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Fiddling
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1st June 2016
DevelopmentsYesterday morning, I awoke with an idea in my head.. -=-=- .. and mostly managed to pull it off! I've since managed to repair the flickering, as well as a few other nips and tucks. The problem, however, is that the engine is grossly overwhelming. Hundreds of lines of complicated maths, and thousands of repetitive loops, just for the semi-chequered ground. Then you've got the ground's gradient as well as the Z-buffered, scaled, tree sprites. There's WAY too much going on, and my poor little laptop's fan is going on overdrive. Which is a shame, because it's a really nice effect. This "project" will be kept on hold until I can find a nice way to make it run a little less intensively. Nice, though! Daily Doodle : RaidingPlatdude's scowering the innards of the Tomb again. Will anyone know it's him? Possibly.. He forgot the wig! Misc..Just one bullet left. A fight to the death. I guess I won't make it. I draw my last breath. -=-=- If you'd like to stuff my mailbag, you can do so right here, at https://bit.ly/AGAW_Mail . Send comments, questions, game ideas, thoughts and more, and they'll probably turn up here, eventually. Views 5, Upvotes 2
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