily Blog
Fishin' Again Pixelart
#227 - 15th August 2015
Views 112, Upvotes 31  
Wildlife
15th August 2015

Developments

Didn't get an awful lot of stuff done, yesterday. I attempted to code, but leftover migraine seemed to be hammering away. I find that my migraines come in waves.. They usually last over the course of about 3 days, with days 1 and 3 being the worst, and day 2 being the eye of the storm. A calm, easy to cope with, day. Yesterday was Day 3, and as such I ended up sitting on the couch, reading Twitter and not getting an awful lot done. ( src="https://vine.co/v/edT1ujmI7uW/embed/...
Views 67, Upvotes 4  
Daily Blog
#226 - 14th August 2015
Views 106, Upvotes 29  
Tv , Star Trek
Spring Cleaning Pixelart
#225 - 13th August 2015
Views 98, Upvotes 24  
Wildlife , Spider
13th August 2015

Developments

General rule of thumb. If you have a migraine, STOP CODING!! It took me about half an hour of confused bafflement yesterday, to figure out why a simple "Create a line of floor tiles" was completely refusing to work properly. As it turns out, I was making a completely stupid schoolboy error. I was doing (Y*Height)+X instead of (Y*Width)+X, when referencing my array, which was causing all manner of tile-based issues along the way. How incredibly silly of me! Once I realised ...
Views 32, Upvotes 4  
Daily Blog
A Day Out Pixelart
#224 - 12th August 2015
Views 110, Upvotes 25  
Platizens , Train
12th August 2015

Developments

Since the HTML edition of NeonPlat Adventures 2 will use a slightly different method to recolour the tilemap, it means I need to try and make the two different methods as close to each other as I can. Yesterday I started to tackle this issue. It's not 100% perfect, but I'm sure with a little number crunching, I'll manage to get the two editions looking "mostly" the same! (URL "https://AGameAWeek.com/wp-content/uploads/2015/08/NPA2_003.png"><img src="https://AGameAWeek.com...
Views 16, Upvotes 5  
Daily Blog
Landing Gear Pixelart
#223 - 11th August 2015
Views 80, Upvotes 18  
Vehicle
10th August 2015

Developments

I think we can now safely say that SpikeDislike3's been a bit of a wet duck. I expected more from it, and I really did enjoy making it, but .. Meh, whatever.. It's hard to get noticed in this great big crazy world of ours. I'd expect myself to be a little more disappointed by this scenario, but oddly I instead find myself thinking "OK, Now What!?" I guess that doing AGameAWeek for so long has taught me that, whenever something doesn't work, there's still something else around the...
Views 16, Upvotes 5  
Daily Blog
#221 - 9th August 2015
Views 97, Upvotes 29  
Shower , Undressed , Platizen
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