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Y7 - D223 - Colours
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11th August 2015
DevelopmentsUhoh! Forgot about colours!!! That's going to make NeonPlat Adventures particularly tricky, should I want to include an HTML5 edition. .. and, of course, I DO want to include an HTML5 edition, so I guess I'm going to have to retackle the whole "multicoloured scenery" issue. And so I spent most of yesterday drawing some basic template scenery and getting it all ready. I added a whole new section to my re-renderer engine, and now it's spitting out high quality assets in 9 different colours. Since I'm starting off with 4-colour greyscale assets, the resulting .png files aren't "too" big, and ingame they'll only be used in the html5 edition, so they should (*should) be safe enough to use. Reason : HTML5 is RUBBISH at recolouring images. Scaling, Rotation, Flipping, Transparency.. They're all fine. But as it to make a white image slightly redder, and all hell breaks loose! HTML5 becomes slow, grotty and rubbish, and is inexplicably bad at attempting such a thing. WebGL is much better at dealing with this, but I try to keep my games working on as many target devices as possible, so plain-old HTML5 it is! Later I'll see what they're actually like inside the engine, but first I need to start working on a level generator. Lots of things to think about, and plenty of possibilities along the way. -=-=- Daily Doodle : Landing GearAs the Jumbo comes in to land, it lowers it's landing gear. All the little Platizens are ready for their holidays! Mailbag : EmptyIf you'd like to stuff my mailbag, (please do!) you can do so right here, at https://bit.ly/AGAW_Mail . Send comments, questions, game ideas, thoughts and more, and they'll probably turn up here, eventually. Views 28, Upvotes 11
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