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Sounding Off Blog
30th December 2024
Did a lot of work on the new Sound command, yesterday, and actually got a fair amount of functionality out of it.

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I'm still not crazy on the command set, just yet, but I can get it to generate up to about 15 sounds per frame without really impacting the FPS. On my Quest 3 (the slowest thing I have, as far as JSE goes), I can actually hit about 30 sounds per frame, comfortably, though if there's gameplay going on, too, it can get a bit slower.
On the Rogally, I can happily do about 30, and on the MacBook I can hit around 60 sounds.

Which is nice!!

I still have a ton of functionality to add to it, especially in terms of "noise", where everything sounds identical. I can get pink, white and brown noise, but I can't for example, have a splash sound that starts at pink and ramps down to brown. That doesn't seem to be easy to do, whilst keeping the framerate up.
I might have to look into alternative ways to generate noise.

: Download

So far, I can get it to do this sort of thing.
And, that's JSE doing that.
That's code in JSE, changing parameters, making it sound different.

I got a ton of work done on the Tone, today, so I think my next session, I should work on the Volume. Currently the volume is Attack, Decay, Sustain and Release, but I'd like to add more variety to that.

I might have to have another read through the CPC's manual again, see if I can fathom how that's doing things!


A.I. Corner



Lyrics : All by me
Audio Source : The bleeps from the blog.

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"Cartoon Derek fiddling with an electronics kit, trying to make beeps out of the tiny speaker, by fritzing wires together. sparks, flames, cinematic" by Replicate/Flux

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