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🔀 - 05 - The Sprite Gen Blog
5th June 2025
As I continue to work on the new Tilemap engine for JSE, I've realised I'm going to need to rewrite my "Wall Tile Generator" to match the new methodology.

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The Sprite Generator has a "Top Down Walls" function which creates a specific type of wall sprite.
They're actually based on what I use in the Alien Deathmatch games, and as lovely as they are, they're not "quite" right for making walls that are akin to Pacman Maze style walls.
That is, they're kinda inverted in a weird way. They're more interior walls, than exterior ones, and so when you use the "TileOutline" command, they don't properly line up, or look correct.

Yesterday I was pulling my hair out trying to figure out why the walls looked weird and didn't quite fit, until I realised exactly what it was.
It was the art, not my code! My code's just fine



I need to make a new generator that can draw better styled walls, and maybe incorporate glowing pacman style maze walls, and other sorts of walls into the mix, whilst I'm at it.

So that's what I'm going to be tackling for as much of today as I can, to try to take my mind off of looking out the window waiting for the postman to bring me a Switch 2..
...
Yep, that's what I'll be doing.

Ooh, and there's a Switch 2 upgrade for No Man's Sky. Oooooooooh!!

A.I. Corner


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Sound Imported : Xenial Iceman
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"Cartoon Derek's final sleep before the new Nintendo Switch 2 arrives." by DrawThings / Flux

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