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A Lesson in Slowness Blog
7th April 2022
Step One : Empty the array.

UHOH!!!

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Boy, I forgot how slow the Amiga really was.
A three-way loop to clean out the array sized at 128,128,10 really dragged the entire thing down quite a bit, and took a fair while to run through.
I'm going to have to drastically rethink how I store a screenful of tiles.

In many ways, some of the lessons learned doing JSE could really help in this situation, if only I could remember how half of those optimisations went.

As much as the framework is taking shape, the first game (Flappadiddle) isn't really showing signs of being anything functional, yet. I have to rethink how to store the tiles, decide how best to draw the level, and as for the lovely scroll between levels, I'm not really sure that's do-able in the slightest.
.. Though I will, of course, try my best.
I have a vague plan for that in my head, but I'm not really sure how it'll work in practice.

Methods in my head aren't exactly working out very well, here!!
Aargh!!
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