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🍌💥- 28 - Getting Closer Blog
28th July 2025
OK, Banana Blast (is that its name?!) is getting gradually closer to being a fun game.

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With the blasting firmly in place, and the physics just about "good enough", the game is definitely feeling more and more like a game.
There still aren't any enemies, though, so that'll be the next thing to do.
I'm thinking small and deadly, as opposed to big and bossy.. And, trying to add tons of them into the game at once.

The engine is really well optimised with only the "redraw the whole tilemap" being the potential slowdown of the whole thing. For the most part the "tokens used" value sits at about 4100, with it boosting to around 5000 if I drop a ton of bombs.

When you open GotoJSE and click the FPS Display on, the top of the debug window has a lot of stats. The first value shows roughly how many tokens have been parsed for the current frame. If you can keep this figure low, then your game should run ok on a slow system.

I tend to aim for about 20,000 to keep things smooth on slower systems, so I've actually got a whole lot of playroom to fiddle about with.
I think.
Unless the tilemap redraw actually causes a ton of slowdown.
hmm.

Anyway, with lots of room to play with, I'll have a fiddle with the gameplay mechanics now, and try to make a logical game out of it all.
Wish me luck!

And, yes, I'm aware it's already Monday!!!

A.I. Corner


Lyrics : By me
Sound Imported : One of the many abandoned tracks from the Conspicuous album (Conspicuous Hamper)
Maybe one day I'll post all of these.

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"Cartoon Derek hands a banana a stick of TNT" by Replicate/Flux

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