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PRC2 : Day 4 : Making the Same Game Again! Blog
2nd March 2009
Yesterday was spent getting Sokoban to work in BlitzBasic for Windows. It ended up reasonably well, but there's a few things that should be tweaked, including one persons complaint that bundling all 600+ levels into a single pack kinda kills the fun of it.. A dull trek through a long list of simple levels before you even touch on the slightly more difficult levels, does not a fun game make.

So, I'll split them back up into their seperate packs, and give folk a nice selectable menu system.
-=-=-

Today's task will be to recode Sokoban, this time on the DS. All the sprites are ready, the basics of PRC2 are in there, and it'll be a case of bundling things together, and popping in all the bits that I've no doubt forgotten to include. Silly me..

Oh, and getting the data compression to work, too..


With all these extra things to think about, it means that elements of the pack are coming together.
Last time, PRC1 had a single highscore for each game.
This time, Sokoban will need to record at least 7 different values. Because there's 7 (um, I think) different packs of levels, and you'll want it to remember which level you're up to on each.
That means I need to keep plenty of highscore data saved, but also that I have plenty of spare space in which to keep other fun little bits of data.
Things like Shot Percentage on shooters, Fastest Speed on racers, Most Items Collected on platformers, and other little silly bits and pieces.
I'm not sure where this data's going to go, though. Probably on the topscreen, with the menu on the bottom. Who knows.

OK, back to work.
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