As the year goes on, the ratio of Scrapped vs Complete tends to err more on the side of Scrapped.
I'm not 100% sure why this is, but I think it's probably a case of me constantly trying to outdo the previous week's game, and eventually getting to a point where I just can't possible add any more to my games!
Once overwhelmed by projects, giving up comes fairly easy.
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And so, this project is scrapped.
If I'd've scaled it back a little, it probably would've worked better, but then it would've been very much like Snake, and I've already made two of those recently!!
Next week I need to think smaller, I reckon.
Keep AGameAWeek chaotic, and it usually ends up a little more playable!