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I'm not Feeling it Blog
10th March 2023
This week's game got started, but then got stuck because the only thing I can think of making is an endless runner game, and as soon as I got that thought into my head, I realised how much the character looks like the Bit Runner character.

Hmmm..

-=-=-



Karate Knight


The knight endlessly runs along the ground, and has a Punch and Kick button, but after that I wasn't really sure where to go.
If obstacles/enemies come towards the player, they could punch/kick at them, but when it's and endless running, what would happen if they don't pucnh/kick in time?
And is that all it is?
Just a vague QTE based game? Kick or Punch.. It's all in the mind?!!
I dunno..

It's a lovely screenshot, and the scrolling background looks great in motion, but I think I'm going to have to scrap this one and head in a different direction for the sake of playability.

// Scrolling Mountains // by Jayenkai // Created 2023/3/10 Graphics 1024,768,2 // Draw gradient to BG SetBuffer BG r=0;g=0;b=160 for y=0 to 1024 b=b-0.25 if y>256 then r=r+1.5 if y>400 then g=g+1 SetCol r,g,b Line 0,y,1024,y next SetBuffer FG Repeat CLS ResetDraw // Draw BG to FG SetSize 2 DrawBG ScreenWidth()/2,ScreenHeight()/2 scrx=scrx+8 ResetDraw SeedRnd 37171650 for n=0 to 50 // Add some 4 sided ovals dark=80+(n) spd=(n+15)*0.01 SetCol dark,dark,dark x=(Rand(3000)+scrx*spd)%3000 Oval 1600-x,ScreenHeight(),Rnd(300,500),Rnd(600,900),4 next Flip Forever


The background is really really stupidly simplistic, and even though the screenshot above is from a Browsercade version, I bothered to haphazardly reproduce the effect in GotoJSE so that you can run it and see how lovely it looks.

Gradient in the backbuffer, rectangles for mountains.
Nice and easy!

..Oh well..

Next game!!!


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