A brand new game
for Windows, Linux, Mac, HTML5, 3DS Homebrew and more
every week,
unless exhausted!
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Game
  17th May, 2006
Decent engine vs lack of new ideas.
Views 1979, Upvotes 21
Remake , Abandoned
Game
  8th July, 2019
Find as many words as you can, which all contain the central letter from the wheel.
There's one complete anagram in the wheel. Can you find it?
Views 62, Upvotes 10
Foldapuz , Words
Blog
  13th June, 2019
Before I dare to attempt to turn AGameAWeek into a "All in one big javascript engine" mega compilation, I think it's important to jot down a few "issues" that there might be..

Read More
Views 198, Upvotes 27
Daily Blog
Blog
  4th August, 2008
I tried to keep a blog. It didn't work.
It's no surprise, though. I've never been one to keep a working active blog.
No matter, I'll try something else.

Welcome to A Game A Week.com

I'm pretty much already producing games at a fast enough pace, what with the Wednesday Workshop and all. So I figured I might as well get a bit of publicity out of it by adding a nice shiny noticeable domain name!

Will it work? We'll have to wait and see.

Here's the rules of this site.

1. When I make a new game, I put it on here.
That goes for Really Really Good games, like Retro Raider, Puzzobomb, JNKPlat, Centipong, Alien Deathmatch, and all the rest.
It also goes for the extremely bizarre games that don't really make much sense! Hey, it's a Game a Week, what do you expect!

2. If I don't make a new game within a week, I'll head into my collected archive of gubbins, pluck out a rare specimen, and give it a little shout out. That should at least give you something to play that week!

3. If the folk at Socoder make a great game, I'll plop that on here, too. That goes mostly for Workshop entries, but will also count if there's something really good, too.

And, I think that's about it.
There won't be posts about what new games are coming out in the shops, or things about new hardware, or other non-related garbage. Although there may be the odd occasional rant, and I'll probably still post "Me in a magazine!!" type things if they ever happen again

So, pretty much the same as it ever was, then.
But, hopefully, with a tiny bit more content.

I've still got to work out a nice layout, though. .. But it'll do as it is for now.
Views 52, Upvotes 14
Daily Blog
Blog
  2nd October, 2012
We're getting back into the swing of things, now!
Here's a quickly remake of a game I did a long while ago as Nintendo DS homebrew. The basic idea was that you take a classic arcade game, and rework it so that it fits the logic and rules of a slot machine. Worked out nicely, and the DS edition ended up with 6 of these games to play, along with a nice "score to unlock" mechanic.

This is merely the Pacman edition.
If its popular, I might add some more, but if I'm honest, Id rather get a nice money making iOS edition up and running . (But to be fair, it'd lose it's edge, as I wouldn't be able to nick all these classic games as easily!)

Anyhoo, here be that!

PlayMyCode no longer works

Proof of my recovery is no longer valid!!

And if you're interested, which you are, here be the DS edition, from October 2007!
Views 112, Upvotes 17
Daily Blog
Game
  26th August, 2008
Tap, Tap, Tap!!
Views 2247, Upvotes 25
Needs , More , Cowbell , Music
Blog
  24th August, 2008
This week's game will not include Super Online Highscore functions. The way it works makes it impossible to stop people from cheating.
Ho hum..
 
In the meantime, here's a couple of bonus games.
 

Space Loops


This is last week's WW entry. Nice as it is, it now also includes online highscores. Right click on the titlescreen to update them. Type on the titlescreen to change your name.
Sorted!
Now try to beat the highscore!
You can download Space Loops here
 

Spider


Originally, this game was a little example thing that came with Blitz Basic. For Wednesday Workshop 150, we had to take one of the examples, and smarten it up a bit.
Now, 15 weeks later, it's been given online highscores, too!
Yeay!
You can download Spider here.
 
 
And now, to sit and wait for this week's game.
It's a corker
Views 45, Upvotes 12
Daily Blog
Pixelart
  5th July, 2019
Views 27, Upvotes 13
Game , Relaxing , Mortal Kombat
Pixelart
  27th November, 2016
Views 48, Upvotes 18
Gadget
Blog
  19th July, 2019

This project was titled "Power Source" when I started it, but the name doesn't fit the end result, so I'm going to have to change it.

