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GTT : Making a Menu Blog
3rd November 2024
After all the "best practices" stuff I've been going over for the past few weeks, I've ultimately ended up with....

-=-=-

A text list. No icons, no fancy stuff. Just text.
Since each game's name is fairly short, though, it means it doesn't take up too much of the screen.
The menu can be navigated using the cursor keys (up and down) but also via the much more important method of "typing stuff in!"

You can either type the two-digit number for the "lesson", or alternatively type the start of its name.
So, if you get used to playing "Game 18" all the time, you might want to type "Quotes" instead.
Or if you don't know what number "Tennis" is under, just type "Tennis" and the menu will warp to that point.
Gud gud!

Hitting Enter will start the game.
Currently only the first few "lessons" work, but they you can select, start, play, end, return to menu. The "framework" is coming together nicely.

It still doesn't do any tutorial stuff, yet. That needs adding in, and will especially require a skip button. But that's next on the list, I think.

It also isn't totting up your scores yet, it doesn't save anything, and you don't get a display at the end to show how well you did. It just dumps you back at the menu again.

There's ALSO no way to currently check your old high scores and such, though the menu list being just a list down the left hand side, does give me amble space to shove a right-hand column that could display best scores and such. .. Much like how my normal game framework always has the best scores over there, too.
I think that's probably the best way to organise all of that. But first I really need to figure out the best way to record the scores. Lots of data, but no easy way to show it all!

But, yeah, a nice hefty chunk came together, today, and hopefully that'll continue.
Because OMG, it's November!!
AAARrrghhh!!!!

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