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📚-18- A Glowing Path Blog
18th March 2025
The neon lights are shining bright, on the walkway.

-=-=-


The intended style of this should be rather evident, if you've been hanging around AGameAWeek for a while.

Tower, Check!
Paths towards Tower, Checkl
Stackable Turret, Check!

The turret can be up to 3 stacks tall, as shown above, and there's 3 frames of animation between each stacked point, so we can deal with 3 hit points of damage before a piece of the turret is fully damaged. .. Though I'm not sure how the damage will unfold. Maybe it'll be based on how often it's fired or something?

I've imported a certain set of familiar neon baddies into the engine, though will be relying on wiggle-movement based animation due to lack of sprite slots.
Health points for baddies will likely be in the form of their size, so you have to shoot them repeatedly to kill them off.

.. And this is as far as I've got, yesterday!
It's not bad for a day's work, but. Gosh, I must be getting slow at all this coding malarky. There was a time when I could've coded this whole thing in a day!

Today's task, then, is to add the player character (guess who!) and from there will be working out the placement mechanics, then getting the baddy movement working, and then doing the shootyness of the turrets.
Lots to think about, and plenty to play with.

Woot!

A.I. Corner


Lyrics : By me
Sound Imported : Hot To Trot
> Reveal 🔎

: Download | Suno Link

Alternative version
: Download | Suno Link
Sung by Suno


"Cartoon Derek looks into the distance where a neon path leads to a neon wireframe castle, glowing brightly under a moonlit sky." by Replicate/Flux

> Reveal 🔎
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