Read More
Views 165, Upvotes 12
Shoebox , Concept
Game
  12th July, 2019
Try to score as close to 21 as you can, without going over.
Once you've stuck/bust, AL will take his turn, trying to beat your score.
The closest to 21 wins the round, and the first to three wins is the overall winner.
Views 68, Upvotes 15
Shoebox , Cards
Pixelart
  22nd March, 2019
Views 29, Upvotes 12
Game , Sonic
Blog
  20th July, 2019
After I release more and more games, player's try desperately to keep up!
Let's see what RSKGames thinks of today's Shoebox addition.

You can Play Grid of Conquest in the Shoebox, under the Group Games section.

@RSKGames


''Grid of Conquest'' immediately reminded me of ''Might of the Balls'' which was incidentally made almost on a similar date last year ''23rd July, 2018''.


Oh yeah! I'd actually forgotten about that game.

Read More
Views 63, Upvotes 11
Shoebox
Blog
  15th January, 2009
I've said on other forums that this year will be my Xbox Live year.
That I'd take the time to learn how XNA should work, and eventually build things up so they work nice and happily.
Unfortunately, my coding's stuck in the 80's&90's, and I can't get out of my "horrible" Basic habits.
Well, other folk call them "Horrible" habits, but honestly, I just see most Basic commands as common sense.

I'd much rather write
If Keydown(1) Then End
than I would write
If (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) {this.Exit();}

And who can blame me!
So, for the past couple of days, I've been wrestling with the nasty horrible language, and I've actually managed to do rather well.

I've gotten a nice Keydown() function to work with both XBox 360 joypads, AND my keyboard. I've also gotten a wonderful set of 3D commands which work in exactly the same way as my Blitz 2D-in-3D language set.
So, the basic Input+Drawing stuff are in, and everything's flowing nicely.



Tomorrow, I'm going to play around with the audio of the thing, and if all goes well, I might have a nice .Net game up and running by Tuesday.

But, worry not, I'll also try to get another game running in Blitz, too.
Because, quite frankly, at the end of the day, it's bad enough for folk to have to download a game in the first place, without needing 100+ add on installs to run it!

This is all just a test, right now.



If all goes well, I might very well have a game on your Xbox in the near future.
Maybe!
Views 6, Upvotes 3
Daily Blog
Blog
  30th April, 2019
A couple of days ago, cooolgamer uploaded a bunch more levels for JNKPlat.



There are (IIRC) 6 new packs of levels, so oodles to play through. Hopefully there's nothing "too" hard, but unfortunately I haven't actually had any time to even play the things yet. AGameAWeek is relentless

You can either download them in-game, or head over to The Level Archive to download the level file yourself.
Views 105, Upvotes 21
Game , Jnkplat
Pixelart
  18th April, 2019
Views 81, Upvotes 12
Game , Jnkplat
Pixelart
  4th March, 2019
Views 28, Upvotes 9
Game
Blog
  24th May, 2019
I spent most of last night reading (and/or attempting to read, with Google Translate's camera function glitching and popping all the text, all over the place) through what I could find in Petit Computer's Help files.

SpikeDislike Watch : Likes 2 - Downloads 18

Read More
Views 40, Upvotes 20
Daily Blog , Petit Computer , Smilebasic , Nintendo , Switch , Petit Switch , Petitcom4
Blog
  31st December, 2007
The DrunkenCoders Christmas Compo finishes tonight.

I bothered to enter the new JNKPlat Xmas Special (You can download that here) but it's nothing too special..
So, this morning, at around 8am, I decided to get my arse in gear and actually make something nice and snowy for the compo.
Around 5 hours later, give or take, and Snowman Attack is the result.

Run around and shoot the snowmen before they get you. You have 5 bits of health and a constantly running countdown. There are 4 powerups available, for health, extra time and weaponary.
A nice simple game, made quickly!
No hiscores, no online abilities, and not even any music.

Enjoy
Views 55, Upvotes 21
Daily Blog
Game
  18th July, 2008
Note : Severe Epilepsy Warning!
Just a plain shoot-em-up in monochrome.
Views 1541, Upvotes 11
Warning , Shoot-em-up
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AGameAWeek - Games by Jayenkai