New games every week!
Y7 - D253 - Oh Yeah! Blog
10th September 2015

Developments



Yesterday I posted a test version of NeonPlat Adventure 2 over on the OUYA Forum, where people could download and test the game, to see how it is in it's current state.
Of the two commenters so far, I don't think either of them actually have tried it out, yet, which is a shame because in the world of AGameAWeek, I'm going to be ploughing ahead, and any issues they come up with will probably be out of date by the time they tell me about them! (This is why AGameAWeek is usually done alone.. I work too fast to work well with others!)

You can find the download, and a load of waffle, over at OUYA Forum. If you do give it a go, let me know what you think so far.

That was a fairly quick compile, and so the rest of yesterday daytime was spent further tweaking the generator, and trying to get rid of the few kinks that I've noticed along the way.
Additionally, NeonPlat has grown the ability to smash through overhead blocks, very much like a power-up'd Mario does. This wasn't intentional, and only came about because I kept finding annoying areas where he could get himself stuck.
The options open to me were either..
A) Keep tweaking the generator until none of those quirky bits remained.
or
B) Give NeonPlat the ability to smash bricks with his head.

.. Option B seemed like the most fun option!

In case you're wondering, last night was all wrapped up in the world of Apple, and generally all about me complaining that the iPad Pro is TOO damn expensive!

Now, if you'll excuse me, I've got a new toy to play with
IMG_0914

-=-=-

Daily Doodle : Lawnmower Man




Platdude's Lawnmower's packed in again. Bah, humbug.
Time to get the tools out, methinks.

Mailbag : Empty



If you'd like to stuff my mailbag, you can do so right here, at https://bit.ly/AGAW_Mail . Send comments, questions, game ideas, thoughts and more, and they'll probably turn up here, eventually.
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