You'll probably notice a couple of things, right off the bat.
One. That's no checkered chess board.
Two. Where's player two?
Good eye!
I'm not 100% sure this works for two players. It might get a little over-complicated, but I'm willing to give that a try, because it might work.. Who knows.
But first and foremost this is a puzzle game, to a degree, so single-player is going to be the focus.
As of 22:36 last night, the game looked like this, and is about 80% playable, with me only really needing to add the "lines that show where you can move" element onto the grid.
.. And the end-point.
The aim is to get all your pieces over to the opposite side of the board. Nothing more complicated than that.
There's no capturing, but pieces do block each other, so...
Other than that, it feels like it'll likely work well enough.
I might try adding a move limit to it, too, since right now, you can move around freely and that currently feels like it might take away from the puzzle element.
I'm not sure.
I'm going to be playing this game a little over the next day or two, and that'll help me figure out what's best for it.
After all, playing an unfinished game is all part of the fun!
[verse]
It looks like chess, but the game isn't chess.
It's got rooks, knights and bishop, king and queen.
But the game isn't chess, it's a different kind of test,
And I'm gonna try to keep it nice and clean.
[break]
[chorus]
(Chess) It isn't chess
(Chess) No it isn't.
(Chess) Not likely.
(Chess) It's something else.
(Chess) It's a puzzle game.
(Chess) Not a normal game.
(Chess) When you play it.
(Chess) Then you'll know it isn't chess.
[break]
[verse]
I'm telling you now that this game is quite different,
To think that it's chess would be way off the mark.
A logical puzzle with rules on the movement.
All set on a grid with both light and then dark.
[chorus]
(Chess) It isn't chess
(Chess) No it isn't.
(Chess) Not likely.
(Chess) It's something else.
(Chess) It's a puzzle game.
(Chess) Not a normal game.
(Chess) When you play it.
(Chess) Then you'll know it isn't chess.
[break]
[bridge]
You play on a chessboard, but it still isn't chess.
And the pieces you play on are also from chess.
But I swear, though it looks it, this game is not chess.
It just looks like it is, but it sure isn't chess.
[break]
[chorus]
(Chess) It isn't chess
(Chess) No it isn't.
(Chess) Not likely.
(Chess) It's something else.
(Chess) It's a puzzle game.
(Chess) Not a normal game.
(Chess) When you play it.
(Chess) Then you'll know it isn't chess.
Int. Back Office, Dave's Games and ScrunchCakes - Thursday Afternoon
[Dave and Green surrounded by paper receipts and bills]
Dave: [typing] So if we take yesterday's manual receipts...
Green: Which we wouldn't have needed if someone hadn't tried to update all the tills at once.
Dave: The molecular structure needed realignment!
Green: Of the till?
Dave: Look, according to this, we sold seventy-three ScrunchyCakes.
Green: At seventy five pence, each.
Dave: Yeah.
Green: And seventy five pence isn't going to cover it, is it, Dave?
Dave: But wait until you see my spreadsheet!
Green: The numbers might be aligned, but they're probably not pretty.
Dave: It's got conditional formatting.
Green: Are the cells all red?
Dave: They glow like a wonderful sunset.
Green: Dave, red is bad. You know that, right?
Dave: Oooh, Pivot tables.
Green: [shuffling receipts] Perhaps we should look into a cheaper butcher. These sausages are almost twice the price of a ScrunchCakes, alone.
Dave: I could make a graph...
Green: Remember when you used to make actual money from programming?
Dave: That's been a long time, Greenie.
Green: Before it all fell apart.
Dave: [laughing] Those were the days, eh?
Green: Focus, Dave.
Dave: Right, right. Business stuff.
Green: Why is there a monthly Floppy Disk allowance?
Dave: That's for the monthly newsletter I'm going to set up.
Green: I thought you were making a website?
Dave: This will be for preservation.
[End credits roll as Dave tries to explain why a dancing banana gif will help visualize the profit margins]
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